Author: sgt_savage
Author Website: http://armanam.eu/ Requirements: No addons required Version: 3.0f Signed: Yes, serverkey included Short description: Vietnam War Mod For Arma III |
Description: Welcome to the Nam! You’ll soon be enjoying the suck as a everyday Marine or Soldier watching for traps and the many ambushes that lay wait for you in the Jungle, with an M16 or an M14 in your hand you have to be wary of every direction from up or down, looking for snipers in the trees or traps at your feet. Clear spider holes or tunnel systems, securing a victory through Hearts and Minds as Infantry, or enjoy yourself as a pilot for the cold war era, for either rotary or fixed wing! Fly yourself a Huey jamming music through the jungle as you transport troops or do CAS missions, or fly yourself a Jet running CAS missions dropping the bombs or nape on the enemy. Or do you fancy yourself fighting for the Vietnamese quest for independence? Play as the sneaky National Liberation Front, what the Americans call the “Viet Cong”, or play as the the North Vietnamese Army, you decide in The UNSUNG Vietnam War Mod! The Unsung team which has been working on an authentic Vietnam-era mod pack since OFP (in 2003) brings you realistic jungle fighting, hand-to-hand combat and fully 3-dimensional warfare in this immersive mod pack for Arma 3. Features: - Fight across 13 large and detailed maps, of which 5 use the beautiful APEX DLC foliage - Join the fight with over 100 authentic period weapons, from AK47 / M16 to the more rare weapons like MAS36 or K50 - Ride into battle on the Jeep, M35 truck, M37 truck, M113, XM706 or M551 Sheridan or M48 Patton MBT - Vietnamese vehicles include the Zil157, Ural, Type 55, BTR-152, T34, T54 and T55 - Patrol the rivers in PBR's, zodiacs or NVA patrol boats - Blow away your enemies with over 30 types of static weapon, including artillery, AAA and SAMs - there's a calibre for every occasion! - Fight as one of 15 factions including US Army, USMC, MFR, LRRP, SF, CIDG, Australia, New Zealand, ARVN, VC and NVA - Test your helicopter piloting skills in the Hueys, Cobra, Chinook, Cayuse, Sioux, Choctaw, and Shawnee - Engage your foes in the A1, A3b, A4, A6, A7, C1a, E2, F100, F105, F4e, and F111 - For NVA you have the Mi8, AN-2 and Mig-21 - Dress up as your favourite soldier type with over 1,000 uniforms and loads of detailed headgear, vests, backpacks and kit. Installation: **PLEASE NOTE ** Ensure you remove all Bravo files before installing Charlie To install the The Unsung Vietnam War Mod you should use modfolders to keep it seperate from the official game content to prevent issues. With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded. Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3. Included files: *.pbo Usage: For usage instructions and information of how to use the The Unsung Vietnam War Mod please refer to the included documentation and/or example mission. Media: Armaholic.com has its own Youtube channel where we will cover the Community made releases. Subscribe to the Armaholic.com Youtube channel Credits & Thanks: We couldn't bring you such a vast amount of content without our horde of talented artists, donors and other helpers and contributors, and most especially, Bohemia Interactive Studios, who shared their sample models with the community over the past few years. For a full list of authors please read our Credits License / Disclaimer: You can find the full license in the mod folder, or linked on our website here Please note that the included license prohibits - redistribution of the copyrighted content via Steam workshop - monetization - reverse engineering, re-hosting and ripping Changelog: 3.7 Update: 22 dec om 16:25 Update: 22 dec om 15:53 Update: 22 dec om 15:26 Unsung 3.0 Fox Changelog December 2018 Added new: Maps: - Da Krong updated -- extended runway on lz savage -- cleared western approach at lz savage -- Added new fighting position to lz savage -- removed redundant lights at camp sarge -- various tweaks to map -- terrain synth enabled - Doung updated - Khe Sanh updated - Song Bin Tanh new map WIP - A Shau valley new