Author: sgt_savage
Author Website: http://armanam.eu/

Requirements: No addons required

Version: 3.6
Signed: Yes, serverkey included

Short description: Vietnam War Mod For Arma III

Date: 2018-07-03 08:19


Comments: (37)
Rating:



 







The Unsung Vietnam War Mod

by
UNSUNG Mod Team


Description:
Welcome to the Nam! You’ll soon be enjoying the suck as a everyday Marine or Soldier watching for traps and the many ambushes that lay wait for you in the Jungle, with an M16 or an M14 in your hand you have to be wary of every direction from up or down, looking for snipers in the trees or traps at your feet. Clear spider holes or tunnel systems, securing a victory through Hearts and Minds as Infantry, or enjoy yourself as a pilot for the cold war era, for either rotary or fixed wing! Fly yourself a Huey jamming music through the jungle as you transport troops or do CAS missions, or fly yourself a Jet running CAS missions dropping the bombs or nape on the enemy. Or do you fancy yourself fighting for the Vietnamese quest for independence? Play as the sneaky National Liberation Front, what the Americans call the “Viet Cong”, or play as the the North Vietnamese Army, you decide in The UNSUNG Vietnam War Mod!

The Unsung team which has been working on an authentic Vietnam-era mod pack since OFP (in 2003) brings you realistic jungle fighting, hand-to-hand combat and fully 3-dimensional warfare in this immersive mod pack for Arma 3.


Features:
- Fight across 13 large and detailed maps, of which 5 use the beautiful APEX DLC foliage
- Join the fight with over 100 authentic period weapons, from AK47 / M16 to the more rare weapons like MAS36 or K50
- Ride into battle on the Jeep, M35 truck, M37 truck, M113, XM706 or M551 Sheridan or M48 Patton MBT
- Vietnamese vehicles include the Zil157, Ural, Type 55, BTR-152, T34, T54 and T55
- Patrol the rivers in PBR's, zodiacs or NVA patrol boats
- Blow away your enemies with over 30 types of static weapon, including artillery, AAA and SAMs - there's a calibre for every occasion!
- Fight as one of 15 factions including US Army, USMC, MFR, LRRP, SF, CIDG, Australia, New Zealand, ARVN, VC and NVA
- Test your helicopter piloting skills in the Hueys, Cobra, Chinook, Cayuse, Sioux, Choctaw, and Shawnee
- Engage your foes in the A1, A3b, A4, A6, A7, C1a, E2, F100, F105, F4e, and F111
- For NVA you have the Mi8, AN-2 and Mig-21
- Dress up as your favourite soldier type with over 1,000 uniforms and loads of detailed headgear, vests, backpacks and kit.


Installation:
**PLEASE NOTE ** Ensure you remove all Bravo files before installing Charlie

To install the The Unsung Vietnam War Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
*.pbo


Usage:
For usage instructions and information of how to use the The Unsung Vietnam War Mod please refer to the included documentation and/or example mission.


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Credits & Thanks:
We couldn't bring you such a vast amount of content without our horde of talented artists, donors and other helpers and contributors, and most especially, Bohemia Interactive Studios, who shared their sample models with the community over the past few years.
For a full list of authors please read our Credits


License / Disclaimer:
You can find the full license in the mod folder, or linked on our website here
Please note that the included license prohibits
- redistribution of the copyrighted content via Steam workshop
- monetization
- reverse engineering, re-hosting and ripping


