Author: Grumpy Rhino
Author Website:

Requirements: No addons required

Version: 1.1
Signed: No

Short description: This mod contains various medium class helicopters from previous BI games.

Date: 2015-09-09 12:57

Comments: (8)


Medium Utility Helicopters


This mod contains various medium class helicopters from previous BI games.
The weight of passengers and mounted weapons and ammo will greatly affect the helicopters when using the advanced flight mode.

Advanced Flight Model implemented.
The weapons mounted on some of the helicopters effects how the helicopters handles. when fully loaded with both gun/rockets-ammo and passengers, helicopters might have difficulties taking off.
In the Mil Mi-17 'Heavy Rockets' it can help to release the wheel brake and do a rolling takeoff. (Releasing wheel brakes only works when AFM is enabled)

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

The old school hueys have an inbuilt option to display symbols. The symbols are placed on the nose and on each side of the tail. The helicopters with this option are:
Classname: Displayname:
GR_UH1H_1 UH-1H 'XM16'
GR_UH1H_5 UH-1H 'Rocket-48'
GR_UH1H_7 UH-1H 'XM21'

Use this in the units init field or in a trigger:
[this, "Put_Symbol_Name_Here", nil] call bis_fnc_initVehicle;
replace 'this' with the units name if in trigger.

You can choose between the following symbols:
MUH_Blank    //(No symbol)

You can also create your own symbols. Use setObjectTexture to get them on the helicopter:
Unit_Name setObjectTexture [0, "\pathname\texturename.paa"]; //Nose
Unit_Name setObjectTexture [1, "\pathname\texturename.paa"]; //Tail right
Unit_Name setObjectTexture [2, "\pathname\texturename.paa"]; //Tail left

Some helicopters can change skins. Not all skins are available for all helicopters.
The old school hueys have no alternative skins at the moment.

Use this in the units init field or in a trigger:
[this, "Put_Skin_Name_Here", nil] call bis_fnc_initVehicle;
replace 'this' with the units name if in trigger.

You can choose between the following skins:
MUH_Medic_Red(only for Bell 412 'Rescue')
MUH_Medic_Blue(only for Bell 412 'Rescue')
MUH_Military (only for UH-1N 'Transport' and UH-1N 'Gunship')
MUH_Vietnam (only for UH-1N 'Transport' and UH-1N 'Gunship')
AW101_Green (only for AW101)
AW101_Dark (only for AW101)
UH60_Grey (only for UH-60)
UH60_Dark (only for UH-60)
MUH_CDF (only for the Mil-Mi family)
MUH_RedStar (only for the Mil-Mi family)
MUH_AMA (only for the Mil-Mi family)
MUH_ACR (only for the Mil-Mi family)
MUH_IND (only for the Mil-Mi family)
MUH_UN (only for the Mil-Mi family)

Important information:
Mounted weapons and their ammunition are explicitly configured(weight) for the helicopter they are mounted on.
All helicopters have dampeners to increase the chance of surviving a crash landing. But they only work if you crash land on your landing gear.
While flying you will shift slightly in your seat. This will cause the HUD (UH-1H 'XM16', UH-1H 'XM21', UH-1H 'Rocket-48') to be slightly off-target when maneuvering your helicopter.

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Known issues:
Changing the normal passenger positions into fire from vehicle positions, causes the soldiers to clip through their seats. I'll redo the seats for the helicopters to fix this.
Some side positions are clipping into the side of the helicopters body, I'll modify the helicopters to make more room for passengers.
Helicopters seems too damage resistant when taking fire. I hope it can be solved with a simple config tweak.
AW101 has an FFV bug. Getting the FFV seats tied to the correct door is causing problems.
Not all helicopters have their lights working correctly (collision lights, landing lights).

Steam Workshop:
- Subscribe

License / Disclaimer:
This mod is released under the following license:


AW101 Merlin 'Armed' now has countermeasures.
AW101 Merlin 'Armed' MK48 guns are now a little less accurate.
Added classnames for Zeus compatibility.
Mil-Mi rocketpods have been added directly into the models, instead of adding them as proxies. I hope this fixes compatibility issues with other mods.
Fixed a few config errors.

- first official release

- added more helicopters
- removed some unused files that were taking up place, they might be added back later if they are going to be used.

v0.1 alpha
- first release

Forum topic:
- BI forums
- BI forums (old)

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