map WIP - Added 4 classes of campfire - Added water to wells - Added about 50 new house / map models for Song Bin Tanh Units: - Republic of Korea (ROK) Faction - SAS Regiment units, with new packs, vests, headgear and accessories (Warning: updated A3 models not compatible with our older vests and gear) - Helicopter Pilots for RAAF and NZAF - Jet Pilots for RAN (Royal Australian Navy) Features: - AC47 Spooky call-in added to Combat Radio Support - CAS Combat Radio Support (Unsung Helicopters and planes) - ACRE2 Support for vehicles - Lights, animated fans, door sounds and icons, rain sounds, ambient sounds and new animated doors to hootches and other US Base buildings - Centralised macros in mod, to remove duplication and confusion Vehicles: - USMC faction has F4, A6, A4, UH-1D - Australian faction has A4 (RAN) and UH-1D (RAAF) - VNAF faction has UH-1D and A-1 - M-35 variants (Fuel, ammo, repair, tanker) - Textures and decals for F-4, A-4, A-6 and A-7 - OV-10 Bronco to Arma 3 (USN, USMC and USAF) - SA-2, S60 and Type 65 37mm both receive radar datalink from SNR75 Fan Song - ZPU-2 Anti Aircraft gun - Emptying rocket pods on F-105 and A-4 - Ejection seats to aircraft - Aircraft Damage and Flight models - Dynamic loadouts to aircraft - UNSUNG Aircraft compatibility with the USS Nimitz and improved support for the USS Freedom Weapons: - PVP mortar classes with less ammo for Frontline - New Uzi model - New Lee Enfield (SMLE) model and scoped / camo version - SA58 camo version Fixed: Maps: - Massive Optimisation update applied to large amounts of unsung map objects - fixed geometries, fire geo impact effects, shadows, properties, section count, roadway textures, roof roadway lods (for enhanced movement support), ambient sounds, functions, distance lods, materials and textures, ladders, lights and doors - Motorpool and mess hall doors and travel paths - Bunkers and foxholes appearing white at distance - Aircraft wrecks spamming rpt Units: - Mass and protection values to helmets and flak jackets - Graduated capacity and mass variation uniforms, vests and backpacks (for exile) - Animations fixes for pook_sam rtms - Fixed some unit weapons to match their displaynames, fixed missing magazines for some units weapons - Static weapon pack transparency Features: - Deprecated ttt_fnc_remoteSay3d in favour of uns_mbox_fnc_remoteSay3D - Improved communication messages for Combat Radio Support (Follow protocol on smoke calls) Vehicles: - M113/ Jeep / Type 55 / T34 etc not appearing in zeus - M-113 Engineer improved driving behaviour - M-551 sheridan turn in/ out - Type 55 transport driving behaviour (physx lod) - Type 63 gunner now fires - Ural S-60 truck wheels turn - Graduated capacity and mass variation to helicopters and cars (for exile) - UH-1C AI gunners now fire M134s at targets - UH1D light shadow glitch, rogue light beam - Helicopter and plane cockpit glass reflections and damage textures - UH-1D/H improved rotor freedom and flight model, supply points added - CH34 texture improvements on decals - CH34 centre of mass / sling-loading tilt and fast-roping point - CH-47/53 flight model heavier - CH53 aim down sight on ramp gunners, improved gear dampers, and removed M60 version crew invulnerability - H-21 Shawnee Adjusted height position and land contact points - Nicer GetIn actions on many planes - Change “turbo” to “vehicleTurbo” shortcut for afterburners - AN-2 supply points added - O-2 Improved flight model and take off - O2, A6 and A7 pilot sticks - A-1 Wheel steering for better taxiing - A7 Tail, Gear door and canopy textures - C1a braking - DC3 Changed dispersion of triple M134 (Lowered to 0.002 instead of 0.02), improved pilot view - F-105 dynamic loadouts - F-111 physx - MiG-21 Improved + dynamic loadouts - Improved airplane taxi capabilities on most aircraft - SA-2 SAM with “(radar)” in name will properly fire at aircraft if SNR75 Radar nearby - AGM45 and AGM78 will now seek the SNR-75 radar in SEAD aircraft - GBU-8 transparency in texture - Increased snake-eye bomb drag Weapons: - Many weapons trigger and rechamber animations - All pistols upgraded - Browning