Author: Aplion
Author Website: https://hellenicarmedforcesmod.blogspot.gr/

Requirements: Community Base addons A3, HAFM NAVY Core & Weapons part

Version: 2.09
Signed: Yes, serverkey included

Short description: Bringing new ships, weapons, actions and capabilities, as much as possible like in the real life without breaking the game fun was our goal. We believe that we approached it by the best possible way so far.

Date: 2019-01-23 14:48


Comments: (8)
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Hellenic Armed Forces Mod (HAFM) - NAVY

by
Aplion


Description:
After long period of efforts finally HAFM Naval mod came to a point that I and my friend Devastator_cm dreamed.

Version 2.0 practically is a totally new mod replacing the previous 1.5 version (in case both versions will be used at same time there will be incompatibility issue).

Bringing new ships, weapons, actions and capabilities, as much as possible like in the real life without breaking the game fun was our goal. We believe that we approached it by the best possible way so far.

This mod is coming after the successful Submarines mod, in order to complete another aspect of Naval warfare in ArmA 3.

For compatibility reasons we decided and split these two mods using another one as Common part/mod for Core and Weapon parts.
Due to this, the Common part/mod together with CBA are required for Submarines and Ships mods as base, without a direct dependency between Submarines and Ships
(Ships does not need Submarines to work neither Submarines need Ships).

Ships mod consists by six new Ships plus two from the old mod.

New Ships are:

Turkish NAVY - Barbaros class MEKO200TN Frigate - https://en.wikipedia.org/wiki/Barbaros-class_frigate
Greek NAVY - Hydra class MEKO200HN Frigate - https://en.wikipedia.org/wiki/Hydra-class_frigate
French NAVY - FREMM class Frigate - https://en.wikipedia.org/wiki/FREMM_multipurpose_frigate
Russian NAVY - Admiral Grigorovich class Frigate - https://en.wikipedia.org/wiki/Admiral_Grigorovich-class_frigate
Russian NAVY - BUYAN-M class Corvette - https://en.wikipedia.org/wiki/Buyan-class_corvette
A replenishment ship for each BLUFOR and OPFOR sides.

Also a variety of weapons - missiles - torpedoes - cruise missiles - countermeasures, together with defense systems, are included in order to make things more realistic.

So these Ships will also include:

- Active Radar Console (same as submarines but for shorter distances)
- Anti Ship Weapons Console (Torpedoes - CIWS - Missiles)
- Anti Missile Defense Console (CIWS - Missiles)
- Torpedoes Console (for Ships and Submarines)
- Countermeasures for incoming torpedoes (same as Submarines have)
- Cruise Missile Console (for deep strikes)
- Artillery Weapon (Artillery Cannon)
- Boats for leaving/entering the Ships (mainly for missions)
- Helicopter Landing (half-scripted - almost all helicopters can be land - unload cargo into Ship - load cargo from Ship - leave landing deck - etc)
- AI logic (in case ships are controlled solely by AIs, will perform evasive maneuvers and auto-defend or fire against targets)
- TFAR compatibility
- Replenishment Ship, with options to rearm - refuel - repair any same side Ship will be close to it (by the meaning of some minimum distance)
- Flags on ships (user can choose default flag texture or add his own through eden attributes)


Installation:
To install Hellenic Armed Forces Mod (HAFM) - NAVY you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
HAFM_Navy.pbo
HAFM_Navy_Config.pbo
HAFM_Navy_Men.pbo


Usage:
For usage instructions and information of how to use the HAFM Navy please refer to the included documentation and/or example mission.

Finally, in order to support mission makers and ensure compatibility for missions that have been build using the old mod version, there is an Optional part/addon
which mission makers can use in order to be able to rework their missions in ArmA 3 editor, updating with new ships
(with this addon any old mission can be loaded in editor and old ships will auto-replaced by new ones).

Ofcourse, a detailed operations manual is coming with that mod, explaining the most parts of it as well as a text file with classnames.

