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Description: This addon contains M1A1HC (Heavy Common) and M1 in several paint schemes. A lot time has passed since last update of M1A1HA but we finally managed to finish the new version. Although it doesn't have Tank Fire Control System, new interiors or even new backpacks on turrets Crazy Hussars Team hope that you will like this new version. This new version have been completely reworked. File structure, class names, model sections and scripts have been changed. Features:
- loader position with mounted M240 - custom markings - custom textures - custom parts - new armor values - new ammo values - new sounds - main gun recoil - FLIR system (need to be turned on via command line) - Smoke screen by Xeno (need to be turned on via command line) To use this addon simply put ch_m1abrams.pbo and ch_m1abrams_cfg.pbo with theirs bisigns in Addons folder. Also Extended Init Eventhandlers by Solus and Killswitch are required. Additionally if you do not like new sounds provided with the addon you can use optional configuration files that can be found in no_sounds folder. Thanks to those files M1A1HC and M1 will use default ArmA sounds or sounds from your favorite sound mod. Included .pbo files: ch_m1abrams.pbo ch_m1abrams_cfg.pbo Extended_Eventhandlers.pbo Key: This is a signed addon, the server key is included in this download. Usage: New Abramses can be found under CH � Armored (West) and CH � Armored (Independent) class in mission editor. Note that some classes do not have paint scheme described in their name while they use same texture as some of the other tanks (e.g. M1A1HC and M1A1HC (NATO)). Those classes should be used with custom textures feature. For more information on how to use them please check theirs ReadMe files. Notes: Unfortunately this new version will not be compatible with old missions. Known bugs: loader can still rotate the turret while he is turned in Version: v1.01 - fixed textures not visible after mission load in singleplayer v1.0 - reworked file structure, class names, model sections, scripts - reworked armor values to fit ArmA 1.14 - tweaked textures - optimized markings textures - optimized all resolution LOD's - fixed loaders optics color - fixed shadow artefacts on markings - fixed AI could not get in loaders turret - new skate mount model for loaders M240 - added ammo belt animation for M240 and M2HB - added CWS model to commanders turret - added EAPU model to M1A1HC - added M1 in 4 different paint shames - added custom textures feature - added FLIR script - added smoke screen script - added separate configuration files - added sctringtable.csv to the configuration files (english and polish) v0.95 - fixed XEH compatibility (Extended Event Handlers required) - signed addon with new privatekey - fixed tracks visible through armor - changed ammo count for M2 and mounted M240 - fixed M240 magazine class so it will not overwrite class from rifles config - fixed some sound problems (new sounds are now defined in main config file) - added T-72 with new armor values and fixed hit-points (based on NonWonderDogs Tank FCS) - added more markings - added reload sounds for MGs - tweaked gunner sights so it's easier to shoot targets at 600m range - updated ReadMe.pdf and editor sample mission - added markings.jpg that shows all markings available in this addon v0.9 - first release Credits & thanks: Mateck - model tweaks, textures, configs T_Bone - textures Crazy Hussars Team - beta testers Special thanks to: RobertHammer - for M240s and M2 sounds Apache-Cobra - for IFF panel model NonWonderDog - for great resource of ammo and armor values Xeno - for smoke screen script XAM Team - for the idea of FLIR script BIS - for ArmA itself and for releasing sample models and many other community members for help and support Forum topic: - Armaholic forums - Bi forums
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looks cool
Very good
Anyone know what the name of that song is playing in the Final Teaser?

Oh, the M1A1 is Heavenly
nice one guys i like the loader position (weird that arma themselfes didn't use that) and great sound also !! keep up the good work
This is really the best M1A1 created for ArmA until now,it is a "must have".Thank you very,very much Mateck! :thumb
Total comments : 5, on page: 5