Author: Igitur
Author Website:

Requirements: No addons required

Version: 1.5.1.1
Signed: Yes, serverkey included

Short description: This addon enables a leader player to convert any unit or group of units into a controlable HC group.

Date: 2017-10-01 19:15


Comments: (4)
Rating:



 



HCC - High Command Converter

by
Igitur


Description:
This addon enables a leader player to convert any unit or group of units into a controlable HC group. Conversely, any HC group under player command can join the leader's group.
The default High Command system has been modified to allow thoughtful plans and coordinated execution via the addition of a few new commands in the game's commanding menus. Namely :

Group status menu (default : 5) : 2 entries :

9. Create HC Group - creates a new HC group made up of selected units
0. Execute HC plans - gives an option to launch execution of all HC plans from the regular group mode (not HC).

HC move menu (default : 1 in HC) : 4 entries :

4. Wait - Stops the selected HC group(s) while setting up plans.
5. Execute - Selected units execute orders.
6. Join group and wait - Selected HC groups join the player's group and stay where they are.
7. Join group and regroup - Selected HC groups join the player's group and regroup.


Installation:
When installing custom created content you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
hcc - high command converter.pbo


Media:


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Usage:
For usage instructions and information of how to use these HCC - High Command Converter please refer to the included documentation and/or example mission.


Notes:
Not tested in MP.


Changelog:
Hotfix 1.5.1.1
- Fixed a syntax error that appeared with the latest game update.

v1.5.1
. Fixed : WP sync system (sync lines).
. Fixed : Artillery functions now work with every static weapon or vehicle that has artillery ammo.
. Added : suppression (LAlt+suppress) now works with vehicle of all types for 15s (tanks, APCs, etc).
. Changed : slowest vehicle speed is now set to 2m/s instead of 0.5 m/s.
. Fixed : Groups IDs are now tracked and attached to the group leader. Recreating a group with the same leader will set the same group ID.
. Added : Groups IDs can now be changed at anytime. Hit 0-9 : Rename Group to display the GUI.

v1.5
1. Fixed : several minor issues with color assignment.
2. Fixed : team switch should now be functional in SP .
3. Fixed : groups formations were not included in the Chain of Command system.
4. Fixed : the scope of commands in the Chain of Command could mess up when a group was leading a squad, a platoon and a company at the same time. The process has been streamlined and is now based on this simple rule :
Display the platoon page to command at platoon level (6-0-8). Display the company page to command at company level (6-0-9). You're commanding the squad by default on any other page.
This principle applies to several critical leader commands :
. 6-3 : Subgroups mode.
. 6-4 : Subgroups formation.
. 6-5 : Chain of Command.
. Regroup subgroups (HC root menu).
5. Added : Define Array As -> Not Defined (1-8-4). Resets the selected groups and removes them from any previously defined array.
6. Added : Subgroups mode -> New Positional / New directional. Assign current groups positions to the selected leader's array. New Positional is actually the former 'Positional' mode, which now simply resets the variable instead of defining new positions.
7. Added : High command formations :
. 6-4 : Subgroups formation -> 1. Line 2. Column 3. Wedge 4. Circle. -> Interval : 20 ... 200 m.
Just like 'Subgroups Mode' and 'Chain of Command', this command only becomes available when at least one defined leader is selected. You can combine formations at different levels (e.g. 3 squad Wedges in a platoon Line).

v1.4.3
1. Fixed : performance loss due to the new module generation system.
2. Fixed : the waypoints synchronization system wouldn't reload when resuming a saved mission.
3. Fixed : groups couldn't be switched back to the regular stances after a 'Copy my stance' order.
4. Added : Define Array As -> 2. Platoon - 3. Company. (HC Menu 1-8-(...)).
Defining up from the smallest (Squad) to the biggest (Company) makes the former follow the latter. Defining down from the biggest to the smallest frees the smaller group from following the bigger.
5. Added : Display -> 8. Platoon leaders - 9. Company leaders. (HC menu 6-0-(...)). The player's group is always considered a leader group.
6. Added : Chain of Command - > 1. Enable CoC for Subgroups - 2. Disable CoC for Subgroups.
The command is greyed out by default and becomes available as soon as at least one defined leader is selected. When enabled, the following orders can be passed from a leader to his subgroups :
Stance / Copy my stance / Combat mode (RoE) / Behaviour / enableAttack / Speed / Slow Vehicles / Copy speed / Allow GetIn / Get in-out Assigned Veh / Cargo load or unload.

v1.4.2.1
Fixed : You couldn't set waypoints while playing DUWS.
Added in HC Actions Menu : 6-7 : Add Vacant Groups of Side.
In SP, the command adds every vacant playable unit's group to the player's HC bar and turns every Coop into a playable SP mission.
In MP, the command adds every vacant playable unit's group to the HC bar of the most ranked player of a side.
Every removed group can be called back using this command.

