Author: mattaust
Author Website:

Requirements: No addons required

Version: 1.4
Signed: Yes

Short description: Here is my whole compilation of Custom 3D Structures/Buildings for ArmA 3.

Date: 2016-06-29 11:33


Comments: (21)
Rating:



 







ArmA 3 Custom Buildings - Original

by
mattaust


Description:
Here is my whole compilation of Custom 3D Structures/Buildings for ArmA 3.

I have decided to release them properly to the public independently and hope users find them useful in expanding their gameplay. This compilation contains thousands of hours worth of work.

3D Editor Compatible?

Of course! - The Buildings are located under the props tab, then search for STRUCTURES and then VILLAGE, you will see my logo for the custom assets.

What does this modpack contain?

1 Kiesta Car Showroom
4 Different style Single Story Residential houses
2 Different Style Double Story houses
1 small Pub
1 Large Outback Pub
Construction Site Double Story House (Contains 3 different construction stages)
Correctional Facility (Smaller Prison)
Large Prison
Post Office
Bank
Centrelink (This is a government welfare building for those that need financial assistance in Australia)
Police Station
-Food Added as a separate Addon link will be added shortly 23-01-2016


Installation:
To install the ArmA 3 Custom Buildings - Original you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
mm_*.pbo


Usage:
TO ENTER THE POLICE/PRISONS: ENTER THIS IN DEBUG AND HIT LOCAL EXECUTE (PRESS ESC IN EDITOR TO SEE THIS):
player setVariable ["copLevel",1,true];


UNBINARISED FILES HERE::
Please read the read me's as it well help you better understand what can't be done (basically no commercial use), and if you re-upload it. You must carry this license over with it, ownership is not transferred or privatised.
https://mega.nz/#!fBBDGLBJ!z90hygS3vXX89rf54yDXS-hrv2ImIDhjyggKMExXAko


Notes:
Please note that larger buildings are designed for map makers, such as the prisons. These are built into modules (The building itself is one whole piece but the walls around it are separate pieces. This is also true for furniture in the bank/centrelink as separate pieces reduces lag in dense areas due to LOD switching.


Steam Workshop:
- Subscribe


License / Disclaimer:
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
LICENSE IN DETAIL: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode%C2%A0


Changelog:
v1.4
Updated BANK - Put furniture back into building. So check it out.
Destruct models are in the pbo files.

v1.3.5
FIXED SLIDING DOOR ISSUES DUE TO BI UPDATE EDEN CAUSING BACKEND ERROR FOR NEGATIVE SLIDERS VALUE.
In Laymens terms:
Quick Hot fix update that fixes the sliding door issues, compromise had to be made on my public building sliding door entrances, they are now open.
An alternative sliding door method is now used on the Residential and Prison gate.

Sorry for such a delay as this was a major issue since the EDEN update. I will be continuing with the destruct models as they will definitely be released by the end of easter break, as I wrap up my studies for this term.

v1.3
[MAJOR] - All Residential Buildings are now buyable and lockable using the tonic lock and buying script. [A tutorial will come for those that do not know how to add my buildings to the whitelist]
[TWEAKED] - Geometry on Bank Reception to Allow Interactions;
[TWEAKED] - Changed all Building Classes to "House_F";
[TWEAKED] - Raised Armor Level to Make Concrete Walls less Destructible.
[TWEAKED] - Door 8/9 on Double Story had wrong condition, door can now be closed.
[UPDATED] - Removed X-Mas decoration
[UPDATED] - Change Post Office A to Scope Zero (the building was hidden from the editor and vehicle class list due to under construction)
[UPDATED] - Changed Pub_A and Pub_C to Scope Two (you can now see these in the editor)
[UPDATED] - Single Story and Double Story Residential Buildings Now Have a Lock Function on all doors.
[UPDATED] - Pub_C (updated LODs)
[UPDATED] - Police Station (updated LODs)
[UPDATED] - Added wreck models to PBOs, but are a work in progress (not functional for now)
[ADDED] - MM_objects.pbo (this contains iPhone 5, a set of car keys, and a sand pile plus more items)
[ADDED AND UPDATED] - Prison fence (new LOD system, this fence is a chaintype fence - not concrete, and is fully released ready for use) - You cannot shoot through this fence as it was designed that way)

v1.2
-I have fixed a few issues with the showroom and police station
-Geometry issue with police station
-new: Seasonal/Christmas addition just for Christmas period on some buildings!

v1.1
- Added MM_Showroom. This is a Car Showroom that I developed a couple of months ago, this will be a beta test. (Should work fine tho).

v1.0
- first release


Forum topic:
- BI forums




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