Changelog:
3.6E CHANGELOG
//////////////VEHICLES/////////////////
fixed side in opfor truck groups
Sampans: Removed small Sampan as it wiggled and jerked around. Increased Speed by 10 km/h for all Sampans to make them operationally more viable
PBR: Improved at high speed
Zu23: optimised muzzleflashes
Jeep and Commando: Fixes for mirror, dust fx
Jeeps, Dodge and M35, East trucks and halftracks: TFAR long range radio support - add tf_hasLRradio = 1
M35 truck: fixed missing A3 rvmat
M113: Revamped m113_splotch, m113_tiger_co.paa and uns_m113_cav_co.paa textures, rebelflag and star
M-113 engineer: drive hack - lower and raise plow in initialization
/////////////////HELI/////////////////
added support type compatibility to helicopters
UH1D: Fixed sling load and tail rotor
H-21: Set maximumLoad so inventory works
AH1G: rebuilt geo, shadow, distance lods, hitpoints, fire geo, added armor to seats, added engine and fuel and tail rotor to hit, damage model and rvmats added, fixed glass order issue in wreck
UH1D: model optimised
UH1C: updated damage model, new simplified rvmats, proper hull_hit components, added armorstructural, removed hitlight animsource
/////////////////PLANE/////////////////
A-3b: Fixed hiding of gunner turret
F-4: added experimental two seater ejection
A-7: new skins (by Timms) and decals, virtual garage, normal maps, distance lods
Removed fuelcapacity modifiers as these are nw managed dynamically by new fuel tanks function
Add new damage model to:
- C-1A,
- A-6,
- O-2,
- A-3,
- F-4,
- F-105,
- F-111,
- MiG-21,
- A-7,
- AN-2,
- E-2,
- C-47
Added pylon presets and dynamic loadouts for
- A-4
- A-6
- F-4
- F-111
- O-2
Added working fuel tanks to A-6, F-105, F-111, F-4, A-1, A-4, A-7, F-100
Added support for external fuel tanks upon Air to Air refuel
/////////////////WEAPONS/////////////////
Sa-7 Strela: fixed IR components
Zpu4: fixed damage - had wrong ammo!
Mortars: Added new classes for Frontline
SA58s, AKs: fixed sights
All AK / RPK variants: Fixed fire selector animation
SLR, M2 carbine: change eye point
Ithaca: fixed transparency
m16, xm177 and ak families: adjusted recoils
Model 1912 shotgun: added slamfire
/////////////////AIR WEAPONS/////////////////
Added bomb camera to planes for simulation of TV guidance of AGM 12, laser guidance of GBU 8 and aiming system for CBU bombs
Upgraded laser and radar locking features
Added FRL_GPS system to missilebox, added experimental action to A6 intruder, added capability to - AGM (45, 12) , - CBU clustermines (24, 32), - GBU 8
Removed ARM Detect actions as the missiles don't work with it since last update (omitted ARM classes of missile from necessary array)
Currently shrike is laser and IR locking. this will be a radar homing weapon eventually.
Napalm upgrade, effects by wld427, bomb animation / configs by wld427
/////////////////UNITS/////////////////
nva 68 aa soldier fixed weapon variant and ammo
added 26th marines patch to patches for Project Delta operations
/////////////////OBJECTS/////////////////
camo net: removed desert camo on far lod
pallet stack: Fixed missing shadow, geometry and roadway
foxhole: removed white distance lod
uns_buildings: updated fire geometry , added some sound points, added view geo,
reshaped windows in fort so you can fire out of them, fixed flickering tin roof on hangar
csj_village and csj_seaobj: optimised models, shadows, fixed geo and shadow lods, added sound points, added roadways
/////////////////SOUNDS/////////////////
new napalm sounds by lordjarhead
buzzard sounds to A-4
shikra sounds to F-111
Deleted redundant sounds
/////////////////MAPS/////////////////
Dakrong and Doung updated with proper clutter, surfaces, and sounds (ON HOLD)
Da krong tweaked areas in ta lieng, added rock formations (ON HOLD)
Khe Sanh Map update:
- fixed geometry on trenches and bunkers on Khe Sanh map, removed damage to prevent trench objects tipping over
- terrain synch added
- river floors prepared for further developement
- paddies around A Rieng retextured
- paddies added at A Rieng
- ponds added to paddies
- small sea added at A Rieng
- some objects added to Lang Vei SF Camp
- some objects added to Lang Vei village
- some misplacements fixed

