Author: Mynock
Author Website:

Requirements: Marksmen
Island(s): Altis
Playable options: N/A

Version: 1.1

Date: 2015-09-12 09:49


Comments: (0)
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"Live" Range

by
Mynock


Description:
Mission to practice some spotting and sniping skills. It's called "Live" Range because you're shooting at OPFOR instead of just pop-up targets.

There are a total of 18 targets to find and kill. 7 of the targets are OPFOR snipers that will be difficult to locate. The targets are anywhere from 300m to 2500m from the area your character will spawn. Every target can be hit from the labeled "Shot Area" on the map, but if you want to move around you can. Some of the shots are easy, some are very difficult if you're shooting from the "Shot Area" labeled on the map.

Having trouble finding all of the targets visually? There is a hint system built into the mission to assist you, but it has limited use, so choose wisely when to activate it.

Your character is set to "captive" mode, so OPFOR will not engage you. However, if you miss too many times, they might take off and be difficult to find again, so make your shots count. (They also will randomly engage the quad bikes, if you choose to use them, right when you get off the bike, so be aware of that. No clue why they do that...)

You will spawn in without a weapon. Don't worry this is by design. There are crates in the resupply area with various sniper rifles and ammo. It allows you to choose which rifle you want to use so you aren't stuck with one.


Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.


Notes:
Because I know ACE3 is popular for sniping, I have to put a disclaimer that I have not tested this mission with ACE3 enabled, so no guarantees. If you try it with ACE3 enabled and it works properly please let me know.


Changelog:
v1.1
  • Added 3 supply crates (NATO, CSAT, AAF) to the resupply area. People were having difficulties using bipods. A bipod was available in the NATO special weapons crate on an LMG, but some players either missed it and didn't pull it off to put on other rifles or were confused, so I added the supply crates with a bipod in each to eliminate confusion.
  • Corrected a typo I found in one of the briefing documents.


  • Steam Workshop:
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    Forum topic:
    - BI forums



    - Marksmen

    Author informed us that he no longer supports this mission,
    so any question/problem won't be answered/solved





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    Tags: Sniper