Author: Freakylein
Author Website:

Requirements: Exile Mod

Version: 0.3.5
Signed: Yes, serverkey included

Short description: Build a few more Objects in your Territory

Date: 2019-07-28 16:39

Comments: (1)


Extended Base Mod


Hey Guys,
first i will thank Firefox for supporting me all the way! And all others who told me some Bugs :)

this is an Exile Mod to get some structures from Arma 3 to build on your very own Terrain.
This is a Key signed Mod.

Please if you have an Ideas or wishes, just let me know :)

Huge Container: 20.000
Metalshelf doublesided: 5.000
Icebox: 1.500
Shelf 1: 4.000
Shelf: 3.000
Land Container Green: 15.000
Hangar: 40.000
Ammobox: 7.000
Tentdome: 1.000
Land Container Sand Small: 13.500
Cargo container Small: 6500
Garbage Container: 8500
Metalshed 4 Layers: 5500
Suitcase: 1250
Ammo Box: 750

if you want to support me:

First insert the Battleyefilter out of the other .txt in the folder!!

To install the Extended Base Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage instructions and information of how to use the Extended Base Mod please refer to the included documentation and/or example mission.
Be Careful and do the instructions in the "addingmenutoitem.txt".

Future plans:
There will be some more buildings in the Future -> changelog

Credits & Thanks:
Autor: Freakylein a BIG Thank to Firefox because he supported me all the way!!! And all others who told me some Bugs :)

I just took some codes from the Exile Mod.
This content belongs complete to the Exile Mod Team! I Just combined some things!

- reworked backpacks
- new buildings: brickwall gate, metalwall gate, helipad 2.0, Industrial Shed Big House (lost & damaged), Big Shop (Repaired, lost & damaged), cottage (repaired & damaged),small house (repaired, damaged & lost)

- new buildings: New Bed, Mechanical Cover, Crowsfeet, Oven, Woodencrate, Door with Frame
- 2 new backpacks
- new items: Bricks, Bucket of Mortar (made by RWG)
- reworked all Brickwall-recipes from 0.3.3

- new Buildings:Metalwalls for all Brickwalls as an option to upgrade, Medikit (healing is possible), a pollard and an ATM
- reworked all Buildings from 0.3.2
- half walls (brick & Metalwall)
- lockability of windows added

- Hotfix for Snappositions of the Wall/floor -> Just clientside update

-Hotfix Snappositionen

- new Buildings 11pcs. (selfmade): Brickwall System (compatible with Exile buildings), Helipad, Airhook, Parksign
- Lock function for most Buildings with doors
- deleted Pierbox (Land_Pier_Box_F_Kit), Big Pier (Land_nav_pier_m_F_Kit), and all camo nets ("CamoNet_OPFOR_open_F_Kit","CamoNet_INDP_open_F_Kit","CamoNet_BLUFOR_open_F_Kit")
Admins have to delete them in the Database
- updated Battleyefilters!

- added 80 new buildables // Thank you Kurewe for providing me the codes of 64 Items!!! :) celebrate him guys! :D
: TV, Plastic chair, Gaming Set, Gym Bench & Rack, Office interieur, PC set, Trophys, Sunshades,
Stuff for the Garage like Engine Crane, Tool storages, Helipad lights, Tripod screens, Targets,...
- Battleyefilter reworked
- Recipe categories reworked
- enabled Simulation on serverrestart!

nothing changed , but the .sqf for the doors. I removed the _Kit at the end.

- Huge Lamp illmination fixed
- doors fixed (original by Eichi)
- certain apex buildings available

- Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up :/
- fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work)

- new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase
- all new walls with snap points
- fixed the light of the Shabby Lamp and the Camping Lamp
- fixed the height jump of the Pierbox & Airplanehangar

- new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex)
- all things or Buildings can be destroyed by the Breaching Charges

Just a re-up, same version! Hope to fix the "Map" bug.

- new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m, Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex)
- lootspawn fixed!!! (BIG thanks to second_coming !!)
- excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!)

