Author: mind
Author Website:

Requirements: No addons required

Version: 0.2
Signed: Yes, serverkey included

Short description: Object placement and manipulation toolset

Date: 2015-11-17 22:12

Comments: (0)



vitaly 'mind' chizhikov

This is the stable version of CompoT.
You can find the dev version of CompoT here: CompoT_dev.

CompoT is a toolset designed for mission/addon makers to place and manipulate objects. CompoT is integrated directly into Eden mission editor, allowing you to place most ArmA 3 buildings and objects seamlessly, while normal mission making.

To play mission made using CompoT, players do not need to have addon installed, everything is stored in mission.sqm and/or ct_projects.sqf. Addon is needed only for mission making process.

CompoT have powerful GUI tools to utilize objects added by other addons, as example it is natively compatible with CUP objects, which is 3500 additional objects.

CompoT`s cornerstone is randomization. With CompoT, mission/addon makers are able to significantly increase replayability and overall variability of their missions, by adding certain level of battle field randomization.

CompoT is aiming to support as much of community tools and utilities as it possibly can. If you like to have CompoT`s functionality in your own project/addon/what-ever-you-are-doing, please don’t hesitate to contact me, I will be happy to help integrate CompoT in your project.

CompoT is open source, it is found on GitHub, feel free to fork and/or pull request.
Stable branch v0.2 github:
Dev branch github (latest updates and issues)

Solid connection to Eden Editor
Powerful object browser tool, with searching.
Can be used to place objects from any mod or addon.
Does not need mod to be installed for playing mission.
Can be used virtually in any kind of missions, including persistent MP missions like DayZ.
Flexible means of randomization.
Object library with more than 4.5 k entities, all categorized and have screenshots.

To install the Composition tool you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage instructions and information of how to use the Composition tool please refer to the included example mission.
Please see tutorials on official youtube channel.
You will find all tutorials in this playlist.
If you have tutorial request, let me know in this thread, i will try and make it for you.

Latest features and bugs are on board!
Development build is available here: CompoT_dev

If you like to contribute to project, have suggestions, want to add support for your objects addon or just talk about Composition Tool. Feel free to join discord Discord.

Steam Workshop:
- Subscribe

Credits & Thanks:
Thanks Bohemia interactive for ArmA series.

License / Disclaimer:
CompoT is open source, it is found on GitHub, feel free to fork and/or pull request.

- Check if playable unit is placed before CT launch
- Object surface snapping while building and grabbing (CTRL+S)
- Better object grabbing mechanism
- Loading screen while loading configs
- Config loading only once per arma launch
- Object surface snapping while building and grabbing (CTRL+S)
- Objects snapping in eden
- While in eden SHIFT+LMB to place object straight up on any surface
- Category selection in object browser moved to combo box
- Square representation of composition in addition to circle
- Searching for Objects and Collections libraries
- Rotation lock function in Eden
- About 100 new objects for CUP
- Option menu
- User settings now saved to profile namespace
- Import/export of single category
- "Place logic" button to "Basic panel"
- Multiply objects placing with (CTRL+LMB)
- Scope bug in object library
- Ctrl, shift, alt keys got stacked sometimes
- Minor GUI issues
- A lot small bug fixes
- Camera speed is not related to framerate any more
- All textures moved to separate pbo, for faster iterations
- Screenshot reference moved to config file
- Info GUI made smaller
- Resources separated into individual files
- "CT" button moved from toolbar to menu strip
- Minor changes to resources
- project import/export excluded from GUI menu (will be re-introduced in project manager GUI)
- Several minor changes in library GUIs
- Major re-factoring of import system
- Building tooltip while in eden

- First release

Forum topic:
- BI forums

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