informed us they released in the BI forums
of their modular roleplaying mission, server, and addon framework for Arma 3.
- Added saving variables for physical items while they are in trunks
- Garage to a module
- Client_fnc_vehicleHitGet and vehicleHitLoad now only return and take in damage values not the hitpoint names anymore
- Garage checks for vehicles blocking garage spawn
- methLab smoke now ran on all clients
- Hunger and thirst are now saved and are now global variables assigned to players
- Fixed being able to buy your own house
- Fixed multiple things with Jail module
- Fixed Police+ DB saving " and ' marks correctly
- Vehicle shop now works better and more precisely
- Added distance checks for a lot of interactions in modules RE-IMPORT RPFRAMEWORK.SQL AND RPFRAMEWORK.INI!