Author: Diesel5187
Author Website:

Requirements: No addons required

Version: 0.00004.1
Signed: Yes, serverkey included

Short description: This project is meant to represent the A/MH-6M special operations helicopter.

Date: 2018-05-28 19:07


Comments: (11)
Rating:



 







[MELB] Mission Enhanced Little Bird

by
Diesel5187 & sykoCrazy


Description:
This project is meant to represent the A/MH-6M special operations helicopter.

Features

Helicopter Models:

- AH-6M: FLIR/2xMiniguns/2x7-shot FFAR default loadout with a great variety of weapons to choose from with the dynamic loadout system
- MH-6M: FLIR/Benches, 6 passengers
- H-6M: FLIR/Stripped MELB

Weapons:
- M134
- GAU-19
- HE Hydra warhead
- Flechette Hydra warhead
- Illuminating Flare Hydra warhead
- MPSM Hydra warhead
- AGM-114
- DAGR


Installation:
To install [MELB] Mission Enhanced Little Bird you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
MELB.pbo


Future plans:
- APKWS II Laser Guided warhead for the Hydra rocket


Credits & Thanks:
BIS for their base Arma 2 Little Bird model
Diesel5187 for scripting and config work
sykoCrazy for models and textures
Jones for being a great project manager(we need a new one, he's lost somewhere in The Commonwealth)
LordJarhead for helicopter sounds
Laxemann for weapons sounds
Kimi for letting us use parts of his UI mod and other UI related wizardry
swissMAG for help with the AFM
RHS for the PiP script
Dslyecxi for giving us solid feedback and ideas
Frost and McNeill, just 'cause

Finally, thanks to all the groups who help us test the mod prior to release.


License / Disclaimer:
End User License Agreement

This mod/code/work is protected by the [url=https://creativecommons.org/licenses/by-nc-nd/4.0/legalcodeAttribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License[/url].

Please note that the above mentioned agreement gives the right to Diesel5187 and sykoCrazy to waiver any of the conditions, thus feel free to contact us to obtain permission to modify our work.

It is forbidden to distribute the content of this package by itself, or as part of another distribution, using the Steam Workshop by anyone other than Diesel5187 and sykoCrazy.

You may NOT use the material for commercial purposes. This includes running this package on server instances that employ any monetization schemes, including, but not limited to, donate-reward systems. Bohemia Interactive's approval of your monetization scheme does not grant you rights to waive this clause of the EULA.


Changelog:
v0.00004.1
@ Fixed possible issue with key and signature(Users may have to delete old "sykoCrazyDiesel.bikey" file in Keys folder

v0.00004
Note: Due to the addition of the loadout system, we've removed the preset Light, Medium and Heavy AH-6 classes from the editor. So now there's only 1 main AH-6M class to pick from. You can then choose a loadout by either using the dynamic loadout presets(make sure to select whether a gun/rocket is operated by pilot or copilot) or coming up with your own combination. For now the previously used classes are just hidden to avoid breaking any missions that still use them. In a future update we will be remo

+ Added
- Removed
@ Fixed
^ Improved
+ Dynamic Loadout system(please provide feedback either here or on the BI forums about ideas for a better UI Layout for that thing)
+ Ability to have more than 1 type of rocket warhead in the rocket pods(This makes the UI clunky, so let me know if this is at all worth the clunkiness)
+ Flechette Hydra warhead(let me know if this sucks the performance out of servers)
+ Illuminating flare Hydra warhead
+ MPSM Hydra warhead
+ Recoil for Miniguns and GAU19
+ Hydra rocket dispersion
+ Radar altimeter digital readout
+ Radar warning receiver
+ Editor preview images
+ Fire extinguisher
+ Wreck model
+ Tail number selection in attributes menu
+ Nose art is now selectable in the attributes menu
+ Interior/maint rotor/ammo box textures
- Bobblehead from the action menu(You can add it via attributes menu)
- "EXPERIMENTAL" decal.
@ DAGRs and Hellfires should be working again(yay?)
@ Countermeasures also work
^ Optimized textures and models
^ Crosshair on the attack bird is now "better"
^ Flight model

v0.00003 Hotfix
Fixed:
- Sling loading works again!
- Instrument gauge dials easier to see
Tweaked:
- Damage model
- Hellfire damage radius
- Helicopter sound
- Various optimization tweaks
- Easter egg now easier to activate(action menu)
Removed:
- TOW functionality from guided rockets since ACE3 lasers work again.
So now even when using ACE you can lock onto laser, cycle to desired rocket, lock on and fire!

