Author: Aplion
Author Website:

Requirements: No addons required

Version: 1.55
Signed: Yes, serverkey included

Short description: The mod is consisted by 5 ships for the moment (2 Frigates, 1 Corvette, 1 Missile Boat and 1 Patrol Boat), which are fully functional.

Date: 2017-08-31 20:26

Comments: (6)




This is the latest update of my Naval mod (version 1.5)

On this update many issues have been fixed and the addition of two more ships raise the number to seven.

Most of the ships that have boats attached on them, now have the option for player to detach them and move as crew into them.

I'll not post any detailed changelog as I worked so many hours on this mod that I'm not sure of what I've changed after all.
One is sure, that all ships are working fine and still are deadly using their weapons even if the AI are controlling them.

This mod has been tested only in vanilla game, using CBA_A3 (which is required), so I'm not responsible for any conflicts that might occur using other mods.

The mod is coming as modfolder ready and all files are properly signed. Also a server key is included, plus a classnames.txt file for mission makers help.

To install HAFM Navy you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

For usage instructions and information of how to use the HAFM Navy please refer to the included documentation and/or example mission.

Some textures enhancement (retexturing) to most of these ships.

A small fix for Zeus compatibility. You need to set the Game Master icon attributes to include all official and unofficial addons.

On this update many issues have been fixed and the addition of two more ships raise the number to seven.

Crew is no longer leaving ships or been killed when any ship is placed on EDEN editor.
Ships speed and acceleration as also their generall behavior tweaked.
Ships armor reduced to be more easily destructable.
Frigates and Corvette front guns have changed ammo type to 127mm and 100mm (AI using them now).
Added lights plus collision and markerlights.
Some improvements on models and configs.

- first release

Forum topic:
- BI forums

Steam Workshop:
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Tags: Blufor,   Independent,   Mechanics,   Military,   Modern,   Opfor,   Ship,   Vehicle