1.4.2.0
Added a 'Follow Me' command to give the player direct leadership over any selected group, whatever its rank.
'Follow true' has been renamed 'Define array As' and opens up a new submenu : Squad, Platoon or Company. You can only define arrays as Squads for the time being. The highest ranked group in the array is now automatically selected as the Array's leader and becomes available for the 'Display Leaders' command. So rank now matters.
'Follow False' has been renamed 'Stop Following'. It frees a group from following its leader but no more erases its assigned array, meaning that a pre-defined formation can now be called back.
Added a 'Regroup' command in the groups HC root menu. The command is now effective even after a 'Stop Following' order. It splits into two subcommands :
- Regroup Subgroups : selected array leaders (or player) regroup their immediate subordinate groups.
- Return to Formation : selected subordinate groups return to their defined formation.
Added a 'Subgroups Mode' command in the HC Actions Menu (6-3). This enables the player to change a leader's subgroups mode (positional/directional) at will without having to redefine the whole array. You must have at least one leader selected to access this command.
Added a 'Display' command in the HC Actions Menu (6-0) to give access to all available display modes.
Added a 'Remove Group from HC bar' command in the HC Actions Menu (6-9).
Moved the '3D Icons ON/OFF' command in the HC reply menu (0-7/8).
+ a few other minor changes and fixes.

v1.4.1
- Hotfix : the mod did not work on MP respawn. For whatever reason the 'Group' respawn type remains broken.

v1.4.0
HC menu Move :
8. Follow true => Positional /Directional : Selected groups will follow the first element of the array (formation).
9. Follow false - Selected groups leave their current formation.
0. Return to Formation - works in combination with a 'Wait' order. Selected groups return to their current formation.
​HC menu Engage​ :
7~8. Enable/DisableAI AutoCombat : enables/disables autonomous switching to COMBAT when in danger.
HC menu Team :
Display All => All groups / All leaders.
HC menu Reply :
5~6. Sentences On/Off : allows sentences or mutes all groups.

v1.3.1
Added : RHS statics integration (dismantled weapons and static cannons).
Improved : artillery functions. Fire/Repeat artillery now works with mortars, static cannons (RHS) and tanks.

v1.3
Fixed : unloaded cargo troops were forced to walk when using 'Slow vehicles';
Fixed : additional HC modules prevented from issuing 'Move' orders;
Fixed : Watch and Suppress could not be executed from the map (the leader still needs a clear line of sight for suppression to work);
Changed : lists of nearest vehicles are now limited to the ten first items. I'll maybe add pages later;
Changed : lists of nearest vehicles are now filtered through a knowsAbout function;
Added : Speed menu : Fly in height + allow Getin/out;
Added : Actions menu:
-- 1. Vehicles : engine ON/OFF + heli Land (in,out, off) + cancel landing;
-- 2. Weapons : Unpack/Pack static weapon + Fire/Repeat Artillery (limited to A3 vanilla dismantled weapons so far);
-- 0. Add curator groups : all groups that belong to a Zeus player are added to his HC bar.
Added : Team menu : color assignment + display functions;
Added : waypoints synchronization system. Check the first post for a detailed explanation.

v1.2
fixed : 'Radio' and 'Custom' entries were mixed in the 'Reply' HC menu (ingame bug).
fixed : you couldn't create HC groups with units in vehicle.
changed : entries order in HC move menu.
Added : effective doWatch command (Left Alt by default).
Added : active suppression system.
Added : 3D icons selection (ON/OFF).
Added : groups stance management (stand/crouch/prone/auto/copy).
Added : groups speed management (copy + slow vehicles).
Added : groups combat mode management (Blue, Green, White, Yellow, Red) + engagement behaviour (enable Attack true/false).
Added : transport system (menu 5) : Land/Sea/Air + cursor selection.

v1.1
. fixed : a subordinate player could take control over his group leader.
. fixed : execution couldn't be launched through the Status menu for groups created externally.
. changed : 'Join' option in HC move menu now split into two separate entries:
6. Join group and wait
7. Join group and regroup

v1.0
- first release


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