Hi-Power 9mm mags only - Dshk tripod textures - Mines: removed conflict with base class of Put weapon so other mods mines will work with Unsung - Mines: fixed missing sounds - Makarov improved accuracy - Model 1897 slam-firing added - M-1 Carbine reload animations - M-60 bipod shadow - M-79 reload wobble - PPK animations - RG42 / RGD5 smoothed textures - SA-58 iron sights - SVD Improvements to handanim, reload anim, Camo Wrap available to both camo and non-camo SVD - Some weapons now use proxy mags (mag model swapping on weapon) -- PPSh / K50 (drum / banana) -- XM177 / M16 (20 / 30 / twin 20) - Removed faulty attachments on weapons -- Type 100 suppressors -- Shotguns optics -- SVT 3.6E CHANGELOG //////////////VEHICLES///////////////// fixed side in opfor truck groups Sampans: Removed small Sampan as it wiggled and jerked around. Increased Speed by 10 km/h for all Sampans to make them operationally more viable PBR: Improved at high speed Zu23: optimised muzzleflashes Jeep and Commando: Fixes for mirror, dust fx Jeeps, Dodge and M35, East trucks and halftracks: TFAR long range radio support - add tf_hasLRradio = 1 M35 truck: fixed missing A3 rvmat M113: Revamped m113_splotch, m113_tiger_co.paa and uns_m113_cav_co.paa textures, rebelflag and star M-113 engineer: drive hack - lower and raise plow in initialization /////////////////HELI///////////////// added support type compatibility to helicopters UH1D: Fixed sling load and tail rotor H-21: Set maximumLoad so inventory works AH1G: rebuilt geo, shadow, distance lods, hitpoints, fire geo, added armor to seats, added engine and fuel and tail rotor to hit, damage model and rvmats added, fixed glass order issue in wreck UH1D: model optimised UH1C: updated damage model, new simplified rvmats, proper hull_hit components, added armorstructural, removed hitlight animsource /////////////////PLANE///////////////// A-3b: Fixed hiding of gunner turret F-4: added experimental two seater ejection A-7: new skins (by Timms) and decals, virtual garage, normal maps, distance lods Removed fuelcapacity modifiers as these are nw managed dynamically by new fuel tanks function Add new damage model to: - C-1A, - A-6, - O-2, - A-3, - F-4, - F-105, - F-111, - MiG-21, - A-7, - AN-2, - E-2, - C-47 Added pylon presets and dynamic loadouts for - A-4 - A-6 - F-4 - F-111 - O-2 Added working fuel tanks to A-6, F-105, F-111, F-4, A-1, A-4, A-7, F-100 Added support for external fuel tanks upon Air to Air refuel /////////////////WEAPONS///////////////// Sa-7 Strela: fixed IR components Zpu4: fixed damage - had wrong ammo! Mortars: Added new classes for Frontline SA58s, AKs: fixed sights All AK / RPK variants: Fixed fire selector animation SLR, M2 carbine: change eye point Ithaca: fixed transparency m16, xm177 and ak families: adjusted recoils Model 1912 shotgun: added slamfire /////////////////AIR WEAPONS///////////////// Added bomb camera to planes for simulation of TV guidance of AGM 12, laser guidance of GBU 8 and aiming system for CBU bombs Upgraded laser and radar locking features Added FRL_GPS system to missilebox, added experimental action to A6 intruder, added capability to - AGM (45, 12) , - CBU clustermines (24, 32), - GBU 8 Removed ARM Detect actions as the missiles don't work with it since last update (omitted ARM classes of missile from necessary array) Currently shrike is laser and IR locking. this will be a radar homing weapon eventually. Napalm upgrade, effects by wld427, bomb animation / configs by wld427 /////////////////UNITS///////////////// nva 68 aa soldier fixed weapon variant and ammo added 26th marines patch to patches for Project Delta operations /////////////////OBJECTS///////////////// camo net: removed desert camo on far lod pallet stack: Fixed missing shadow, geometry and roadway foxhole: removed white distance lod uns_buildings: updated fire geometry , added some sound points, added view geo, reshaped windows in fort so you can fire out of them, fixed flickering tin roof on hangar csj_village and csj_seaobj: optimised models, shadows, fixed geo and shadow lods, added sound points, added roadways /////////////////SOUNDS///////////////// new napalm sounds by lordjarhead buzzard sounds to A-4 shikra sounds to F-111 Deleted redundant sounds /////////////////MAPS///////////////// Dakrong and Doung updated with proper clutter, surfaces, and sounds (ON HOLD) Da krong tweaked areas in ta lieng, added rock formations (ON HOLD) Khe Sanh Map update: - fixed geometry on trenches and bunkers on Khe Sanh map, removed damage to prevent trench objects tipping over - terrain synch added - river floors prepared for further developement - paddies around A Rieng retextured - paddies added at A Rieng - ponds added to paddies - small sea added at A Rieng - some objects added to Lang Vei SF Camp - some objects added to Lang Vei village - some misplacements fixed 3.5 1. F-1 SMG by Xeno, anims by Webknight 2. ARVN A1 Skyraider ADDED FEATURES: 1. New damage model, sounds, glass materials, virtual garage and ejection system added to some aircraft (F100, A1, A7, A4) 2. New pylon system added to some aircraft (F100, A1, A7, A4, O2) 3. New dynamic arming system added to those planes - park a truck or ammo crate within 30m of plane to activate 4. Added new improvements to Da Krong, Doung and Khe Sanh maps including Lang Troi Road (Lang Vei SF Camp area) 5. Updated clutter and lighting on Dong Ha map (Steve) 6. Reinstated ponds on all older maps 7, Upgraded textures and decals on F100 and A1 - thanks to Timms, HorribleGoat and nodunit 8. Napalm is now silver 9. New M1 Garand and rifle grenade (m1 garand, m1/2 carbine, type 99, and mas 49-56) anims by Blindside 10. Working groups for Armour, Wheeled, Air added for US Army and NVA 11. Upgraded PBR boat - new materials, muzzleflashes, damage model, cockpit animations, driver anim and section optimisation 12. New graffiti helmets by Schwienny 13. Upgraded damage model and materials for all AAA guns 14. improved textures on M113s (Hounddog45) 15. Improved satmap on Khe Sanh map 16. Improvements to Aircraft behaviour on the USS Freedom and Nimitz 17. static vehicles with wheels now have shootable tyres 18. reskinned HVAR rockets 19. upgraded blu26 material and texture 20. added animated flames to all missiles and rockets 21. added sound memory points to bunkers, huts and plants models 22. added ambient sounds and roadways (footsteps sounds) to many of our buildings and bunkers 23. improved textures on AIM9D, E and K-13 missiles 24. ACRE Support for upcoming ACRE update giving ACRE Radio Racks to many vehicles (TheMagnetar). FIXES: 1. Fixed AK vs PK bullet damage values 2. Added AI behaviour ammo values so they should fire at helicopters more 3. Removed large fx on explosive ammo 4. Fixed impact fuze on WP grenade 5. Fixed SUU14 clusterbomb dispensers 6. Fixed missing clutter on Da Krong, Song Cu and Doung maps 7. Fixed bunkers on Khe Sanh map 8. Fixed auto-landing on Khe Sanh 9. Helicopter and plane zoom view and rocket aiming bug (from tanks dlc) fixed 10. Fixed menu intro and music 11. Black backpack model 12. AGMs now use IR locking at close range 13. O2 can now take off without needing full flaps 14. M113 skins vanishing after some time 15. removed damage height animation so no more bouncing AAA guns 16. fixed sights and improved armor on M55 quad 50 17. fixed ZPU4 shadow 18. S60 gun added ammo crates to geo lods so you can lie behind them now, or trip over them 19. destroyed statics now have working damagehide parts so ammo boxes, shells and bushes are all burned away 20. AKM / AKS name on SKS soldier 21. simplified geometry on indo huts and bamboo so they should sight block properly now 22. adjusted CoG for bamboo - hopefully it will fall over correctly now 23. uniformClass "UNS_ARVN_BDU" and uns_Army_bdu popups 24. fixed many converted Arma 2 RVMATs that were missing stages 25. xm706 wheel geometry selections 26. improved canopy glass materials in H13 and AH1G 27. Repair M-113 engineer turning 28. incomingmissile warning typo in all plane configs 29. missing crosshair in PBR_M2 version 30. enabled damage again on ammo crates (as mission designers requested it) KNOWN ISSUES: 1. Radar seeking missiles do not work. 2. O2 elevator sensitivity needs adjusting at lower speeds 3. crewanims for standing gunners on PBR, ch53, H21 4. need distance lods and section optimisation for all planes 5. need to add damage model, ejection and weapon pylons for mig21, f105, f111, f4, a6 6. Zeus BLUFOR US Armor list, Men (6th Transportation Battalion), Some Cars and SPGs/Mortar Carriers go missing. The Temporary fix is placing a M113 in the mission via Editor for all things missing to reappear. 