169km2 of Post-apocalyptic world designed for survival gameplay. Based on real world location in Bosnia, modeled after reference and satellite images. 1.480.000 objects so far. We are aiming for realism, and we are putting a lot of effort in details to make everything look natural and organic. ( Requires All in Arma terrain pack or other mod with Chernarus objects).
This is Beta 0.7.3 version. It is not a finished map
Esseker region, named after it's largest city, was once a tourist paradise, rich in folklore and natural beauty and inhabited by simple people who's tradition and hospitality charmed people all over the world. It was a region in the rise, a beacon of hope to it's otherwise poor country. But when the virus broke loose , it stood almost completely defenseless. Flocking visitors brought the virus to every corner of Esseker before the symptoms even started showing. By the time medical teams from the neighboring countries landed in the hopes of combating what was then an unknown disease, the infection had already turned into a pandemic. Local military attempted to quarantine the region with the help of UN and US forces and USAMRIID established a temporary military camp with a bio-hazard laboratory but before they could grab a real foothold, the pandemic turned global. The military force, being spread thin across the globe was forced to abandon the region, leaving the civilian populace to fend for themselves. Now, in the aftermath of a global event that wiped away more then half of the world's population, Esseker is a home only to the brave and the insane.
To install the Esseker you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page
for more information about using custom mods and addons in Arma 3.
A lot more locations are planned... there will be more cities and places to visit.
After a long pause, the stars have aligned, giving us some actual free time and we are resuming our work on the map. Yay.
* Couple of new locations
* A lot of work on existing towns
* Aded first section of the railway
* New location "Villa Victoria Hotel"
* Reworked satellite map and color scheme to fit new Arma 3 visual update
- Fixed clipping issues through road while in a vehicle in Petlov Grad
- Added some tweeks and various details in Petlov Grad
- Added a new town "Petlov Grad" (not yet fully finished)
- Added a new location "Petlov Junkyard"
- Replaced the bulletproof bushes with a type of bush that respects the laws of the universe
*There might however be visual oddities with this fix, since the two bushes are not equal in size, so simply swapping them isn't an ideal solution. If you notice bushes floating above ground or simply looking like crap, please report it.
*Added:New military complex Plava Vrana (Blue Raven) south of Neptune. This will be the last military location we add.
*Added:New “DoubleTap” Gun range, north-west of camp Spencer
*Added: Central Esseker construction site and an airfield parking lot
*We have further polished the satellite image( aka the huge ground texture), you will see a lot less visual oddities on it now
*Bug fix: The tree in the air above the radio tower near Neptune has been plucked out of existence
*Bug fix: fixed the two towers in Old Esseker, one had a wall through it and another one was nigh impossible to climb
*Bug fix: small groups of stones that were in the water have been deleted, they were causing players getting Arma’d, stuck in place forcing players to relog. This should no longer be a thing. If you find any spots you can get stuck, please screenshot it and report it.
*More invisible collision boxes have been added, so more surfaces have been made safer, again, report any spots that break your legs, puts you in the hover dance, swallow you or kill you.
*Added a small token of gratitude for Lt_Grim626 for his 50$ Patreon love as well as his continued feedback and bug reports. Smooth moves mate, smooth moves.
*Added a major new location- Gromada preserved cave complex. This is a community suggested location, so pat yourselves on the back and thank yourselves, community. (It sure is a biggun, so please free to complain if you notice a large frame rate drop when you are in or around it)
*New city to the east, Danilov.
*Started implementing our invisible collision boxes. By placing them over surfaces that are not meant to be walked on, we can allow players to walk on rocks with more confidence, walk on rooftops that would otherwise put players into a hovering dance animations and even enter buses you previously couldn’t enter and other nifty tricks.
*Deleted the two houses in the field between Gulash and the river, no idea who placed them there in the first place, we begin to suspect map trolls.
*We fixed some other map trolls shenanigans, like trees inside houses and misaligned walls.
*Fixed hangar glitch on airfiled
*Fixed glitch with arma 3 barracks building in camp Spencer that was a problem on Bornholm too
*Cant glitch anymore through this wall in Novi
*Replaced Villa in Esseker city…. now you will actually be able to land on it with a heli :)
*There is no more bobine2 object error on start
*Fixed the height of some buildings on the map
*Added rocks at the base of the promenade to allow people to get out and get into the river (although swimming in Arma 3 still sucks)
*Added two new towns – Tuk and Krupa
Tuk village, Stevan’s backyard
*Revisited the rather secretly placed cliff cave, players that found it should be glad to hear that it is a much safer place now.
*Added arrow statues on random locations in the lower part of the map for your convenience
Your friendly neighborhood arrow statue
The arrows are all pointing north, toward the populated part of the map. There are a few locations in the south but not enough to justify wondering around on foot. If you see an arrow statue it’s best to follow it’s suggestion.
*Tweaked Esseker city a bit, this is just a first small step in what will be a massive rework to the city that will eventually aim to melt brains and burst eyeballs. No joke.
*Expanded Nekrashuk, the old village in the woods
Nekrashuk village, eastern part
*Added a number of less then impressive random locations
*Beautified some places (that didn’t really need beautifying)
- BI forums
- Community Upgrade Project - Terrains Complete