Author: Masnooper
Author Website:

Requirements: Community Base addons A3

Version: 9.0
Signed: No

Short description: This is an addon which adds a TGP System (Targeting Pod) to most of good planes available.

Date: 2016-05-03 15:59


Comments: (2)
Rating:



 







TGP System Addon - Targeting Pod System

by
Masnooper


Description:
This is an addon file that:
- Adds a TGP System (Targeting Pod) to most of good planes available.
- It has a monitor!!! :D oh! and a PiP via * button (use Numpad's "." (Dot) to change view)
- Can track moving targets, even soldiers.
- Can lock on buildings, ground and whatever else.
- * FLIR Thermal Night vision and etc...
- ** Key binding
- Different zoom levels even for PiP mode. Good for scouting and lasing and peeping

* Some Features Requires ArmA3 Minimum v1.54
** Key binding system via CBA3


Installation:
To install the TGP System Addon - Targeting Pod System you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
Masnooper_TGP.pbo


Usage:
My own way that I suggest is like:
1. First turn on the TGP system (It's at bottom of mouse scroll menu) (v5.0: TGP System is On by default)
2. Fly and find your target (one of the easiest ways for vehicles is using an AGM system and spam targeting key toward the horizon "T" or "R")
3. Once you found it, put it in your cockpit HUD and press "T" key once (If do it twice, it will get deselected). So it's name pops up on screen as your target. Like:"TGP locked to T-100 Varsuk")
4.Turn on the laser (My key binding is "Ctrl+H" While not viewing through the TGP monitor (Or open it. my key binding is "H", press Fire key once and close it. My key binding is "LeftShift+H"))
5. Choose descent weapon like GBU, LGB, AGM and etc...
6. Press "R" toward selected target and let the weapon find the laser point
7. If it's an AGM just wait for the full lock and fire it from distance. If it's a bomb, fly over the target and let it go after getting the lock tone and change your direction smoothly
8. If you want to watch it when goes BOOM! open the monitor (My key binding is "H"). You may zoom in and out and after the show, close it (My key binding is "LeftShift+H")

How I lock on building, ground, Soldiers and etc... ?
Technically you can lock onto every possible target in front of your plane by pressing "T" but how much chance you may have to get a lock on an specific building in a city at altitude 4000m ?!

So I suggest the following:
1. While flying over the area, make sure the TGP system is on (It's at bottom of mouse scroll menu) (v5.0: TGP System is On by default)
2. Open it (My key binding is "H")
3. Aim it to the target. Like a house or whatever and lock it on the ground. Well, default key binding for Arma 3 is "Ctrl+T". DO NOT DO THAT.
Go to Options>Controls> Weapons>Lock UAV Turret; and change it to something else because if you don't, "Ctrl+T" brings up the GPS targeting system for Firewill airplanes such as F-14, F-15, F-16 and F-2. (My key binding is "LeftCtrl+RightMouseButton") This key binding is a toggle. It means press it once to get the lock and do it again to unlock it
4.Turn on the laser (Just press Fire key once) and close the monitor (My key binding is "LeftShift+H")
5. Choose descent weapon like GBU, LGB, AGM and etc...
6. Press "R" toward selected target and let the weapon find the laser point
7. If it's an AGM just wait for the full lock and fire it from distance. If it's a bomb, fly over the target and let it go after getting the lock tone and change your direction smoothly
8. If you want to watch it when goes BOOM! open the monitor (My key binding is "H"). You may zoom in and out and after the show, close it (My key binding is "LeftShift+H")


Known issues:
= Sometimes you may fail to to open the monitor even after turning the TGP on. In that case, just turn it off and back on again. If failed, restart ArmA3
= Some performance problems


Credits & Thanks:
Thanks to: Lala14 & Tajin for the script (Base idea by Kimi_UY)


Changelog:
v1.1.0
= Added support of RHS:AFRF Tu-95MS
= Added support of CUP Su-34
= Added support of Pook Flanker Pack: Su-27, Su-30 and Su-30M
= Added support of Pook Bomber Pack: Su-24, Tu-16, Tu-22 and Tu-95
= Added support of Firewill A-10A, A-10C, F-14A, F-14B
= Updated support of CUP F-35B

v9.0
= Updated CUP air units support
= Added support of (WIP) Pinaz93's Panavia Tornado
= Added support of AH-64D Apache Longbow by Nodunit and Franze

v8.0
= Updated with lala14's TGP script v0.8.972661
= Darter model is hidden now
= Added support of Pinaz93's Eurofighter Typhoon AWS
= Added support of Firewill's UH-80R Ghosthawk
= Updated most of supported planes TGP positions
= A lot of small changes and improvements

v7.0
= Added support of CUP Air Units
= Added support of Pook EF-2000 based addons

v6.0
= Adjusted for latest version of Firewill's standalone planes; F-14, F-15, F-16 and F-2
= Updated support for FC-37 Thunder
= Small changes

v5.0
= TGP System is turned on by default. Just set shortcut keys to use it.
= Optimized PAK-FA (T-50) standalone
= Added support of Kimi US Helos
= Added support of LLW AH64D

v4.0
= Added and optimized latest version of RHS air assets
= Optimized vanilla air assets
= Small fixes and clean ups

v3.0
= Changed into an addon instead of a script file
= Fixed Chairborne's Harriers incompatibility

v2.0
= Added support of Firwill's standalone planes; F-14, F-15, F-16 and F-2

v1.0
= Modified and corrected most of existed planes
= Added support of USAF 2015
= Added support of standalone SU-22 and SU-34/32
= Added support of Tec CSAT Project: Keftar & Shahan


Forum topic:
- BI forums



- Community Base addons A3




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