Author: Diesel5187 & sykoCrazy
Author Website:

Requirements: No addons required

Version: 0.00003 Hotfix
Signed: Yes, serverkey included

Short description: This project is meant to represent the latest and most current version of the MH-6M and AH-6M special operations helicopter.

Date: 2015-11-23 08:32
Submitted by: Diesel5187


Comments: (11)
Rating:



 



Mission Enhanced Little Bird (MELB)

by
Diesel5187 & sykoCrazy


Description:
I would like to officially introduce sykoCrazy's and I current project the [MELB] Mission Enhanced Little Bird. A project we have been working on and off for a few months.

Since the model is finally taking shape, we would like to share a little teaser with the community. What has taken the most amount of time is getting all of the most current pictures, weapons, and capabilities to begin to create the most accurate helicopter our abilities will allow.

This project is meant to represent the latest and most current version of the MH-6M and AH-6M special operations helicopter.


Features:
Helicopter Models:
- AH-6M-H: FLIR/GAU19/AGM-114/DAGR
- AH-6M-M: FLIR/GAU19/M260
- AH-6M-L: FLIR/M134x2/M260x2
- H-6M: FLIR/Stripped MELB
- MH-6M: FLIR/Benches, 6 passengers

Weapons:
Current:
- M134
- GAU-19
- M260
- M261
- AGM-114
- DAGR


Installation:
To install the Mission Enhanced Little Bird (MELB) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
MELB.pbo


Usage:
-Hellfire/DAGR Instructions:
NOTE: To keep these weapons usable with ACE, we have made them work like TOWs for now. This means that if you fire without a laser lock, the missile will follow the crosshair regardless. They have limited maneuverability, so a shot 90 degrees off bore might not hit its intended target. Laser lock is slightly more accurate.
1. Activate laser on helicopter.
2. Cycle to Hellfire or DAGR
3. Lock on to laser from Helicopter or laser from infantry/other vehicles using "T"(Lock Target) or "R"(Next Target).
NOTE: On occasion, the locked-on hexagon does not move with the laser, but the missile WILL track the laser.
4. Fire.
5. Track your target.
6. Keep it steady.
7. Profit, aka watch it go boom.


Known issues:
-


Steam Workshop:
- Subscribe


Credits & Thanks:
BIS for their base Arma 2 Little Bird model
Diesel5187 for scripting and config work
sykoCrazy for models and textures
Jones for being a great project manager(we need a new one, he's lost somewhere in The Commonwealth)
LordJarhead for helicopter sounds
Laxemann for weapons sounds
Kimi for letting us use parts of his UI mod and other UI related wizardry
swissMAG for help with the AFM
RHS for the PiP script
Dslyecxi for giving us solid feedback and ideas
Frost and McNeill, just 'cause

Finally, thanks to all the groups who help us test the mod prior to release.


License / Disclaimer:
All content released by myself(sykoCrazy) and Diesel5187 fall subject to the Arma Public Share-Alike (APL-SA) License, unless otherwise specified.

Exceptions to this license are made in the following, with stipulations regarding use -
Any persons or entities directly or indirectly involved with active development of Arma 3 Life OR Arma 3 Life derivatives ( additionally, by alias; Caiden). Stipulations - Do Not Redistribute, No alteration or de-binarizing of content, no use at all within publicly distributed data-archives(including executable installation) for entities that receive more than US$10 in lifetime donations. This exception applies retroactively. Failure to adhere to this will result in legal action.

Any persons who have directly contacted Diesel5187 or myself(sykoCrazy) to seek out explicit usage permissions prior to 11/29/15 still retain use under those agreed terms.


Changelog:
v0.00003 Hotfix
Fixed:
- Sling loading works again!
- Instrument gauge dials easier to see
Tweaked:
- Damage model
- Hellfire damage radius
- Helicopter sound
- Various optimization tweaks
- Easter egg now easier to activate(action menu)
Removed:
- TOW functionality from guided rockets since ACE3 lasers work again.
So now even when using ACE you can lock onto laser, cycle to desired rocket, lock on and fire!

v0.00003
-Added: AH-6M-H (Heavy Variant -Pilot Gau-19 -Copilot: Laser, 1 Hellfire, 4 DAGR)
-Added: Miniguns to Heavy variant
-Removed: Miniguns from Heavy variant
-Added: Hellfire model
-Added: DAGR model
-Hellfire/DAGR Instructions:
NOTE: To keep these weapons usable with ACE, we have made them work like TOWs for now. This means that if you fire without a laser lock, the missile will follow the crosshair regardless. They have limited maneuverability, so a shot 90 degrees off bore might not hit its intended target. Laser lock is slightly more accurate.
1. Activate laser on helicopter.
2. Cycle to Hellfire or DAGR
3. Lock on to laser from Helicopter or laser from infantry/other vehicles using "T"(Lock Target) or "R"(Next Target).
NOTE: On occasion, the locked-on hexagon does not move with the laser, but the missile WILL track the laser.
4. Fire.
5. Track your target.
6. Keep it steady.
7. Profit, aka watch it go boom.
-Added: Hydra 70 model
-Added: Fast Rope Assembly, (No fast rope planned, just there for the looks)
-Added: New Textures
-Added: Damage indicators in the instrument panel
-Added: Easter egg
-Tweaked: Grease pencil crosshair changed, again!
-Tweaked: Rocket smoke effects
-Tweaked: Textures
-Tweaked: Sounds
-Tweaked: M134 Dispersion
-Tweaked: Flight Model
-Tweaked: Damage Model
-Tweaked: Picture In Picture(Thanks RHS)
-Tweaked: FLIR UI(Thanks Kimi)
-Tweaked: Res LODs and sections for better performance
-Fixed: Cost of ammo was too high, rearming will no longer empty an Ammo Hemmit so quickly.
-Fixed: Sound error when activating countermeasures

v0.00002
  • ADDED: M261 19-shot rocket pod to the medium attack variant(AH-6M-M)
  • ADDED: FLIR pods for everyone!
  • ADDED: GAU-19 rotating barrel animation
  • ADDED: GAU-19 sounds
  • ADDED: Arma 3 new minigun sounds to the M134
  • ADDED: Beeping noise for countermeasures
  • ADDED: Sling loading
  • ADDED: Passenger seat on the attack birds for those times when there's no one else around to provide transport
  • ADDED: Proper resolution LODs for better performance(yay.. more frames(sort of))
  • ADDED: Rotor blur texture for the tail rotor
  • FIXED: Helicopter no longer floats weirdly when using AFM
  • FIXED: FLIR UI(Thanks Kimi!)
  • FIXED: Rockets now disappear when fired
  • FIXED: Searchlight and collision lights are now properly configured
  • FIXED: Missing geometry when looking through the FLIR camera
  • FIXED: Rotor blur texture when looking in first person in the pilot seat
  • REMOVED: Ripple-4 fire mode on the rockets
  • TWEAKED: Copilot head is now locked in position when moving the FLIR camera
  • TWEAKED: FFV view limits on the H-6M
  • TWEAKED: Helicopter sounds
  • TWEAKED: Grease pencil crosshair changed from circle+cross to a single dot
  • TWEAKED: M134 dispersion and rate of fire
  • TWEAKED: GAU-19 rate of fire
  • TWEAKED: Damage model
  • TWEAKED: Helicopter texture(it was previously too blue)
  • TWEAKED: Shadow LOD

  • v0.00001 Alpha
    - Initial Release


    Forum topic:
    - Armaholic forums
    - BI forums




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