Author: toadie2k4
Author Website:

Requirements: NIArms Core, Community Base Addons A3

Version: 1.4
Signed: Yes, serverkey included

Short description: This pack covers Two variants of the Magnum family, one real, one fake, in one caliber the .300 Win Mag, because WIN MAG.

Date: 2017-07-27 07:38


Comments: (5)
Rating:



 



NIArms AWM Rifles

by
toadie2k


Description:
The story of the Arctic Warfare Magnum pretty much mirror's the rise of it'smaker- Accuracy International. What started in the 1980s with the then small-time manufacturer winning the contract to replace the Enfield L42A1 (No.4 SMLE "Sporting" rifle) with it's Arctic Warfare rifle- adopted as the L96, grew markedly with it's success with LE,Military and Sporting shooters. From there, really the only way was up, and within the decade, Accuracy International began looking at building it's successor- Something in purpose-built Long-range calibers. The result: the Arctic Warfare Magnum, available in factory chamberings of 7mm Mauser, .300 Win Mag and .338 Lapua Magnum (AKA Moly-coated $10 Bills). Essentially the same rifle as the AW with a few slight alterations to make the weapon more sturdy with the stouter rounds- Redesigned chassis, Buttspike (Not Included), Muzzle Brake and Barrel fluting are amongs the improvements.

This pack covers Two variants of the Magnum family, one real, one fake, in one caliber (.300 Win Mag, because WIN MAG):
The AWM (Technically AWM-F) and the AWC-M ( A ♥♥♥♥♥♥♥ hybrid of an AWM and an AWCovert. The narrative excuse is it is a limited run, purpose-built contract order by a PSC, though that doesn't excuse it being wildly impractical). The original model(which was the AWC) comes from my now-mothballed project For Hire, but I got enough interest in it that I revived it for Arma3.

Additional notes-
- Supports ACE Ballistics. AWM has a 24" Barrel with a 279.4mm twist, AWC-M has a 16" barrel (Shrouded with suppressor) 203mm twist.
- While it's not a dependency of the AWMs, I highly, HIGHLY reccommend running this with Kerc's Weapon Eventhandleer Framework (http://forums.bistudio.com/showthread.php?192780-Weapon-Eventhandler-Framework). I designed this mod with the use of it in mind, BUT it can run without it. Please show some love and use it


Installation:
To install the NIArms AWM Rifles you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
hlc_wp_fhAWC.pbo


Usage:
For usage instructions and information of how to use the NIArms AWM Rifles please refer to the included documentation and/or example mission.


Notes:
Additional notes-
- Supports ACE Ballistics. AWM has a 24" Barrel with a 279.4mm twist, AWC-M has a 16" barrel (Shrouded with suppressor) 203mm twist.
- While it's not a dependency of the AWMs, I highly, HIGHLY reccommend running this with Kerc's Weapon Eventhandleer Framework (http://forums.bistudio.com/showthread.php?192780-Weapon-Eventhandler-Framework). I designed this mod with the use of it in mind, BUT it can run without it. Please show some love and use it


Credits & Thanks:
Spartan0536 - Ballistics
Toadie - Everything Else

Additional Thanks
The HLC/SHARBSE crew for being awesome, tolerant of oddities and allround rad blokes
Kerc Kasha, for answering all my awkward hour config and scripting questions and basicly firing me up to work on Arma stuff.
Ruthberg
FPArma for FPDrama also Landrovers.


Changelog:
1.4
- New Soundsamples (Credit: Navaro)
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

v1.3
- Cleanup AW configs(Credit: Robalo)
- Removed redeclaration of trace model of AWC ammo (credit: YoursTruly)
- Migrated per-pack ballistic data to Core
- Add AWM weaponholders(Credit: Robalo)

v1.25
- Whitespacing formatting conformed (Credit: YoursTruly)
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)
- Maxzeroingdistance increased to 1600m.
- Added Tracer load

v1.2
Conformed mod icons,mod.cpp to rebranding
Soundshaders implemented, minor discretionary sound tweaks
Arsenal Icons implemented
Removed duplicate inventory slots. Adheres the CBA/ASDG standard almost entirely.
Optional RHS and CUP compatibility patches updated to reflect most current versions respectively
General Material changes. RVMAT Fresnels altered for better effect, less dependency on generic maps.

v1.1
magazineReloadSwitchPhase added to AWM base class
made Supplybox “Zeus Discoverable”
Added Zeus spawnable individual weapons.
adjustment to the gunshot tails volume, should be less overt.
OPTIONAL CONTENT NOW INCLUDED-
RHS Compatibility
CUP Compatibility
(RHS and CUP Compat may or may not work together,depending on your mod setup. Source provided if you wish to build your own)

v1.0 fixed
- repacking issues fixed

v1.0
- first release



- NIArms Core
- Community Base Addons A3


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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