- new Buildables: ATM
- Snapmode for walls (Just straight, No corners or gates yet)
- added Non-Physic for Garbage Container and Metalshed 4 Layers
- Exile Walls are only blowable by new charges

- new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink
- fine tuned all recipes!
- changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp to target = "Land_CargoBox_V1_F";. menu now working correctly.

- new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide.
- added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps)
- Battleyefilter added: !"MapBoard_altis_F"

- changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd)
- new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels
- mass of the Big Dome changed to 200
- Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green
- fixed light_1_hitpoint spam in .rpt

- removed Big Tank and Military Checkpoint. Doors not working and Errors.

- new Buildings: airporttower, Barracks, Beachbooth, BigTank, Castletower, UnexplodedAmmoSign, Military Checkpoint, Transmissiontower
- increased armor of military tower (100 times)
- reduced weight of Airplanehangar

- new Buildings: Dome (big white one), Airplanehangar, Metal Shed, Solartower, Sunchair, Sunshed, Shabby Lamp
- increased armor of military tower (10 times)

- new Buildings:Chair, Cncblock, ContainerSmall, Industryfence 1pt, industryfence 3pt, Lampstreet, Seawall, Tavern, Tavern middle
- added alternative crafting receips from MrDynamite

- new Buildings:PortableFloodlight double, Radar Small, Slumplane, Table, Toilet, Pierbox
Floodlight coming with next patch Sorry guys

- new Buildings: CNCBarrier1, Medium CNC Barrier, Crashbarrier, Big Shed, Touristshed, Watersource, CNC Wall small 4 + 8m, Military Sign Vehicle + Base Small
- bug fixed where Cargo Containers spawned a lock. -> check "addingmenutoitem.txt"
- fixed the bug where containers bouncing around, now same behavior like storage crate ^^
- Tentdome can be placed outside territory
- increased armor of military tower again (10 times)
- slightly increased armor of all hbarriers
- added alternative crafting receips in a separate .txt

- new Buildings: Broken Shed, Cargo Container Sand Small, CNC Stairs, Garage, Platform, Tent, Tenthangar
- added lockability to cargo containers
- fixed the bug where other players can pack the container without entering the code.
- Baselights now always on! fixed it :) hope you have fun with them.

- new Buildings: CNC Shelter, CNC Wall, Fuelstation Shed, Small Shed,razorwire
- Removed HalogenLights. Problem with Server restart. :( sorry guys
- lowered Mass of all heavy items.

- new Buildings: Slum Container, Cargo Container Big, Big Halogenlamp, Military Outpost Small
- Hangar now lockable -Menu added
- on Rusty Tank you can refuel empty Canister, not Cars. :)
- improved armor of all Buildings
- Hangar mass is set to 310 (carryall is 320)

- new Buildings:
- Hangar now lockable
- removed Helipads due to Memoryproblems!

v0.1.1 Hotfix
-new Buildings: Helipadlight Blue,White and Yellow, Wooden Pier.
- added inventory to the yellow shelf and the icebox
- Hatches from the outpost can be opened now
- Hangar is not Lockable... sorry guys
- You can build Sandbags everywhere!

- new Buildings: ConcreteDoor, BarGate, Helipadlights green/red, icebox, Sign Military Area, Military CncWall, Military Outpost, Steelfence,
- Fixed Door Locking! now working correctly

- Bugfixes
- New Buildings: 3 different Types of concrete walls; Helipad; New Shelf

- New Buildings: Ammobox, LandContainer, Sandbag Corner, Sandbag long, Sandbagbunker, Shelf, Sandbagbunker Small, Hangar, Sandbagwall Big Corner, 6m, 4m, ConcreteRamp
- Ladder fixed
- Stone Gate lockable

- New Buildings: CNCBarrier, Stonewall, Stonegate, Ladder, Watercooler
- FIXED building location was stuck! -> battleye filter

- first release

- Exile Mod

Forum topic:
- Exile forums

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Tags: Bags,   Base,   Bunker,   Exile,   Mod,   Sand,   Structures