Author: Exile Mod Team
Author Website:

Requirements: No addons required

Version: 1.0.41
Signed: Yes, serverkey included

Short description: It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history.

Date: 2019-08-21 19:56

Comments: (1)


Exile Mod

Exile Mod Team

It is the year 2039. After the resource depleting conflict in Greece, Europe suffers from a new deflation crisis, leading the crime rate to a new peak in history. Members of the North Atlantic Treaty Organization Security Council are forced to react. Being a desperate alternative to overcrowded and prohibitive prisons, offenders are now being sent to EXILE.

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

For usage instructions and information of how to use the Exile Mod please refer to the Exile Mod Wiki.

1 = Primary Weapon
2 = Handgun
3 = Axe
4 = Holster Weapon
5 = Earplugs
6 = XM8
0 = Auto Run

Known issues:
This is the very first version of Exile that we release. Please be aware it we have not yet implemented all the features that we would like to have in there. Also, this version contains bugs. It is your mission to find and to report them to us, so we can fix them :)

The cooking pot does not have a model and no picture, thus showing “Dummy”.

There are some problems that we are already aware of, but their correction would have delayed the release. We will fix them as soon as we can.

The axe swing animation is not working properly.
“Commit Suicide” button in the escape menu does not move when you go to “Options”.
Range Finders / TWS Scopes do not show the actual distance.
BattlEye filters might be a bit too greedy. If might happen that you will get kicked randomly. We will monitor BattlEye to keep this at a minimum.
Currently, only the owner of a territory can build. We will extend that soon!
There are some buildings that spawn floating loot. If you see them, please take a screenshot and report that in our forum. Please also include coordinates so we can find that easily. There are like 500,000 buildings on Altis only and it is not an easy task to spawn loot everywhere correctly.
These are the problems you will probably face the most. We have a semi-public Bug Tracker on Trello. Please, before you report a bug, check if it has not yet been reported already: Bug Tracker

License / Disclaimer:

Exile Mod by Exile Mod Team is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Server owners are allowed to use Exile in a commercial way if they are part of Bohemia Interactive’s server monetization list. Game server providers wanting to use Exile in a commercial way can request permission from us.

-fixed "exile_client\trashBin\fn_spawnOrdered.sqf not found"
-resigned whole mod with v3 signature
-version bump to 1.0.41
Server key:

Full changelog can be found here:

v0.9.20 "Tomato"
Corrected floating loot in Pyrgos military towers
You can now interact with objects that were placed in the second floor of your base or above
Extended the interaction radius of vehicles from 5 to 10 meters temporarily, so the "lock/unlock" menu shows up earlier. This is just a work-around. We will introduce a better test for that later.
The "Money received by XXX" now shows the correct name (not yours, ouch)
Territory build radius is now flat, so you can build as high as you want (Hooray for sky bases!)
Once you have entered a valid PIN code for an object, you dont have to enter it again later to lock/unlock it
Vehicle spawning should now work better for maps that have broken configs, like Taviana.
Loot spawning has been adjusted to work better with highly crowded areas, like spawn zones. If the server spawns loot for a single player, all players in that area will be notified. Also, buildings will spawn new loot faster. It will not spawn loot next to territories or trader cities.
Completely re-done the way the server cleans things up. Dropped weapons, corpses and wrecks will now de-spawn after 15 minutes by default
Clients will not dupe spawn zone AI when they login for the first time
Disabled server locking by default. If you want to use this, you need to enable it in the config. However, we strooooooongly recommend to do so our some players will lose their gear if they dont disconnect before the restart. So use this and go pro :P
Auto lock feature now supports servers with more than 100 slots
Lowered the radius of location name preview from 1000m to 500m, thus you will not see the name of an enemy base as that early
You cannot move or deconstruct objects anymore when you are in combat
Changed the way network messages are supplied for better performance (remoteExecCall instead of publicVariableXXX)
Fixed a bug where players kept dying right after they respawned
exile_server_config.pbo and Exile.Altis.pbo are not binarized anymore, so all comments of us will remain
Flood lights / portable generators now work after server restarts
Implemented a lot of fixes of Rod Sterling, thank you! Give that man a cookie!
Fixed a bug where your pop tab amount was overwritten with your respect when you paid protection money for a territory with pop tabs - Thx to Zarbon

v0.9.19 "BANANA"
Please remove your @Exile folder and then use the new one! TLDR Version – Two more trader cities – Boat traders – Added compatibility with Arma 1.50 – Concurrent building is in – Corpses wont de-spawn as that fast anymore – You can send others pop tabs – Higher stability – Much wow Details – […]

v0.9.18 “POTATO”
- first release

External download:

Exile Mod

Steam Workshop:
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