v0.00003
-Added: AH-6M-H (Heavy Variant -Pilot Gau-19 -Copilot: Laser, 1 Hellfire, 4 DAGR)
-Added: Miniguns to Heavy variant
-Removed: Miniguns from Heavy variant
-Added: Hellfire model
-Added: DAGR model
-Hellfire/DAGR Instructions:
NOTE: To keep these weapons usable with ACE, we have made them work like TOWs for now. This means that if you fire without a laser lock, the missile will follow the crosshair regardless. They have limited maneuverability, so a shot 90 degrees off bore might not hit its intended target. Laser lock is slightly more accurate.
1. Activate laser on helicopter.
2. Cycle to Hellfire or DAGR
3. Lock on to laser from Helicopter or laser from infantry/other vehicles using "T"(Lock Target) or "R"(Next Target).
NOTE: On occasion, the locked-on hexagon does not move with the laser, but the missile WILL track the laser.
4. Fire.
5. Track your target.
6. Keep it steady.
7. Profit, aka watch it go boom.
-Added: Hydra 70 model
-Added: Fast Rope Assembly, (No fast rope planned, just there for the looks)
-Added: New Textures
-Added: Damage indicators in the instrument panel
-Added: Easter egg
-Tweaked: Grease pencil crosshair changed, again!
-Tweaked: Rocket smoke effects
-Tweaked: Textures
-Tweaked: Sounds
-Tweaked: M134 Dispersion
-Tweaked: Flight Model
-Tweaked: Damage Model
-Tweaked: Picture In Picture(Thanks RHS)
-Tweaked: FLIR UI(Thanks Kimi)
-Tweaked: Res LODs and sections for better performance
-Fixed: Cost of ammo was too high, rearming will no longer empty an Ammo Hemmit so quickly.
-Fixed: Sound error when activating countermeasures

v0.00002
  • ADDED: M261 19-shot rocket pod to the medium attack variant(AH-6M-M)
  • ADDED: FLIR pods for everyone!
  • ADDED: GAU-19 rotating barrel animation
  • ADDED: GAU-19 sounds
  • ADDED: Arma 3 new minigun sounds to the M134
  • ADDED: Beeping noise for countermeasures
  • ADDED: Sling loading
  • ADDED: Passenger seat on the attack birds for those times when there's no one else around to provide transport
  • ADDED: Proper resolution LODs for better performance(yay.. more frames(sort of))
  • ADDED: Rotor blur texture for the tail rotor
  • FIXED: Helicopter no longer floats weirdly when using AFM
  • FIXED: FLIR UI(Thanks Kimi!)
  • FIXED: Rockets now disappear when fired
  • FIXED: Searchlight and collision lights are now properly configured
  • FIXED: Missing geometry when looking through the FLIR camera
  • FIXED: Rotor blur texture when looking in first person in the pilot seat
  • REMOVED: Ripple-4 fire mode on the rockets
  • TWEAKED: Copilot head is now locked in position when moving the FLIR camera
  • TWEAKED: FFV view limits on the H-6M
  • TWEAKED: Helicopter sounds
  • TWEAKED: Grease pencil crosshair changed from circle+cross to a single dot
  • TWEAKED: M134 dispersion and rate of fire
  • TWEAKED: GAU-19 rate of fire
  • TWEAKED: Damage model
  • TWEAKED: Helicopter texture(it was previously too blue)
  • TWEAKED: Shadow LOD

  • v0.00001 Alpha
    - Initial Release[/url]


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