7.T-54 and OT-55 Tanks have Crew visible in First Person vision sitting/standing outside of the tank despite not being turned out. 8. PBR radar doesn't seem to work 3.4e Added: - ACRE Support for upcoming ACRE update giving ACRE Radio Racks to the UH-1 (Gunship and Slick), A-1 and Willy's Jeeps Thanks to TheMagnetar. - Upgraded A-1 Texture and rvmats and added damage rvmat. - Upgraded M113A1_M2 fire geo rvmats. - Destruction Textures for ZU-23, ZPU--4, S-60 and Type 65/74 AA Guns (Also for AA Peices on the Urals and BTRs). Fixed: - White Camo Faces thanks to rpr. - A lot of sounds from having to Say to Say3D (Sounds like the M113 Ramp Door Opening/Closing and other sounds playing over Zeus, Dead Spectator) Some sounds may still play over Zeus/Spectator and if they do let us know over discord again! - Reversed Clan patch issue. - Bad proxy in M113A1_M2. - Backpack issues. - Mi-8 Issues. - Shadow issue on Willy's M40. - A-1 and F-100 Revamp: - Huge revamp of the F-100. - Rebuilt textures and rvmats. - Recreated distance lods. - Fixed geometries and shadows. - Moved proxies to proxy folder. - Updated refs in misslebox for tank and rail locations. - F-100 should now be a lot more optimised. Removed: - cratereffects and explosioneffects for DShK Shells and M2 50Cal HE Shells. 3.3e Added: - New MAT49 - New Uzi - New Jeep Model and Variations - New Camo Faces and African Americans - New Da Krong Update - New Mi-8 Engine Sound - New CH-53 Engine Sound - Updated Type 63 (Still WIP) - Camo M16's in Arsenal - Virtual Garage to Planes and Tanks - Module to turn off RUG_DSAI in missions Fixed: - Zeus and Editor Fixes - all fortifications, units, vehicles, bridges, objects, backpacks, vests, headgear etc available in zeus now - groundholders added for all equipment (except weapons) - traps placeable in editor and zeus - RUG_DSAI Fix for voices in Zeus and Arsenal - Huey geometry damage fix - fire geometry size to visual lods - Artillery death fixes - 11th AC Unit popup fixes - Unit pack fixes - CH34 popup fix - Radio init fix - O2 taxiing - A-1 taxiing - H21c texture - Arm patch fixes - Tidied models (M113, H13, O2, F111, M48, Sheridan) - UH-1 Hornet fixes - M113 Fixes - Autocenter fix for: Jeeps, O-2 Skymaster, UH-1s and CH-47s - Arsenal Backpack, Headgear and Vest Dupe fixes - Mi-8 rotor selection fix - White Camo faces appearing in editor and arsenal fix - M34 WP Nade fuze time fix - M14 Scope reticle fix 3.2e.2 3.2e.1 Thanks for being patient - we had to rebuild more than 40 models to stabilise the mod after the Tac-Ops update intrduced a bug that broke it. Meanwhile, we have also bundled in some changes and EXCITING NEW CONTENT that bring us all up to date with the beta version. The details are below. The Unsung mod team would like to wish all our fans a very merry xmas! See you in the jungle! CHANGELOG CRITICAL Fixed recent crash issue associated with static weapon physX MAPS Updated Doung island with new features WEAPONS Fixed SKS ironsights Fixed M16 ironsights Added new F-1 Grenade model by Luchador Added new RGD-5, RG-42 and M-26 grenade models by NetGoblin. Thanks to Snakeyes for his kind donation to pay for them! Improved recoil on L1A1 Removed experimental scope optics on M14/ XM21 Fixed uk vz 59 sights, added extra animations Fixed ppsh41/ type 50 sights Fixed m/45 sight and suppressor sight Added folded m/45 Removed suppressors appearing available on ex41, m79, k50, ppsh series AIR Added 5 new variants of the CH53 Sea Stallion by sfc_itzhak / wld427 / Eggbeast Improvements to airplanes to help them work on the USS Freedom updated crew animations for AH1G, Mi8, CH34, CH47, OH6 Updated cockpit for CH34 Added UH34 Stinger gunship