Author: SabreD
Author Website:

Requirements: No addons required

Version: 2.8
Signed: Yes, serverkey included

Short description: This is a port of a few of Helijah's FlightGear Planes and some of my own.

Date: 2018-10-10 22:36


Comments: (11)
Rating:



 







Sabres Secret Weapons

by
[Dust]Sabre


Description:
This is a port of a few of Helijah's FlightGear Planes and some of my own
F6F, F7F, P-38, P51, P-61, B-17, B-24, B-25, Gloster Gladiator, MB5, TBF Avenger, T6-Texan, M.B.5
IL-2, I16, La-5, S510,
BF-110, Me-262, Ho-229, Do-335, BV-141, He-111, B.534, W-34, G.55, Kate, Ki-61, M6A,


Installation:
To install Sabres Secret Weapons you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
sab_*.pbo


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
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Credits & Thanks:
Helijah for the models and textures http://helijah.free.fr
Alwarren for the Blender Toolbox
Feint for Track IR extension
Hnchmc for scripts
Arma 3 port by [Dust]Sabre


License / Disclaimer:
This addon for Arma 3 is released under CC-BY-SA
The authors of this addon give no warranty


Changelog:
v 2.8
added Battleship,
added submarine,
added some static turrets,
updated F4U,
updated Texan interior shadow,
updated radial engine,
fixed P-61 aileron shadow,
fixed Dauntless get in point,
modified engine startup script,
burning planes will be ok if throttle is reduced,
Flak Generator now features a switch to set to high altitude,

v 2.75
-added turrets to the navy
-minor tweaks to various items
-added green side flak generators for the weird ww2 mod faction systems around

v 2.7
added Bachem Natter,
added SBD Dauntless,
added Gloster Meteor,
added various navy assets,
as always, perpetual pre alpha preview version, yada yada yada

v 2.6
-carriers are now funtional, thanks TeTeTe3!
-i400 can drive around but not much more
-various tweaks to the eventhandler scripts (buffeting, camshake, etc)
-tweaks to handling, mainly B-25, A6M
-tweaks to top speed: P-38 greater, A6M reduced

v. 2.50
-updated A6M Zero,
-updated Me262,
-updated Bf110,
-added several scripts for more immersion,
-new tracers,

v 2.46
-improved engine start script
-tweaked engine fire script (switching off can prevent explosion when damaged)
-fixed P-61 interior shadow

v 2.45
-modified B-17 (liveries, interior, turrets)
-modified P-51 (liveries, rvmats)
-modified P-38 (rvmats)
-modified La-5 and updated interior shadow lod
-added script to make things fall off the planes when damaged
-tweaked armaments slightly

2.41
- major overwhaul of P-51:
modified physX, modified 3d model, modified materials, changed liveries
had to remove some paint schemes. too much work to keep up to date. added texture template to the steam ws thread

v 2.39
-put B-17 back in with the correct team
-more P-51 love, updated rvmat,textures and sound

v 2.36 b
-another attempt to fix bombs
-more tweaks to P-51 and F4U physX
-experimental sound changes

v 2.36
-another attempt to fix bombs
-more tweaks to P-51 and F4U physX
-experimental sound changes

v. 2.35
-fixed pylon cannons (bk37,50)
-fixed some parts of the P-51 while making physx worse
-fixed some parts of the F4U while making physx worse
-fixed F6F getting sploded by physx

v 2.31
- changed ground handling of P51 and A6M. Let me know if it is better or worse

v 2.3
-fixed bombs being broken by Tank DLC Update

v 2.25
-small adjustments to F4U, P26, D510
-Me262 can now use BK 50
-added DC-3/C-47

v 2.2
- Zero and P51 slightly tweaked
- B17 armament upgraded
- Bf-110 can now carry BK37
- added F4U Corsair

v 2.10
-P-51 Upgrade (new prop, new uvmap, new textures)
-Preview Versions of A6M, P26, D510, Ju87
-added bk37 cannon for Ju87
-old classnames now spawn a little bird and should enable use of outdated missions
-B24 now takes some damage at least. still not sure why it is so hardy
-weapons fire faster, armor reduced for most planes
-added random explosion effect to fire script

v 2.01
-fixed some of the issues caused by the 1.78 Arma Update
-removed dependencies
-several rvmats, normal-,specular- and ambient occlusion maps redone
-removed yak23 (to mil aviation), ryan pt (to civ aviation)

v 2.0
-fixed some of the issues caused by the 1.78 Arma Update
-removed dependencies
-several rvmats, normal-,specular- and ambient occlusion maps redone
-removed yak23 (to mil aviation), ryan pt (to civ aviation)

v 1.96
changed avia uv map
added w34 float version

v 1.95
-some tweaks, some updates to pylon system,
-added T6, P51, W34

v1.94
added B24
small tweaks, fixed carrier aircraft (F7F,F6F)

v1.93
fixed the B17,
added preview of the F7F,
small updates to the M6a

v1.92
minor adjustments

v1.91
reorganizes the addon
readded the carrier and submarine (just decoration for now)

v1.8
partially updated the Alphajet, T-28, Panther and P-38 with some new features.

v1.795
fixed HE-111 entry points

v1.79
added MB 339 (not finished yet)
added experimental KC737 version

v1.75
added BF-110
fixed some frontal armorsettings

v1.7
added Ryan PT
added Yak 23
moved C2a here

v1.6
added IL-2
added Fiat G.55
some small tweaks and some simple damage effects (thanks to Nightintruder)

v1.5
added B-25
added Bleriot-SPAD-S.510

v1.41 re
v 1.41
fix for T28

v1.4
added P-38 Lightning, Heinkel He 111, Boeing B-17

v1.3
added Me 262
added BV 141
added Horten IX

v1.2
added Martin Baker M.B.5
added Lavochkin La-5
added Dornier Do-335

v1.1
added P-61 Black Widow

v1.02
added I16, Ki-61 and F6F

v1.01
v1.00


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Tags: Airplane,   Blufor,   Independent,   Mechanics,   Military,   Opfor,   Vehicle