Author: acemod
Author Website:

Requirements: Advanced Combat Environment 3 (ACE 3), Community Base addons A3

Version: 3.4.1
Signed: Yes, serverkey included

Short description: ACEX is an extra package to compliment the ACE3 modification for Arma 3.

Date: 2018-12-04 21:32

Comments: (0)




ACEX is an extra package to compliment the ACE3 modification for Arma 3. It contains additional components on top of the ACE3 modification that provide extra functionality and is entirely optional.

The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACEX by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.

Headless Client loadbalancing
View Distance Settings

To install the ACEX you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

If you installed ACEX but have trouble understanding how it all works, or where to start, read this first:
- Installation guide
- Information center

You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. To contribute something to ACEX, simply fork this repository and submit your pull requests for review by other collaborators. Remember to add yourself to the author array of any PBO you will be editing and the AUTHORS.txt file; including a valid email address.

Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:

How to report an issue
How to make a feature request
Testing & building

To help us test the latest development changes, download our master branch (directly, or with git), then assemble a test build:

Setting up the development environment – step-by-step instructions on how to properly setup and build a version of ACEX for testing purposes.

License / Disclaimer:
The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).


_Requires ACE Version 3.12.3 or later._

## Change Log Summary

- Field Rations - Fix no model for water pumps and add action offset (#153)
- Field Rations - Fix terrain objects acting as water sources (#152)

- Fortify - Use uniqueItems common function (#157)
- Field Rations - Increased max possible setting value for survival times (#156)
- Field Rations - Decrease refill action distance (#154)
- Update Japanese translations (#147)


_Requires ACE Version 3.12.3 or later._

## Change Log Summary

- Field Rations (#114)
- Multi Player Sitting (rework #122) (#144)

- Headless - Fix end mission not respecting virtual curators (#145)
- View Restriction - Replace deprecated function call (#142)
- Headless - Fix 3den default value (#141)
- Fix error line numbers being wrong (#139)
- View Restriction - Fix preserve view for vehicles with GUNNER view only (#138)

Version 3.3.1

_Requires ACE Version 3.12.3 or later._

## Change Log Summary

- Kill Tracker - Add "Total Kills: <number>" to top of output (#126)
- Fortify - Add setting for hint display on budget update (#123)
- Fortify - Allow custom deploy handlers (#124)
- Fortify - Add module to limit build locations (#115)
- Fortify - Add events when creating / deleting objects (#110)
- View Restriction - Add setting to preserve view for vehicle types (#107)
- Add Chinese translations (#109, #129)
- Add Japanese translations (#98, #128, #135)
- Add Korean translations (#102)

- Hide setting modules (#134)
- Fortify - Improve deploy handlers check (#131)
- Fortify - Require tool to remove objects (#117)
- Fortify - Verify classnames exist (#100)
- Sitting - Remove redundant run at settings init (#108)

- Headless - Add missing `preStart` event handler (#132)
- Fortify - Fix budget hint showing for all sides with tool setting (#133)

Requires ACE Version 3.11.0 or later.
Change Log Summary
Add Fortify/Fortifications (#76)
Add Sitting ace_satDown and ace_stoodUp event handlers (#88)
Add Chinese and Chineses Simplified translations (#79)
Add Japanese translations (#70)
Add French translations (#72)
Add Korean translations (#75)
Add Italian translations (#83)
Fix Volume state after respawn (#78)
Fix Sitting not standing up if player moved (#84)
Fix Sitting standing up with very small movements of seat (eg. player disconnects) (#87)
Fix Headless transferring UAVs (#86)
Fix Headless rebalancing even with AI distribution disabled (#91)
Add Fortify feature and framework documentation (acemod/ACE3#5676)

Add Volume Toggle (#47)
Add Headless blacklist group and vehicle Eden attribute (#43)
Add Korean translations (#55, #56, #57)
Add Japanese translations (#50)
Add Hungarian translations (#46)
Allow Headless blacklist on group (#42)
Allow ending mission if AI distribution is disabled with present Headless Clients (#51, #60)
Prevent transferring groups with waypoints with synchronized triggers (#54, #60)
Optimize Headless handling (#60)
Optimize Sitting initialization (#59)
Prevent sitting on another chair if already sitting. How would that even work? (#45)
Fix Headless empty group check (#42)
Update Headless framework documentation (acemod/ACE3#4950)

Fix "File ace_sitting.pbo is outdated" (#39)

Add kill/death tracker to acex (#31)
Add beautified component names (#30)
German string for viewrestrictions (#26)
End mission on all players leaving when Headless Clients are present (#25)
Fix 2 more ace/cba log macros (#37)
Fix erroneous firendly fire msg if side is weird (#35)
Fix gunner and group view being disallowed when using View Restriction (#28)
Update to new CBA logging macros (#32)
Polish translation (#23)

- Initial release

- Advanced Combat Environment 3 (ACE 3)
- Community Base addons A3

Forum topic:
- BI forums

Steam Workshop:
- Subscribe

Enable javascript to be able to download from Armaholic please!

Tags: Mod,   Functionality,   Ace