Added working hitpoints and damage rvmats to many helicopters Cleaned up CH34 textures, improved fire geometry in cabin (door gunner can now be shot) added dual control co-pilot to Mi8 added radar to Mi8 / CH47 animated cockpit in Mi8, CH34, CH47, AH1G Added new gunsights to AH1G and UH34 Fixed transparencies in OH6, CH34, CH47 Improved all clusterbombs using new BI system/ fixed transparent texture on bombs LAND Fixed shadow, geometry, rvmats, properties, distance lods, etc in many static weapons Fixed Type 74 AA gun rvmats and fire geo (shield now works) Fixed steering wheel animation in Jeeps Improved M113 Engineer vehicle functions Fixed decals on M37 guntruck Fixed ponds destruction model SEA Changed Dac Cong assault boat faction to NVA UNITS Fixed issue with BDU 65 uniform model FEATURES Improved support radio Bespreek deze update in de discussies-sectie. Update: 17 dec @ 0:28 3.2 patch included CRITICAL Fixed recent crash issue associated with static weapon physX introduced by BI in Tac Ops update WEAPONS Fixed SKS ironsights Fixed M16 ironsights Added new F-1 Grenade model by Luchador Improved recoil on L1A1 Removed experimental scope optics on M14/ XM21 Fixed uk vz 59 sights, added extra animations Fixed ppsh41/ type 50 sights Fixed m/45 sight and suppressor sight Added folded m/45 Removed suppressors appearing available on ex41, m79, k50, ppsh series AIR Added 5 variants of CH53 Sea Stallion Improvements to airplanes to help them work on the USS Freedom updated crew animations for AH1G, Mi8, CH34, CH47, OH6 Updated cockpit for CH34 Added UH34 Stinger gunship Added working hitpoints and damage rvmats to many helicopters Cleaned up CH34 textures, improved fire geometry in cabin (door gunner can now be shot) added dual control co-pilot to Mi8 added radar to Mi8 / CH47 animated cockpit in Mi8, CH34, CH47, AH1G Added new gunsights to AH1G and UH34 Fixed transparencies in OH6, CH34, CH47 Improved all clusterbombs using new BI system LAND Fixed shadow, geometry, rvmats, properties, distance lods, etc in many static weapons Fixed Type 74 AA gun rvmats and fire geo (shield now works) Fixed steering wheel animation in Jeeps Improved M113 Engineer vehicle functions Fixed decals on M37 guntruck Fixed ponds destruction model SEA Changed Dac Cong assault boat faction to NVA UNITS Fixed issue with BDU 65 uniform model FEATURES Improved support radio 3.1 ECHO patch 18/11/17 Changelog: Added: - New destruction fx to plane wrecks - New HUD/Optics for AH-1G Cobra Fixed: - Removed Tanoa Inheritance / APEX Dependency on Da Krong and Doung maps - Missing uns_uniforms_base popup - US Army BDU and Heli Pilot Uniform Issues - Radio - Null check for radioUnit spamming rpt - Afterburner key (From turbo to vehicleTurbo) - M113 M60 weapon aim fixed - Afterburner initi time of F-111 - M16 sight tweaked - Proper display names for weapons (M16’s, XM-177’s, M63a’s) - Removed duplicate base weapons showing in Arsenal - Updated nameSound entries for all vehicles (reduced rpt spam) - OH-6 Gunner inheriting from Co-Pilot (Gunner being able to take controls) - Wheel hands animation (Rotation of arms on steering wheel) on Willys Jeep - Adjusted wheel positions on XM706 - Fixed MiG-21 damage handling and wreck model - Fixed UH1, H13, Mi8 and CH47 Medevac litter proxies - Boat FireGeometry rvmats - Removed recoil on 40mm GL on AH-1G Cobra, M113, Mk18, PBR - Editor-placeable mines now work - UH-1 skin disappearance using respawn module v3.1d fixed rpt spam sounds fixed sig file issue v3.0d MAPS - 2 significantly updated and improved maps: ---Doung ---Da Krong - 2 new MAPS: ---Song Cu by Jones ---Khe Sanh by Londo - 7 maps imported from A2: ---SEA ---Plei Trap Valley ---Ia Drang Valley ---Dong Ha ---Lowlands ---Phu Bai ---Cao Bang ---Ashau Valley WEAPONS and KIT - New weapon animations for most weapons - Improved flares and flashlights - Civ basket backpacks - New weapons /models: ---Sten ---SVT40 ---MP40 ---Owen ---M60 ---Mac10 ---M1 Carbine, M2 Carbine, M3 Carbine ---M14 ---Type 50 ---Baikal IZH-43 ---M870 mk1 ---Ithaca, Ithaca pistol grip ---AKM drum ---Mk2 grenade ---L1A1, L2a1, L2a1 