Author: R3vo
Author Website:

Requirements: Community Base addons A3

Version: 1.13
Signed: Yes, serverkey included

Short description: Adds an easy to use mine detection system.

Date: 2016-07-17 20:58


Comments: (0)
Rating:



 



Revo's Mine Detector

by
Revo


Description:
Improves the vanilla mine detection systen by adding new functionalities and restrictions.


Features:
- 2D display, which shows all information
- Detects mines in front of the player within a given radius and sector
- Displays bearing & distance to the nearest mine
- Beeps if player detects a mine, beep interval depends on distance to the mine and direction
- Player can place a flag to warn other units (Flag item has to be present in inventory)
- Placing a flag will create a local marker
- Mine markers can be removed
- Detector can run out of juice
- Simple Showcase mission available in the showcase menu
- All settings are customizeable via a module
- All functions integrated into the ACE interaction menu (optional)
- Mp compatible
- English and German translation

Custom Items:
- Ammobox ( Mine Detector Equipment)
- Contains flags, batteries and batteries(empty)
"Revo_mD_battery";
"Revo_mD_batteryEmpty";
"Revo_mD_Flag";


Installation:
To install the Revo's Mine Detector you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
Revo_mineDetector.pbo


Media:



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Usage:
Controls:
CBA: (CBA only)
- CTRL + F5: Turn on detector
- CTRL + F6: Turn off detector
- CTRL + F7: Flace flag
- CTRL + F8: Insert new battery
- CTRL + F9: Delete mine markers

ACE: (CBA & ACE)
- All actions can be accessed via the ace self interaction menu

Optional addons:
- Advanced Combat Environment 3 (ACE 3)


Known issues:
- Display is closed when player enters the Arsenal, but detector is still running, restarting the detector solves it
- Zeus can't add items to ammobox
- Showcase is not marked as played if ended with bis_fnc_endMission


Future plans:
-


Steam Workshop:
- Subscribe


Credits & Thanks:
- The CBA and ACE team for the awesome framework
- All the folks who answered my questions in the BIS Forums


Changelog:
v1.13
- fixed all RPT errors
- improved mod.cpp overview text

v1.12
- updated CfgPatches to the latest format
- made some improvements to the functions, should slightly increase performance
- Pressing the shortcut for placing a flag twice without actually placing a flag will no longer break the mod
- wrong hint msg was used when no flag was in player's inventory

v1.11
*removed*
- removed obsolete entries from stringtable.xml
- removed showcase mission
*added*
- custom objects can now be detected if defined in the module
- Ace mines are now detected by default, no more module needed
- Alive mines are now detected by default, no more module needed
*changed*
- fixed mistakes in the German and English localisation
- fixed bug were insert battery and delete map markers actions were inverted (CBA only)
- fixed Battery would drain, even if game was paused in singleplayer
- optimised performance of some functions
- tweaked text size so it's easier legible

v1.10.9
- added the ability to detect ace mines (Check out the module)
- script improvements
- lowered beeping volume to reduce sound artifacts
- finialised the German translation (hopefully)

v1.10.8
- Some renaming
- Fixed detector would not work in mp scneario (hosted only)
- Added support for alive explosives (check out module setting)
- Improve some parts of the code

v1.10.7
- added new beeping sound
- sound interval reduced
- minor translation fixes

v1.10.6
- Fixed missing semicolon
- A more professional system for pre-compiling functions is used
- Detector will now also detect cans, can be used to set up false positives
- "Land_Can_Dented_F"
- "Land_Can_V3_F"
- "Land_Can_V2_F"
- "Land_Can_V1_F"
- "Land_Can_Rusty_F"
- Removed some Gvars
- Flags can now be placed more precisely
- Overhauled how distance and sound interval is calculated
- Reduced default search radius from 8 to 6 meters
- You can now place a module and configure the detector to your liking
- Fixed small bug in flag placement
- Reduced volume of loudest beep sound (hopefully no more bleeding ears)
- Sound volume and sound interval is now calculated more smoothly

v1.10.51
- fixed issue where showcase would not be marked as played

v1.10.5
- added showcase mission, available in the main menu -> Showcases
- Items are now added sooner at mission start
- Optimised functions
- Items are now available via Arsenal
- Bearing is now depending on direction the player looks, e.g 90° means mine is to the right of the player
- Mine markers are only local now
- Tweaked mass of objects (batteries = 50gramm, flag = 500 gramm)
- Fixed icon and size of ammobox
- Fixed bug where detector could be started twice
- Changed mod structure to be easier to work on
- Changed classname of mine detector equipment box, so it's more clear what it contains
- Added backpacks to mine detector equipment box
- Ammobox is now available in Zeus
- Replaced battery rsc_picture with progress bar

v0.10
- Softened edges of mine detector display
- Reduced size of batteryStatus_icon_X
- Improved battery level calculation
- Added 1 more batteryStatus_icon
- Improved some variable names
- Further script optimisation
- Player will recieve batteries before flags on mission start/respawn
- Scripted part of the mod is now no longer initialised on server
- fixed missing translation

v0.9
- improved visuals of display
- added icon for battery status
- improved display.hpp
- added German & English translation (English = default)
- fixed but where detector would also work from inside a vehicle

v0.8
- fixed cba errors if keybinds were pressed
- fixed issue where player won't recieve the flags and batteries on dedicated servers

v0.7
- added 3D models for flags and batteries
- various script improvements
- added ability to delete mine markers
- tweaked volume of beep sound
- changed battery's 2D icon
- Replaced hints with 2D display

v0.6
- replaced hints with 2d display
- script improvements

v0.5
- NO new key required
- added new item 6V Battery, can be added via player addItem "Revo_mD_Battery";
- Mine Detector needs a Battery to run
- alot of function tweaks
- Ammobox rename to Mine Detector Equipment

v0.4
- fixed error message when no mine was within 50m radius
- added:Flag item
- added ammobox with flags
- Placing a flag will now create a marker, visible for everyone
- added icons to ace actions and addActions
- more script error fixes
- new key ( hopefully the last time)

v0.3
- integration into ACE interaction menu
- optimised code, should be way faster now, thanks to Larrow

v0.2
- bikey and bisign

v0.1
- first release


Forum topic:
- BI forums



- Community Base addons A3




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Tags: Detector,   Mine