Author: Lordprimate
Author Website:

Requirements: Community Base addons A3

Version: 1.06
Signed: Yes, serverkey included

Short description: Adds body fall sounds as well as screams when a unit is hit.

Date: 2015-12-16 13:22


Comments: (1)
Rating:



 





Unit SFX - Body fall sounds & hit screams - Lordprimate Edit

by
mistergoodson & Lordprimate


Description:
This is this mod here Unit SFX - Body fall sounds & hit screams by mistergoodson with a few audio tweeks and some added sounds, and finished code.



Features:
- Adds body fall sounds.
- Adds screams when a unit is hit.
- Uses vanilla sounds that are already present in the game (but not implemented).


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:\Program Files\Steam/Steamapps\Common\ArmA 3\
64-Bit - C:\Program Files (x86)\Steam/Steamapps\Common\ArmA 3\
After extraction it should look like this:
Steam\Steamapps\Common\ArmA 3\@your_mod_folder_name\addons\

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name1\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\
mydocuments\Arma3 Alpha\@your_mod_folder_name2\addons\

When present place the "userconfig" folder into your game install folder, usually:
"C:\Program Files (x86)\Steam\steamapps\common\Arma 3".
You may already have "userconfig" folder from other addons and/or mods in which case it is safe to merge the contents from this archive.

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
mrg_unit_sfx.pbo


Usage:
This mod runs completely client-side.
Does not need to be run on servers.


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Notes:
I am not by any means good at scripting. I do what i can. I take NO credit for the original mod I am just adding to the already existing value, and hopefully someone else will like and use it.


License / Disclaimer:
Feel free to take this mod and improve on it/use it in your own mod.


Changelog:
1.06
- Added Check for unit in vehicle.
- Searched for and found some OK sounds for hearing units die in vehicles.
- You will only hear units die in a vehicle, within 50m of said unit.
- Reinstated Time.

v1.05
- Added Initial height and difference check to initiate the bodyfall sound. no time check required, all done off of eye height.
- Added Gravel Bodyfall sounds. on sandy beaches and dry lake beds you get sand sounds. on soil and dirt etc you will get gravel sounds(testing idea)
- Added Water Bodayfall sounds. when units are in shallow water they will make splashing sounds.
- Added audible range param to sounds configs. Removed db adjustments. Sound engine and say3D augment sound appropriately.
- Forest Areas used concrete bodyfall sounds, surfacetype #GdtForestPine sounds like green grass. appropriate sound now applies.
- Marsh Areas used concrete bodyfall sounds, surfacetype #GdtMarsh sounds like dirt and soil. appropriate sound now applies.
- Dried lake bed Areas used concrete bodyfall sounds, surfacetype #GdtDead sounds fine sand. appropriate sound now applies.
- Configs for wood sounds now in place just need to find out how to detect interior of buildings/stairs surfaces.
- Configs for Virtual Reality Area now in place and functional. #GdtVRsurface01 plays appropriate sound.

v1.04
- Increased hit scream audibility from 100m up to 200m.
- Reduced hit scream volume 3 more db.
- Increased body fall audibility from 45 up to 150m.
- Reduced body fall volume several db. (10 i think i have to check to be sure)
- Reduced EyePos height requirement for timing of bodyfall sound.

v1.03
- Changed "say" command to "say3D".
- Reduced hit scream audibility from 150m to 100m.
- Reduced the hit scream volume one db.
- Reduced bodyfall audibility distance from 50m to 45m (i know big whoop).
- Reduced bodyfall sound volume one db.
- Removed } else { from nested IF statement within the hit script. So Nomore screaming from dead people anylonger.
- Removed sleep command from inside the nested IF statement in hit script. Moved outside before "recently hit" check.
- Finished, already placed scripting for bodyfall sounds in SAND. %50 of the code was already there.
- Removed "time" check in waitUntil command for body fall sound.

v1.02
- Increased hit scream range from 50m to 150m.
- Increased hit scream volume slightly.

v1.01
- key added + file signed.

v1.0
- mod released


Forum topic:
- BI forums



- Community Base addons A3




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