Helper addon for mission makers for missions made with older version - optional:
http://www.armaholic.com/page.php?id=34475

Operations manual (also included) external link:
https://www.dropbox.com/s/91fgrmrry38rjhi/Naval%20Weapon%20Systems.pdf?dl=0


Credits & Thanks:
Special Thanks to Bohemia Interactive for the ArmA 3 game.


Changelog:
2.09
Added: CIWS support for Supply Ships.
Added: New actions to load zodiacs back to ships if there is space in storage.
Added: An RHIB imported from ArmA 2 (will replace later the default zodiac boats on some ships).
Fixed: Phalanx muzzle is now rotating while firing.
Fixed: Anti-Ship missiles working using pop-up option.
Fixed: Missiles rearm now is working on dedicated servers.
Tweaked: Some ships textures.

2.08
- Added: Roussen Class Missile Boat (on both BLUFOR and IND sides).
- Added: New vehicles entry point at middle of ships and submarines to ease the entry into vehicle.
- Tweaked: Anti Ship missiles speed increased (UGM84D & RGM84D - 700kph, EXOCET - 900kph, 3M54T - 1400kph).
- Tweaked: Speed of SCALP Naval missile, also increased (SCALP Naval - 600kph).
- Tweaked: Ship defence system is now working against any kind of incoming missile which is treated as threat to ship (still same logic based on the travel direction of missile compared to ship).
- Tweaked: MEKO200HN back CIWS coverage angle improved.
- Tweaked: Improved CIWS operation in general.

2.07
-Added: Zeus Modules to make Cruise missile attacks
-Fixed: Zeus remote controlled units can access GUIs without any issue
-Fixed: Some sounds and textures issues are solved
-Fixed: Scope for HAFM_Helper and HAFM_Flagpole fixed. They are not in object list anymore
-Tweaked: Torpedoes detects target ships existence better to trigger the detonation
-Tweaked: User manual has new section for mission makers and Zeus

2.06
- Fixed: Good news for the servers which has vehicle purchase functionalities. Issues by the spawned (via script or Zeus) submarines/ships in dedicated server solved. From now on all GUIs and systems will work fine for such vehicles as well.
- Fixed: On dedicated servers under Cruise Missiles panel, fire button turns to "red" marking, when used to fire a missile.

2.05
Just re-upload

2.04
Small fix :
For AI controlled ships/submarines, the behavior is tweaked:
- In case commander/group of ship/submarine has CombatMode "BLUE" (Never fire), it will not attack to enemies but only defend.
- In case commander/group of ship/submarine has CombatMode "GREEN" (Hold fire - defend only) or "WHITE" (Hold fire, engage at will), it will attack only if it is attacked

2.03
- Performance improvement for dedicated server (for ships and subs)
- CIWS error message by resuply ships fixed (for ships only)
- improved AI skills by ships (for ships only)

2.02
a fix for Russian frigate torpedoes and boats spawning as reported by community.

2.01
Small fix for some transport weapon classnames issue.

NEW - version 2.0

1.55
Some textures enhancement (retexturing) to most of these ships.

1.5.1
A small fix for Zeus compatibility. You need to set the Game Master icon attributes to include all official and unofficial addons.

v1.5
On this update many issues have been fixed and the addition of two more ships raise the number to seven.

v1.1
Crew is no longer leaving ships or been killed when any ship is placed on EDEN editor.
Ships speed and acceleration as also their generall behavior tweaked.
Ships armor reduced to be more easily destructable.
Frigates and Corvette front guns have changed ammo type to 127mm and 100mm (AI using them now).
Added lights plus collision and markerlights.
Some improvements on models and configs.

v1.0
- first release



- HAFM NAVY Core & Weapons part
- Community Base addons A3


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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Tags: Blufor,   Independent,   Mechanics,   Military,   Modern,   Opfor,   Ship,   Vehicle