Author: Drunken Officer
Author Website:

Requirements: No addons required

Version: 2.1
Signed: No

Short description: In this small mod, I've an init. With this init its possible, that the ArmA 3 IED working like a mine.

Date: 2015-06-13 17:32


Comments: (0)
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IEDtoMine Mod

by
Drunken Officer


Description:
I've reworked my IEDtoMine Addon. In the first version, you have to use a init, that a BIS IED working like a mine.
Now i've add 4 new IED to the game. They are all working like mine.
There are no other addons require.


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
iedtomine.pbo


Usage:
MagazineClassName: (to fill a box)
DOF_IED1_MAG
DOF_IED2_MAG
DOF_IED3_MAG
DOF_IED4_MAG

AmmoClassName: (to spawn them)
DOF_IED1_AMMO
DOF_IED2_AMMO
DOF_IED3_AMMO
DOF_IED4_AMMO

You can place them in the editor or spawn them. The BIS IEDs i didn't change.


Media:

In this video I show you:
- how to find in editor (IEDs are mine)
- hoe to handle the BIS IED (they are remote bombs)
- how to handle my IED class and the different to the BIS IEDs (my IEDs are mines)
- Dammage on vehicles



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Changelog:
v2.1
- remove the INIT (it is not necessary)
- better names for the IEDs (stringtable in english/german)
- change Editor-Icon
- add mod picture

v2.0
- completely reworked addon

v1.0
- first release


Forum topic:
- BI forums (new)
- BI forums (old)




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Tags: Ied,   Mine