GL, L2a1 shorty ---Type 99 ---SMLE ---Mosin Nagant ---M1903 AIR - UH1D dust-off - F4e Phantom - H21C Shawnee LAND - Improved lights, brake lights and muzzle flashes on all vehicles - Jeeps have new clutter - New m60 model on most vehicles - New wrecks - Ural truck ---Transport open, covered, camo ---Refuel ---Repair ---Reammo ---MG ---S60 ---ZU-23 ---ZPU-4 New Opfor tanks ---T-34-76 ---T-34-85 ---OT-34 flamethrower tank ---T-54 ---T-55 ---TO-55 flamethrower tank New APCs - Type 63 APC - M113A1 ---M60 ---M2 ---M40 ---Mk18 ---M134 New Blufor tanks - M551 Sheridan - M48A3 Patton BUILDINGS etc - New huts, flags, docks, hangars etc - Use of many new Apex huts, trenches, rocks etc - Complete revamp of editor layout for our buildings and objects - New rope bridge, ruins, etc - Many new items UNITS - SEAL and SOG units - Australian and New Zealand factions - Fixed factions in groups - Fixed unit type naming for calling out etc SOUNDS - Many updated Guns sound effects , including reload sounds - DSAI module missing file errors (fixed) - Fixed AI burst fire, no longer hear 1 shot for multiple bursts FIXES - Many bug and performance fixes v3.0c Apex - Maps require Apex DLC - Fixes Apex popups, added Apex foliage and assets to Doung and Da Krong maps Added: - AH1g Cobra - 5 types - Mi8 Hip - 3 types - CH47a Chinook - 3 types - new SOG and SEAL units and kit - new high quality models for M16, XM177, MAS49/56, Thompson, BAR, AK47, K50m, Type50, and M2 mortar - Added 22mm rifle grenades (frag, HEAT, smoke, WP and lume) (WIP) - Added speargun (WIP) Fixes: - Weapon accuracy fixes - Fixed skins of various grenades - Reduced grenade frag damage - Improved flare illumination for better night fighting - Fixed handheld ANPVS-2 scope - Fixed virtual arsenal base weapons - Fixed door-gunners on UH1 - chopper music overhaul v3.1b - Fixes lighting saturation of sky after BIS engine lighting Upgrade (v1.60) - Fixed Several Pop-ups - Added Pook’s clear obstacle and clear tree script to M113 Engineer v3.0b v3.0 ALPHA - first Arma 3 release Forum topic: - BI forums Steam Workshop: - Subscribe Enable javascript to be able to download from Armaholic please! |
Back to Nam, I've been looking forward to this release.
Great mod... Thank you!
No Chopper or APC include?
or just i cant find :o?
i really expect this mod so much
will you guys put ANZAC units in
Awesome fun with this one. One small map glitch. On west side of map on hilltop 21 there is a small ruins. I am building a mission on that area and one hand grenade destroys the whole ruin....con the damage model be a little tougher? Good work.
Will this work with the ALIVE MOD?
aMAZING.
Impressive!!
I would love to try this but ^
You should Collaborate with the RHS weapon team, The mod is great, but it would be perfect with their help on the weapons!
Something's up with the helicopters, because they just ascend to about 2000 meters and slowly move across the map.
Update: Great addon, Though one gripe I have is the protocol for the New Zealand units. A better placeholder protocal would be the British voices.
Great mod, absolutely idiotic and asinine not to use Steam. Steam was created for files this size.
Awesome Mod!! I've had hours of fun so far with this. We need a F-4 Phantom and a Jolly Green Giant though!
Awesome work! Just a few bugs I have found whilst playing -
- Skybox on both maps since the New Renderer Update has messed up greatly
- Black outline on trees in both maps turns them into black dots in the distance (looks like a sketch)
- Helicopters don't follow way-points but ascend to around 1000m then start moving
- When in Virtual Arsenal, all of the ambient talking files start to play (not at once but individually)
- When trying to fly the jets LSHIFT not only toggles thrust but activates the afterburner making it very frustrating
Thank you for your hard work on this mod, it is looking great so far just a few bugs that affect the game play and immersion. You guys have made one of the best mods available to ArmA 3! Will this mod be available on the Steam Workshop later on? Thanks!
Total comments : 38, displayed on page: 15