3.5
1. F-1 SMG by Xeno, anims by Webknight
2. ARVN A1 Skyraider
ADDED FEATURES:
1. New damage model, sounds, glass materials, virtual garage and ejection system added to some aircraft (F100, A1, A7, A4)
2. New pylon system added to some aircraft (F100, A1, A7, A4, O2)
3. New dynamic arming system added to those planes - park a truck or ammo crate within 30m of plane to activate
4. Added new improvements to Da Krong, Doung and Khe Sanh maps including Lang Troi Road (Lang Vei SF Camp area)
5. Updated clutter and lighting on Dong Ha map (Steve)
6. Reinstated ponds on all older maps
7, Upgraded textures and decals on F100 and A1 - thanks to Timms, HorribleGoat and nodunit
8. Napalm is now silver
9. New M1 Garand and rifle grenade (m1 garand, m1/2 carbine, type 99, and mas 49-56) anims by Blindside
10. Working groups for Armour, Wheeled, Air added for US Army and NVA
11. Upgraded PBR boat - new materials, muzzleflashes, damage model, cockpit animations, driver anim and section optimisation
12. New graffiti helmets by Schwienny
13. Upgraded damage model and materials for all AAA guns
14. improved textures on M113s (Hounddog45)
15. Improved satmap on Khe Sanh map
16. Improvements to Aircraft behaviour on the USS Freedom and Nimitz
17. static vehicles with wheels now have shootable tyres
18. reskinned HVAR rockets
19. upgraded blu26 material and texture
20. added animated flames to all missiles and rockets
21. added sound memory points to bunkers, huts and plants models
22. added ambient sounds and roadways (footsteps sounds) to many of our buildings and bunkers
23. improved textures on AIM9D, E and K-13 missiles
24. ACRE Support for upcoming ACRE update giving ACRE Radio Racks to many vehicles (TheMagnetar).

FIXES:
1. Fixed AK vs PK bullet damage values
2. Added AI behaviour ammo values so they should fire at helicopters more
3. Removed large fx on explosive ammo
4. Fixed impact fuze on WP grenade
5. Fixed SUU14 clusterbomb dispensers
6. Fixed missing clutter on Da Krong, Song Cu and Doung maps
7. Fixed bunkers on Khe Sanh map
8. Fixed auto-landing on Khe Sanh
9. Helicopter and plane zoom view and rocket aiming bug (from tanks dlc) fixed
10. Fixed menu intro and music
11. Black backpack model
12. AGMs now use IR locking at close range
13. O2 can now take off without needing full flaps
14. M113 skins vanishing after some time
15. removed damage height animation so no more bouncing AAA guns
16. fixed sights and improved armor on M55 quad 50
17. fixed ZPU4 shadow
18. S60 gun added ammo crates to geo lods so you can lie behind them now, or trip over them
19. destroyed statics now have working damagehide parts so ammo boxes, shells and bushes are all burned away
20. AKM / AKS name on SKS soldier
21. simplified geometry on indo huts and bamboo so they should sight block properly now
22. adjusted CoG for bamboo - hopefully it will fall over correctly now
23. uniformClass "UNS_ARVN_BDU" and uns_Army_bdu popups
24. fixed many converted Arma 2 RVMATs that were missing stages
25. xm706 wheel geometry selections
26. improved canopy glass materials in H13 and AH1G
27. Repair M-113 engineer turning
28. incomingmissile warning typo in all plane configs
29. missing crosshair in PBR_M2 version
30. enabled damage again on ammo crates (as mission designers requested it)

KNOWN ISSUES:
1. Radar seeking missiles do not work.
2. O2 elevator sensitivity needs adjusting at lower speeds
3. crewanims for standing gunners on PBR, ch53, H21
4. need distance lods and section optimisation for all planes
5. need to add damage model, ejection and weapon pylons for mig21, f105, f111, f4, a6
6. Zeus BLUFOR US Armor list, Men (6th Transportation Battalion), Some Cars and SPGs/Mortar Carriers go missing. The Temporary fix is placing a M113 in the mission via Editor for all things missing to reappear.
7.T-54 and OT-55 Tanks have Crew visible in First Person vision sitting/standing outside of the tank despite not being turned out.
8. PBR radar doesn't seem to work

