Author: r0dx864
Author Website:

Requirements: No addons required

Version: 0.6
Signed: Yes, serverkey included

Short description: Simulate good/bad ambient combat around player (or centered around other select objects).

Date: 2017-09-20 08:23


Comments: (0)
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Ambient Combat Manager

by
r0dx864


Description:
Simulate good/bad ambient combat around player (or centered around other select objects). Great for behind-enemy-lines scenarios and/or ambient civilian life.


Installation:
To install the Ambient Combat Manager you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
ACM.pbo


Changelog:
v0.6
tweaked center of mass from default of player to module logic
changed default factions sample for module to include a few more from latest updates
fixed default side error if none provided to module as a function
changed default properties of function in prep for zeus compatibility
moved module under effects section on modules tab in order for visibility by zues
basic drop in module for zeus that provides simple civilian population without interface to customize properties yet

v0.5
v0.4
Added maxLifetime variable to control how long a unit is allowed to roam at most
Added minDespawn variable to determine how long a dead body persists before garbage collection

v0.3
moved init code to end of function to prevent code from affecting the user's code
changed the compile down to the actual call function so it actually gets run (cannot pass compiled code as parameters)
added icon for the module

v0.2
bug fixes
added option for maxLifetime (function side only)
overhauled vehicle accountability/garbage collection
fixed "car" type units spawn on roads

v0.1
- first release


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