Author: hcpookie
Author Website:

Requirements: Pook SAM Pack

Version: 1.0
Signed: No

Short description: This adds the Anzac Frigate with SAM launcher and other goodies.

Date: 2015-11-04 07:54

Comments: (1)


Anzac Frigate


"Yet another frigate release".
The main purpose of this release is to provide a sea-based SAM solution for the pook_SAM pack. But instead of just making a static platform for the launchers, I decided to fill in all bits on it for a full-featured release.

It WILL require my pook_SAM pack to run correctly! The idea is that CDF and TAK forces have "localized" these frigates, so the VLS missile launchers use SA-11 missiles, which according to information I can find are designated as SA-N-7 for the naval variant. I may modify this some in the future.

From what I've read the CIWS was planned, but NOT adopted for use. I can't find information to support the addition of the CIWS turret... still looking however. I might just add it because "CIWS turret".

I am leveraging the work I did on the Zubr hovercraft features to "fill out" the frigate's overall usability. Features include:
- Working boat, not just static vehicle.
- Articulated SAM launcher doors.
- Use of my pook_SAM SA-11 w/ 16x magazine.
- Deployable emergency life rafts.
- 2x Deployable RHIB boats with articulated launch/recovery actions and animated cranes.
- Boat horn!
- Night illumination flare.
- MP-synchronized numbering.
- Faction flags for CDF, CDF Independent, GUE (NAPA), INS (ChdKz), and TAK.
- Working smoke stacks.
- Working Mark 45 5" front gun.
- Driver view dashboards w/ animated gauges.
- Commander view w/ laser designator turret.
- Cargo capacity for 100+
- Animated rudders, propellors, and helicopter netting.
- Walkable decks and working ladders.

I am testing further to find any missing bits. Before I release I'm going to finish:
- "anchor" option for landing a helicopter
- Final tweaking of the ladders and walkable deck,
- Add a "man overboard" script to be added if you fall off the side

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

Included files:

Future plans:
Remaining items for v1.0:
- increase walkable decks
- add ladders
- add overboard script
- add more interior

- Walkable deck area. Disembark from crew puts you on the rear deck. I chose NOT to make every ladder, etc. workable since there really is no reason to walk up to the front.
- Rear deck fall-off. Fixed with an attached deck object. The deck object stays in place so you don't walk off the rear due to large object limitations.
- Walkable interior... rear deck area, you can walk on the main deck area only. A3 version may include additional walkable areas.
- Improved RHIB boat scripts. Now properly spawns the armed boats, not the "standard" RHIB boats.
- Fixed RHIB docking scripts. You now correctly get moved into cargo when docking the RHIB boats.

- added the anchor option for helicopters on the rear deck
- added CIWS turret
- added walkable deck areas
- added working hangar door.

Forum topic:
- BI forums

- Pook SAM Pack
- Rangemaster mod pack
- Arma 2: Combined Operations compatibility MP patch (ACR lite)
- Community Base Addons
- Arma 2

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