3.4e
Added:
- ACRE Support for upcoming ACRE update giving ACRE Radio Racks to the UH-1 (Gunship and Slick), A-1 and Willy's Jeeps Thanks to TheMagnetar.
- Upgraded A-1 Texture and rvmats and added damage rvmat.
- Upgraded M113A1_M2 fire geo rvmats.
- Destruction Textures for ZU-23, ZPU--4, S-60 and Type 65/74 AA Guns (Also for AA Peices on the Urals and BTRs).
Fixed:
- White Camo Faces thanks to rpr.
- A lot of sounds from having to Say to Say3D (Sounds like the M113 Ramp Door Opening/Closing and other sounds playing over Zeus, Dead Spectator) Some sounds may still play over Zeus/Spectator and if they do let us know over discord again!
- Reversed Clan patch issue.
- Bad proxy in M113A1_M2.
- Backpack issues.
- Mi-8 Issues.
- Shadow issue on Willy's M40.
- A-1 and F-100 Revamp:
- Huge revamp of the F-100.
- Rebuilt textures and rvmats.
- Recreated distance lods.
- Fixed geometries and shadows.
- Moved proxies to proxy folder.
- Updated refs in misslebox for tank and rail locations.
- F-100 should now be a lot more optimised.
Removed:
- cratereffects and explosioneffects for DShK Shells and M2 50Cal HE Shells.

3.3e
Added:

- New MAT49

- New Uzi

- New Jeep Model and Variations

- New Camo Faces and African Americans

- New Da Krong Update

- New Mi-8 Engine Sound

- New CH-53 Engine Sound

- Updated Type 63 (Still WIP)

- Camo M16's in Arsenal

- Virtual Garage to Planes and Tanks

- Module to turn off RUG_DSAI in missions



Fixed:

- Zeus and Editor Fixes

- all fortifications, units, vehicles, bridges, objects, backpacks, vests, headgear etc available in zeus now

- groundholders added for all equipment (except weapons)

- traps placeable in editor and zeus

- RUG_DSAI Fix for voices in Zeus and Arsenal

- Huey geometry damage fix - fire geometry size to visual lods

- Artillery death fixes

- 11th AC Unit popup fixes

- Unit pack fixes

- CH34 popup fix

- Radio init fix

- O2 taxiing

- A-1 taxiing

- H21c texture

- Arm patch fixes

- Tidied models (M113, H13, O2, F111, M48, Sheridan)

- UH-1 Hornet fixes

- M113 Fixes

- Autocenter fix for: Jeeps, O-2 Skymaster, UH-1s and CH-47s

- Arsenal Backpack, Headgear and Vest Dupe fixes

- Mi-8 rotor selection fix

- White Camo faces appearing in editor and arsenal fix

- M34 WP Nade fuze time fix

- M14 Scope reticle fix

3.2e.2
3.2e.1
Thanks for being patient - we had to rebuild more than 40 models to stabilise the mod after the Tac-Ops update intrduced a bug that broke it.
Meanwhile, we have also bundled in some changes and EXCITING NEW CONTENT that bring us all up to date with the beta version. The details are below. The Unsung mod team would like to wish all our fans a very merry xmas! See you in the jungle!

CHANGELOG

CRITICAL
Fixed recent crash issue associated with static weapon physX

MAPS
Updated Doung island with new features

WEAPONS
Fixed SKS ironsights
Fixed M16 ironsights
Added new F-1 Grenade model by Luchador
Added new RGD-5, RG-42 and M-26 grenade models by NetGoblin. Thanks to Snakeyes for his kind donation to pay for them!
Improved recoil on L1A1
Removed experimental scope optics on M14/ XM21
Fixed uk vz 59 sights, added extra animations
Fixed ppsh41/ type 50 sights
Fixed m/45 sight and suppressor sight
Added folded m/45
Removed suppressors appearing available on ex41, m79, k50, ppsh series

