Author: Diesel5187 & sykoCrazy
Author Website:

Requirements: No addons required

Version: 0.00003 Hotfix
Signed: Yes, serverkey included

Short description: This project is meant to represent the latest and most current version of the MH-6M and AH-6M special operations helicopter.

Date: 2015-11-23 08:32
Submitted by: Diesel5187


Comments: (11)
Rating:



 




Mission Enhanced Little Bird (MELB)

by
Diesel5187 & sykoCrazy


Description:
I would like to officially introduce sykoCrazy's and I current project the [MELB] Mission Enhanced Little Bird. A project we have been working on and off for a few months.

Since the model is finally taking shape, we would like to share a little teaser with the community. What has taken the most amount of time is getting all of the most current pictures, weapons, and capabilities to begin to create the most accurate helicopter our abilities will allow.

This project is meant to represent the latest and most current version of the MH-6M and AH-6M special operations helicopter.


Features:
Current:
-assign a hotkey to helicopter gear up and down to activate and change camera modes on the FLIR MFD
-Most accurate models we can create (WIP)

Planned:
-Service Menu (Custom weapon load-outs, switch from attack to transport and vice versa, additional fuel tanks)
-Accurate Flight Model

Currently being assessed: (Please share your thoughts)
-AH-6X/MH-6X UAV variants

Helicopter Models:
AH-6M-M: GAU19/M260
AH-6M-L: M134x2/M260x2
H-6M: Stripped MELB
MH-6M: Benches, 6 passengers

Weapons:
Current:
-M134
-GAU-19
-M260

Planed:
-DGAR (with a more current model is in the works)
-Hellfires/M299

Currently being assessed: (Please share your thoughts)

Dismissed:
-TOW Missile
-Mk-19
-Stingers Missile
-M230

Assets:
Current:
-Benches (6 man)
-FLIR(model is WIP)
-IR Jammer

Planned:
-Benches with extra fuel tanks
-Extra Internal Fueltank (Variants)
-Ropes


Installation:
To install the Mission Enhanced Little Bird (MELB) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
MELB.pbo


Usage:
-Hellfire/DAGR Instructions:
NOTE: To keep these weapons usable with ACE, we have made them work like TOWs for now. This means that if you fire without a laser lock, the missile will follow the crosshair regardless. They have limited maneuverability, so a shot 90 degrees off bore might not hit its intended target. Laser lock is slightly more accurate.
1. Activate laser on helicopter.
2. Cycle to Hellfire or DAGR
3. Lock on to laser from Helicopter or laser from infantry/other vehicles using "T"(Lock Target) or "R"(Next Target).
NOTE: On occasion, the locked-on hexagon does not move with the laser, but the missile WILL track the laser.
4. Fire.
5. Track your target.
6. Keep it steady.
7. Profit, aka watch it go boom.


Known issues:
Here's a list of known bugs:
-Rotor animation doesn't work properly from cockpit view
- Tail Rotor Anim
- Tail Rotor Blur
-M134 gun is a placeholder
-M134 Gun Animation
-GAU19 Gun Animation
-Weapon Sounds
-Damage Model
-Rocket Aiming Point


Steam Workshop:
- Subscribe


Credits & Thanks:
-BIS for their base ARMA 2 Little Bird model
-sykoCrazy for his model
-Diesel5187 for scripting
-geraldbolso1899 for letting us use parts of his HMD Mod
-LordJarhead for the helicopter sounds
-Frost & Jones, just cause


Changelog:
v0.00003 Hotfix
Fixed:
- Sling loading works again!
- Instrument gauge dials easier to see
Tweaked:
- Damage model
- Hellfire damage radius
- Helicopter sound
- Various optimization tweaks
- Easter egg now easier to activate(action menu)
Removed:
- TOW functionality from guided rockets since ACE3 lasers work again.
So now even when using ACE you can lock onto laser, cycle to desired rocket, lock on and fire!

v0.00003
-Added: AH-6M-H (Heavy Variant -Pilot Gau-19 -Copilot: Laser, 1 Hellfire, 4 DAGR)
-Added: Miniguns to Heavy variant
-Removed: Miniguns from Heavy variant
-Added: Hellfire model
-Added: DAGR model
-Hellfire/DAGR Instructions:
NOTE: To keep these weapons usable with ACE, we have made them work like TOWs for now. This means that if you fire without a laser lock, the missile will follow the crosshair regardless. They have limited maneuverability, so a shot 90 degrees off bore might not hit its intended target. Laser lock is slightly more accurate.
1. Activate laser on helicopter.
2. Cycle to Hellfire or DAGR
3. Lock on to laser from Helicopter or laser from infantry/other vehicles using "T"(Lock Target) or "R"(Next Target).
NOTE: On occasion, the locked-on hexagon does not move with the laser, but the missile WILL track the laser.
4. Fire.
5. Track your target.
6. Keep it steady.
7. Profit, aka watch it go boom.
-Added: Hydra 70 model
-Added: Fast Rope Assembly, (No fast rope planned, just there for the looks)
-Added: New Textures
-Added: Damage indicators in the instrument panel
-Added: Easter egg
-Tweaked: Grease pencil crosshair changed, again!
-Tweaked: Rocket smoke effects
-Tweaked: Textures
-Tweaked: Sounds
-Tweaked: M134 Dispersion
-Tweaked: Flight Model
-Tweaked: Damage Model
-Tweaked: Picture In Picture(Thanks RHS)
-Tweaked: FLIR UI(Thanks Kimi)
-Tweaked: Res LODs and sections for better performance
-Fixed: Cost of ammo was too high, rearming will no longer empty an Ammo Hemmit so quickly.
-Fixed: Sound error when activating countermeasures

v0.00002
  • ADDED: M261 19-shot rocket pod to the medium attack variant(AH-6M-M)
  • ADDED: FLIR pods for everyone!
  • ADDED: GAU-19 rotating barrel animation
  • ADDED: GAU-19 sounds
  • ADDED: Arma 3 new minigun sounds to the M134
  • ADDED: Beeping noise for countermeasures
  • ADDED: Sling loading
  • ADDED: Passenger seat on the attack birds for those times when there's no one else around to provide transport
  • ADDED: Proper resolution LODs for better performance(yay.. more frames(sort of))
  • ADDED: Rotor blur texture for the tail rotor
  • FIXED: Helicopter no longer floats weirdly when using AFM
  • FIXED: FLIR UI(Thanks Kimi!)
  • FIXED: Rockets now disappear when fired
  • FIXED: Searchlight and collision lights are now properly configured
  • FIXED: Missing geometry when looking through the FLIR camera
  • FIXED: Rotor blur texture when looking in first person in the pilot seat
  • REMOVED: Ripple-4 fire mode on the rockets
  • TWEAKED: Copilot head is now locked in position when moving the FLIR camera
  • TWEAKED: FFV view limits on the H-6M
  • TWEAKED: Helicopter sounds
  • TWEAKED: Grease pencil crosshair changed from circle+cross to a single dot
  • TWEAKED: M134 dispersion and rate of fire
  • TWEAKED: GAU-19 rate of fire
  • TWEAKED: Damage model
  • TWEAKED: Helicopter texture(it was previously too blue)
  • TWEAKED: Shadow LOD

  • v0.00001 Alpha
    - Initial Release


    Forum topic:
    - Armaholic forums
    - BI forums




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