Author: DirtySanchez
Author Website: http://DonkeyPunch.info

Requirements: JBAD Buildings

Version: 0.7.5.11
Signed: Yes, serverkey included

Short description: This adds new enterable buildings to Chernarus.

Date: 2017-04-06 09:28


Comments: (0)
Rating:



 



Open Chernarus Project with JBAD requirement

by
DirtySanchez


Description:
Fully Compatible with Arma 3 1.68 Dynamic Simulation System.

This adds new enterable buildings to Chernarus.
You can use CUP / A2OP / A3MP / AiA and these should work fine.
Tested with A2OP at this time and works well.
Tested with CUP Terrains at this time and works well.(Thanks SPOOK)

Search and Replace PBO is included now. + this one does JBAD as well
This will run on the server postinit. Meaning PLUG AND PLAY for server owners.
No need to replace buildings on your own.

For more entereable buildings, use my OCP+JBAD requirements ADDON

For bug reports use our Forums, a new header is being created today for this mods bug reports
BUG REPORTING: http://epochmod.site.nfoservers.com/donkeypunch/index.php?topic=631.0

The original work was done by ARGUMENT and released in this thread at BIS: https://forums.bistudio.com/topic/171990-wip-buildings-of-russian-village/?hl=houses

In june of 2016 he released his work in this post: https://forums.bistudio.com/topic/171990-wip-buildings-of-russian-village/?p=3051642

This source was released under APL-SA as seen in the second link.
This release is also licensed under APL-SA.

GAME ON!!!

-sTanG

Thank you all for supporting DonkeyPunch.INFO!!!!!

ts3.DonkeyPunch.INFO
http://DonkeyPunch.INFO
https://discord.gg/zVjeBRY

If anyone has any enterable buildings they would like to add to this mod, or if you have any fixes in place for something you found. We encourage you to comeon over and have a chat n a beer :)

UPDATE:
[FIXED] Original Source UserActions had Open Door and Close Door reversed on some of the houses.
[RAISED] Original armor setting was equal to 100. new value is equal to 1000.
[CLEANUP] Started cleaning up of configs

The CODE is no longer needed. ALL MAPS SUPPORTED NOW!!!
I do a check for each building before attempting to replace the building on the map.
ENJOY!!!

JBAD has been added with APL-SA licensing and credits applied.
All content and signatures are intact. All credits, readme and licensing is included.


Installation:
To install Open Chernarus Project with JBAD requirement you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
DATA_HOUSES_DS.pbo
ds_houses.pbo
ocp_searchNreplace.pbo


Usage:
For usage instructions and information of how to use the Open Chernarus Project with JBAD requirement please refer to the included documentation and/or example mission.

if you want to use this in the editor.
Open up the debug console andd run this code:
[] execVM "\ocp_searchNreplace\mapedits\eXpochSearchNDestroy.sqf";


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Credits & Thanks:
The original work was done by ARGUMENT
-sTanG
Thank you all for supporting DonkeyPunch.INFO!

DirtySanchez is MusTanG on Steam


License / Disclaimer:
The original work was done by ARGUMENT and released in this thread at BIS: https://forums.bistudio.com/topic/171990-wip-buildings-of-russian-village/?hl=houses
In june of 2016 he released his work in this post: https://forums.bistudio.com/topic/171990-wip-buildings-of-russian-village/?p=3051642

This source was released under APL-SA as seen in the second link.
This release is also licensed under APL-SA.


Changelog:
v0.7.5.11
v0.7.5.10
Big update coming with many improvements
More Arma 3 compatibility
[CHANGED] OCP Houses will inherit House_F for DestructionEffects instead of House (Altis Life Housing Support)
[ADDED] config entry for "numberOfDoors"
[ADDED] OCP Doors will follow "BIS_disabled_door" variables
[ADDED] Inheritances for Open and Close Doors to remove Duplicate entries
[REMOVED] Extra actionstart and end entries
[REMOVED] Empty data areas and extra lines
[FIXED] CfgModels Angles were incorrect causing Open and Close to be switched.
[NEW] CfgModels Animation Sources cleaned up for a3 compatibility
[ADDED] Replace HouseV_1L1 with OCP HouseV_1L2 in search N replace script _countBldgs : 97 replaced
[ADDED] Replace HouseV_1I1 with OCP HouseV_3I1 in search N replace script _countBldgs : 103 replaced
[INFO] 200 more buildings are now enterable on Chernarus!
[NEW] Land_d_dom02_pinsk is now error free for use and up to date with above changes
[WIP] Land_d_dom01 is working as intended with 1 pesky popup I can't get rid of...
[UPDATE] This evening, no key change required if already up to date
[NEW] Each version has its own Search N Replace in respects to its contents. OCP replaces for OCP. OCPwJBAD replaces for OCP and JBAD.
[NEW] DPBEA OCP is now baked into OCP for those that use DPBEA Core
[NEW] DPBEA OCP and DPBEA JBAD are now baked into OCPwJBAD for those that use DPBEA Core
[INFO] These baked in addons have been signed with the OCP or OCPwJBAD key for ease of install/update(NO NEW KEYS)

v0.7.5.9
v0.7.5.8
Temp Fix for Exile
Exile is not compatible with Dynamic Simulation at this time

v0.7.5.7
Chernarus Winter ID added for Angry Gargamel and his little blue smurfs

v0.7.5.6
v0.7.5.5 (23 jan)
v0.7.5.4
NWAF Control Tower even though hidden and removed still had Texture appearing with the new replacement.
This update corrects the issue and it now looks as it should
NEW KEY NEW KEY NEW KEY

v0.7.5.3
Update to searchNreplace
Testing on Napf found issues with replacement pos code

v0.7.5.2
v0.7.5.1
v0.7.5
[FIXED] 3 houses still had reversed Open and Close
[FIXED] Bulletproof textures in fire geometry on 2 buildings (THX LOLKIJ)
[FIXED] Ladders were added to all buildings, only several needed it, removed from remainder (THX LOLKIJ)
[FIXED] LOLKIJ provide a new model for the 3I1 building fixing height issues (ROCKING LOLKIJ!!)
[UPDATED] NiiRoZz provided optimized searchNreplace script. Modified for current work and added (THX NiiRoZz)

v0.7.4
[FIXED]House 3I1 - glass from back door did not move with opening of door
[FIXED]Config errors - all 12 original configs were missing entries
[FIXED]Ruins - all Houses were pointing to incorrect location of ruins models
[FIXED]Models.cfg - 2 of these had an extra comma at the end of the selections

v0.7.3
[Added] Headless Client Support
[Added] New Map support for Podagorsk

v0.7.2
minor change and new pbo

v0.7.1
Quick fix to searchNreplace

v0.7
[Added] MultiMap / MultiMod support for Chernarus and napf / JBAD
[Fixed] Surface and Penetration and Texture PopUp errors
[Fixed] All ca\data paths in models adjusted to compatible arma 3 a3\data_f paths

v0.3
[FIXED] Original Source UserActions had Open Door and Close Door reversed on some of the houses.
[RAISED] Original armor setting was equal to 100. new value is equal to 1000.
[CLEANUP] Started cleaning up of configs

v0.2
v0.1



- JBAD Buildings


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Tags: Civilian,   Fictional,   House,   Military,   Modern,   Object,   Static,   Structure