Author: intuz
Author Website:

Requirements: No addons required

Version: 1.4
Signed: No

Short description: This tool is used to administrate Arma3 multiplayer servers (Kick players, build objects, ammo, weapons, items)

Date: 2016-05-02 20:36

Comments: (0)


AdminToolkit for Arma 3


This tool is used to administrate Arma3 multiplayer servers. It also supports an option to overwrite the sections for additional features. Also, check out the Extensions avaiable for AdminToolkit

  • Setup administrators or moderators with limited access
  • Teleport from/to players and to map position (by using the in-game map - hold ALT key and press LMB)
  • Spectate player
  • God Mode
  • Kick/Ban players

  • Vehicle spawn for yourself or a selected player
  • (Exile Addon) Spawn persistent vehicles with PIN CODE

  • add weapon to inventory
  • add ammo to inventory

Construction & Others
  • NEW: Building persistence supported (since v1.4)
  • Place buildings by using Q, E for rotation, PAGEUP/PAGEDOWN and HOME/END for moving the constructions
  • spawn additional "vehicle items" like Backpacks, GPS, Binocular, etc... (located in Other)

To install the AdminToolkit for Arma 3 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

For usage instructions and information of how to use these please refer to the included documentation and/or example mission.

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

License / Disclaimer:
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

stand-alone server mod folder (@AdminToolkitServer)
GUI overworked
global chat messages
more modder friendly (to build own extensions)
spectating from vehicles
teleport fixees
several other improvements and bug fixes
EXILEMOD: fixed bug where NEW players (not in DB yet) cannot connect

added "Repair", "Destroy", "Heal Self" options in register "Other"
show toast message (for Exile) when removing a vehicle
teleport with vehicle is now supported (on map click only)
fixed AdminToolkit_MenuTitle config array to customize menu title

tested on APEX and ExileMod 1.0.0
added "Exile Remove" button in "Vehicle" register to removed persistent cars, helis, etc...
new button to add "Exile Respect" points (scores) to your accout

improved spectating using WASD and Q and E to manage camera position …

- NEW: support for persistence when building objects

- HOTFIX: fixed issue where ExileMod buttons not shown (Exile Spawn / Exile Money)
- prepared persistent system for buildings (not yet available)

- improved moderator permission concept (hide buttons moderator has no access to)
- allow removing "temporary" buildings
- use addStackedEventHandler to be mor compatible with other addons using "onMapSingleClick" event
- removed unused "CfgRemoteExec" class in Client mod (CfgRemoteExec must be set in missionFile)

- fixed issue when overwriting Weapons section using missionFile configuration "AdminToolkit_Mod_Weapons"
- added more examples in "atk" folder of the missionFile (RHS weapons, RHS vehicles)

- first release
- updated with info on how to fix the "Scripting function 'admintoolkit_network_receivere...' is not allowed to be remotely executed" issue (Eden Update)

- finalized building concept using keyboard keys
- slightly other changes

- fixed issue with search
- replaced "Buildings" section with "Other" (Attention: properly MissionFile is affected when using addons)
- several small fixes

- support for extension features using AdminToolkit
- implemented ExileMod extension (currently only pers. vehicle spawn and get money works)
- added and to explain the use of extensions

- added three MOD buttons below "Players, Vehicles, Weapons"
- added "Get Ammo" button in "Weapons" section

- concept changes: only @AdminToolkit client mod and server admintoolkit.pbo is required (plus admintoolkit.bikey for the server)

- added server command password option in config.cpp
- kick/ban players
- god mode
- spectate players

- add magazines before weapon to have the weapon loaded by default
- text changed in player menu

- renamed project to a3-admintoolkit

- initial version

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Tags: Admin,   Ban,   Build,   Construct,   Kick,   Player Management,   Toolkit