AIR
Added 5 new variants of the CH53 Sea Stallion by sfc_itzhak / wld427 / Eggbeast
Improvements to airplanes to help them work on the USS Freedom
updated crew animations for AH1G, Mi8, CH34, CH47, OH6
Updated cockpit for CH34
Added UH34 Stinger gunship
Added working hitpoints and damage rvmats to many helicopters
Cleaned up CH34 textures, improved fire geometry in cabin (door gunner can now be shot)
added dual control co-pilot to Mi8
added radar to Mi8 / CH47
animated cockpit in Mi8, CH34, CH47, AH1G
Added new gunsights to AH1G and UH34
Fixed transparencies in OH6, CH34, CH47
Improved all clusterbombs using new BI system/ fixed transparent texture on bombs

LAND
Fixed shadow, geometry, rvmats, properties, distance lods, etc in many static weapons
Fixed Type 74 AA gun rvmats and fire geo (shield now works)
Fixed steering wheel animation in Jeeps
Improved M113 Engineer vehicle functions
Fixed decals on M37 guntruck
Fixed ponds destruction model

SEA
Changed Dac Cong assault boat faction to NVA

UNITS
Fixed issue with BDU 65 uniform model

FEATURES
Improved support radio

Bespreek deze update in de discussies-sectie.
Update: 17 dec @ 0:28
3.2 patch included
CRITICAL
Fixed recent crash issue associated with static weapon physX introduced by BI in Tac Ops update

WEAPONS
Fixed SKS ironsights
Fixed M16 ironsights
Added new F-1 Grenade model by Luchador
Improved recoil on L1A1
Removed experimental scope optics on M14/ XM21
Fixed uk vz 59 sights, added extra animations
Fixed ppsh41/ type 50 sights
Fixed m/45 sight and suppressor sight
Added folded m/45
Removed suppressors appearing available on ex41, m79, k50, ppsh series

AIR
Added 5 variants of CH53 Sea Stallion
Improvements to airplanes to help them work on the USS Freedom
updated crew animations for AH1G, Mi8, CH34, CH47, OH6
Updated cockpit for CH34
Added UH34 Stinger gunship
Added working hitpoints and damage rvmats to many helicopters
Cleaned up CH34 textures, improved fire geometry in cabin (door gunner can now be shot)
added dual control co-pilot to Mi8
added radar to Mi8 / CH47
animated cockpit in Mi8, CH34, CH47, AH1G
Added new gunsights to AH1G and UH34
Fixed transparencies in OH6, CH34, CH47
Improved all clusterbombs using new BI system

LAND
Fixed shadow, geometry, rvmats, properties, distance lods, etc in many static weapons
Fixed Type 74 AA gun rvmats and fire geo (shield now works)
Fixed steering wheel animation in Jeeps
Improved M113 Engineer vehicle functions
Fixed decals on M37 guntruck
Fixed ponds destruction model

SEA
Changed Dac Cong assault boat faction to NVA

UNITS
Fixed issue with BDU 65 uniform model

FEATURES
Improved support radio

3.1 ECHO patch 18/11/17
Changelog:
Added:
- New destruction fx to plane wrecks
- New HUD/Optics for AH-1G Cobra
Fixed:
- Removed Tanoa Inheritance / APEX Dependency on Da Krong and Doung maps
- Missing uns_uniforms_base popup
- US Army BDU and Heli Pilot Uniform Issues
- Radio - Null check for radioUnit spamming rpt
- Afterburner key (From turbo to vehicleTurbo)
- M113 M60 weapon aim fixed
- Afterburner initi time of F-111
- M16 sight tweaked
- Proper display names for weapons (M16’s, XM-177’s, M63a’s)
- Removed duplicate base weapons showing in Arsenal
- Updated nameSound entries for all vehicles (reduced rpt spam)
- OH-6 Gunner inheriting from Co-Pilot (Gunner being able to take controls)
- Wheel hands animation (Rotation of arms on steering wheel) on Willys Jeep
- Adjusted wheel positions on XM706
- Fixed MiG-21 damage handling and wreck model
- Fixed UH1, H13, Mi8 and CH47 Medevac litter proxies
- Boat FireGeometry rvmats
- Removed recoil on 40mm GL on AH-1G Cobra, M113, Mk18, PBR
- Editor-placeable mines now work
- UH-1 skin disappearance using respawn module

