Author: Freakylein
Author Website:

Requirements: Exile Mod

Version: 0.3.0.1
Signed: Yes, serverkey included

Short description: Build a few more Objects in your Territory

Date: 2017-03-21 12:05


Comments: (1)
Rating:



 



Extended Base Mod

by
Freakylein


Description:
I just took some codes from the Exile Mod.
This content belongs complete to the Exile Mod Team! I Just combined some things
Well guys, this mod allows you to build some fortifications from the original Arma 3
in your own Territory.
There will be some more buildings in the Future -> changelog


Features:
At the Moment there are the following structures implemented:
- Sandbagbarrier 1, 3, 5
- Sandbagbunker,
- Camonets BLUFOR, OPFOR, INDP


Installation:
First insert the Battleyefilter out of the other .txt in the folder!!

To install the Extended Base Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
extendedbase.pbo


Usage:
For usage instructions and information of how to use the Extended Base Mod please refer to the included documentation and/or example mission.
Be Careful and do the instructions in the "addingmenutoitem.txt".


Future plans:
There will be some more buildings in the Future -> changelog


Credits & Thanks:
Autor: Freakylein a BIG Thank to Firefox because he supported me all the way!!! And all others who told me some Bugs :)

I just took some codes from the Exile Mod.
This content belongs complete to the Exile Mod Team! I Just combined some things!


Changelog:
v0.3.0.1
nothing changed , but the .sqf for the doors. I removed the _Kit at the end.

v0.3.0
- Huge Lamp illmination fixed
- doors fixed (original by Eichi)
- certain apex buildings available

v0.2.9
- Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up :/
- fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work)

v0.2.8
- new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase
- all new walls with snap points
- fixed the light of the Shabby Lamp and the Camping Lamp
- fixed the height jump of the Pierbox & Airplanehangar

v0.2.7
- new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex)
- all things or Buildings can be destroyed by the Breaching Charges

v0.2.6.01
Just a re-up, same version! Hope to fix the "Map" bug.

v0.2.6
- new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m, Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex)
- lootspawn fixed!!! (BIG thanks to second_coming !!)
- excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!)

v0.2.5
- new Buildables: ATM
- Snapmode for walls (Just straight, No corners or gates yet)
- added Non-Physic for Garbage Container and Metalshed 4 Layers
- Exile Walls are only blowable by new charges

v0.2.4
- new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink
- fine tuned all recipes!
- changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp to target = "Land_CargoBox_V1_F";. menu now working correctly.

v0.2.3
- new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide.
- added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps)
- Battleyefilter added: !"MapBoard_altis_F"

v0.2.2
- changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd)
- new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels
- mass of the Big Dome changed to 200
- Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green
- fixed light_1_hitpoint spam in .rpt

v0.2.1
- removed Big Tank and Military Checkpoint. Doors not working and Errors.

v0.2.0
- new Buildings: airporttower, Barracks, Beachbooth, BigTank, Castletower, UnexplodedAmmoSign, Military Checkpoint, Transmissiontower
- increased armor of military tower (100 times)
- reduced weight of Airplanehangar

v0.1.9
- new Buildings: Dome (big white one), Airplanehangar, Metal Shed, Solartower, Sunchair, Sunshed, Shabby Lamp
- increased armor of military tower (10 times)

v0.1.8
- new Buildings:Chair, Cncblock, ContainerSmall, Industryfence 1pt, industryfence 3pt, Lampstreet, Seawall, Tavern, Tavern middle
- added alternative crafting receips from MrDynamite

v0.1.7
- new Buildings:PortableFloodlight double, Radar Small, Slumplane, Table, Toilet, Pierbox
Floodlight coming with next patch Sorry guys

v0.1.6
- new Buildings: CNCBarrier1, Medium CNC Barrier, Crashbarrier, Big Shed, Touristshed, Watersource, CNC Wall small 4 + 8m, Military Sign Vehicle + Base Small
- bug fixed where Cargo Containers spawned a lock. -> check "addingmenutoitem.txt"
- fixed the bug where containers bouncing around, now same behavior like storage crate ^^
- Tentdome can be placed outside territory
- increased armor of military tower again (10 times)
- slightly increased armor of all hbarriers
- added alternative crafting receips in a separate .txt

v0.1.5
- new Buildings: Broken Shed, Cargo Container Sand Small, CNC Stairs, Garage, Platform, Tent, Tenthangar
- added lockability to cargo containers
- fixed the bug where other players can pack the container without entering the code.
- Baselights now always on! fixed it :) hope you have fun with them.

v0.1.4
- new Buildings: CNC Shelter, CNC Wall, Fuelstation Shed, Small Shed,razorwire
- Removed HalogenLights. Problem with Server restart. :( sorry guys
- lowered Mass of all heavy items.

v0.1.3
- new Buildings: Slum Container, Cargo Container Big, Big Halogenlamp, Military Outpost Small
- Hangar now lockable -Menu added
- on Rusty Tank you can refuel empty Canister, not Cars. :)
- improved armor of all Buildings
- Hangar mass is set to 310 (carryall is 320)

v0.1.2
- new Buildings:
- Hangar now lockable
- removed Helipads due to Memoryproblems!

v0.1.1 Hotfix
-new Buildings: Helipadlight Blue,White and Yellow, Wooden Pier.
- added inventory to the yellow shelf and the icebox
- Hatches from the outpost can be opened now
- Hangar is not Lockable... sorry guys
- You can build Sandbags everywhere!

v0.1.0
- new Buildings: ConcreteDoor, BarGate, Helipadlights green/red, icebox, Sign Military Area, Military CncWall, Military Outpost, Steelfence,
- Fixed Door Locking! now working correctly

v0.0.4
- Bugfixes
- New Buildings: 3 different Types of concrete walls; Helipad; New Shelf

v0.0.3
- New Buildings: Ammobox, LandContainer, Sandbag Corner, Sandbag long, Sandbagbunker, Shelf, Sandbagbunker Small, Hangar, Sandbagwall Big Corner, 6m, 4m, ConcreteRamp
- Ladder fixed
- Stone Gate lockable

v0.0.2
- New Buildings: CNCBarrier, Stonewall, Stonegate, Ladder, Watercooler
- FIXED building location was stuck! -> battleye filter

v0.0.1
- first release



- Exile Mod


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- Exile forums


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Tags: Exile,   Mod,   Base,   Structures,   Sand,   Bags,   Bunker