Author: Mercenary11
Author Website:

Requirements: RHS: USAF / RHS: AFRF / RHS: GREF / CUP Terrains: Core / CUP Terrains: Maps / Heros Survive / Ryan Zombies /
Island(s): Chernarus
Playable options: N/A

Version: 1.4.3

Date: 2017-05-27 11:02

Comments: (18)


DayZero SP Zombie Survival

CaptainX11 a.k.a. Mercenary11

Using the Heros Survive Mod and a huge collection of scripts as its base, this scenario features an unique and quite realistic singleplayer survival experience.

Inspired by ArmA 2 DayZ Epoch, DayZero puts you in the perspective of one of the few Eastern European survivors of the so-called Z-Apocalypse: a catastrophic disease outbreak that has happened about half a decade ago and led to the extinction of billions of people, of which most have resurrected to become Zombies and roam the streets of abandoned towns and villages. Over years, humanity tried to combat the disease by killing all zombies, which has greatly reduced their numbers.

Now, as the situation has become calmer, new challenges have emerged for those who are still alive...

- Persistent save system
- Post-apocalyptic Chernarus with many custom locations
- Almost only RHS content (weapons, equipment, etc.)
- Land and water vehicles
- Random loot system (by Na_Palm)
- Random bandit AI (using AIRS by spunFIN)
- Helicopter crashes & supply drops (by Kellojo)
- Enhanced survival system (by Heros)
- Logistics systems (by R3F)
- Magazine repacking (by Outlawled)
- Random weather (by Meatball)
- Wild animals
- Weapon holstering
- Lots of other content that improves gameplay experience

Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.

This scenario was already released some time ago on Steam Workshop, but I thought it may be worth publishing it on Armaholic as well.

Make sure you launch this mission over Singleplayer/Scenarios in the ArmA 3 main menu. It will not work in MP. Launching it in the editor will lead to error messages.

The notes you find in the "Briefing" section of your map contain detailed information on the situation as well as a list of useful hints. You always have the option to save and reload your game.

Special thanks to:
ALPHA Tester:
- Eagle Eye

RC Testers:
- Jimmakos
- Slaughter
- Roland
- EpicZeus

Help with scripts:
- Marian
- Jimmakos

[CHANGED] Type of boxes (apparently they are accessible again now that BIS finally released their hotfix)
[CHANGED] Zombie spawn conditions (minor adjustment)

STABLE v1.4.2
[ADDED] Money to CIV loot table
[ADDED] Random "?" markers to map
[CHANGED] Weather parameters (added fog, rainstorms, more overcast)
[CHANGED] Type of crates (used as temporary fix)
[CHANGED] Increased number of zombies to spawn around player to 40 (was 35 before)
[CHANGED] Increased vehicle number
[CHANGED] Zombies cannot damage vehicles anymore
[CHANGED] Increased simulation distance for units to 1200 meters
[FIXED] Crates can now be opened again
[FIXED] Zombie spawning issues
[REMOVED] Foggy breath
[REMOVED] Fast zombies (necessary for fix to work properly)
[REMOVED] Inventory items from zombies (saves performance)
[REMOVED] Some headgear from CIV loot table

[CHANGED] Postprocess effects can now be enabled and disabled manually
[CHANGED] Increased spawn probability for civilian vehicles
[CHANGED] Map marker type and text
[CHANGED] Temperature system is now even more forgiving
[CHANGED] Adjusted mission parameters to ensure performance in the long term
[CHANGED] Adjusted AI skill settings
[CHANGED] AI are now less likely to carry a backpack
[CHANGED] Increased cargo capacity of AN-2 plane
[CHANGED] Made a few minor improvements overall
[FIXED] Wrong information in in-game guide
[FIXED] Minor bugs
[REMOVED] Postprocess effect cycle (did not work reliably)
[REMOVED] User settings file in mission folder

[ADDED] Ambient AI to trader zones
[ADDED] More objects to trader zones
[ADDED] Settings file in mission folder providing instructions on mission customization
[CHANGED] There are now less fast zombies to ensure good performance
[CHANGED] Improved zombie spawn settings
[FIXED] Zombies don't spawn in water anymore (thanks to Jimmakos)
[FIXED] AI do now respawn reliably with custom skill settings and randomized gear
[FIXED] FPS drops resulting from too many zombies spawning at once
[FIXED] A few minor bugs (as usual)

- RHS: United States Armed Forces (USAF)
- RHS: Armed Forces of the Russian Federation (AFRF)
- RHS: Green Forces (GREF)
- Heros Survive
- Zombies & Demons
- CUP Terrains: Core
- CUP Terrains: Maps

Forum topic:
- BI forums

Steam Workshop:
- Subscribe

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Tags: Dayz,   Singleplayer,   Survival