v3.1d
fixed rpt spam sounds
fixed sig file issue

v3.0d
MAPS
- 2 significantly updated and improved maps:
---Doung
---Da Krong
- 2 new MAPS:
---Song Cu by Jones
---Khe Sanh by Londo
- 7 maps imported from A2:
---SEA
---Plei Trap Valley
---Ia Drang Valley
---Dong Ha
---Lowlands
---Phu Bai
---Cao Bang
---Ashau Valley
WEAPONS and KIT
- New weapon animations for most weapons
- Improved flares and flashlights
- Civ basket backpacks
- New weapons /models:
---Sten
---SVT40
---MP40
---Owen
---M60
---Mac10
---M1 Carbine, M2 Carbine, M3 Carbine
---M14
---Type 50
---Baikal IZH-43
---M870 mk1
---Ithaca, Ithaca pistol grip
---AKM drum
---Mk2 grenade
---L1A1, L2a1, L2a1 GL, L2a1 shorty
---Type 99
---SMLE
---Mosin Nagant
---M1903
AIR
- UH1D dust-off
- F4e Phantom
- H21C Shawnee
LAND
- Improved lights, brake lights and muzzle flashes on all vehicles
- Jeeps have new clutter
- New m60 model on most vehicles
- New wrecks
- Ural truck
---Transport open, covered, camo
---Refuel
---Repair
---Reammo
---MG
---S60
---ZU-23
---ZPU-4
New Opfor tanks
---T-34-76
---T-34-85
---OT-34 flamethrower tank
---T-54
---T-55
---TO-55 flamethrower tank
New APCs
- Type 63 APC
- M113A1
---M60
---M2
---M40
---Mk18
---M134
New Blufor tanks
- M551 Sheridan
- M48A3 Patton
BUILDINGS etc
- New huts, flags, docks, hangars etc
- Use of many new Apex huts, trenches, rocks etc
- Complete revamp of editor layout for our buildings and objects
- New rope bridge, ruins, etc
- Many new items
UNITS
- SEAL and SOG units
- Australian and New Zealand factions
- Fixed factions in groups
- Fixed unit type naming for calling out etc
SOUNDS
- Many updated Guns sound effects , including reload sounds
- DSAI module missing file errors (fixed)
- Fixed AI burst fire, no longer hear 1 shot for multiple bursts
FIXES
- Many bug and performance fixes

v3.0c
Apex
- Maps require Apex DLC
- Fixes Apex popups, added Apex foliage and assets to Doung and Da Krong maps
Added:
- AH1g Cobra - 5 types
- Mi8 Hip - 3 types
- CH47a Chinook - 3 types
- new SOG and SEAL units and kit
- new high quality models for M16, XM177, MAS49/56, Thompson, BAR, AK47, K50m, Type50, and M2 mortar
- Added 22mm rifle grenades (frag, HEAT, smoke, WP and lume) (WIP)
- Added speargun (WIP)
Fixes:
- Weapon accuracy fixes
- Fixed skins of various grenades
- Reduced grenade frag damage
- Improved flare illumination for better night fighting
- Fixed handheld ANPVS-2 scope
- Fixed virtual arsenal base weapons
- Fixed door-gunners on UH1
- chopper music overhaul

v3.1b
- Fixes lighting saturation of sky after BIS engine lighting Upgrade (v1.60)
- Fixed Several Pop-ups
- Added Pook’s clear obstacle and clear tree script to M113 Engineer

v3.0b

v3.0 ALPHA
- first Arma 3 release


Forum topic:
- BI forums


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