Author: hcpookie
Author Website:

Requirements: No addons required

Version: 1.1
Signed: Yes, serverkey included

Short description: This is the Aliens Mod containing different sci-fi weapons and units.

Date: 2017-01-30 09:41

Comments: (0)


Aliens Mod


Vilas has granted me permission to port his Colonial Marines items into Arma 3. This is based on Vilas' work and credit goes to him!
Vilas' original A2 work can be found here: Colonial Marines Pack.

I have updated the models and features to Arma3 standards... PhysX, handling, all the characteristics are present. I have also added a few extra goodies along the way.

The APC needed very little work. PhysX is present. She carries a full complement of Colonial Marines as well as UA-571 turrets in cargo. I have adjusted the geometry so it can drive over rough terrain a little better... the APC in the movie was based on an airport tow truck and was not well equipped for offroad terrain... we'll just have to see how well she works over rough terrain!

UA571 Turret
Did I say turrets? Yes I did! They are automated and can be controlled via the UAV operator. The turrets can be disassembled into a backpack! Colonial Marines have a UAV operator that carries this pack and the UAV terminal that can take control of any turrets within the area. The numbers are synchronized in MP and are persistent, even if the turret is packed and re-deployed. So "turret 5" will always be "turret 5". :)

The ammo will reload after a few minutes time, so when it runs dry, give it 10 minutes or so.

UDL-4 "Cheyenne" Dropship
The dropship works pretty well. As you can see I added many PIP screens to both the pilot and gunner seats. The dropship uses the BIS cargo feature to carry the APC within the cargo, and is subject to the limitations thereof. The weapons located within the weapon pods will work ONLY when deployed, with the exception of the A-A missiles, which are available when the pods are stowed. You can do some serious damage with the rockets so use sparingly!

Use the "flapsdown" shortcut on your HOTAS to open the weapon struts, and "flapsup" to store them.

The dropship is equipped with the sling load configuration although this has not been fully tested. She flies and hovers pretty well, and overall seems fairly well polished. Texture is "OK" and lacks a good UV map with features (rivet panels etc) but I am having difficulty with Blender mapping so this will have to do for now.

The Colonial Marines and Weyland-Yutani Operatives are present. Colonial Marines in BLUFOR with forest camo, and WY Operatives in INDEPENDENT, with sand-colored camo. OPFOR - that is as close as the BIS Vanilla CSAT soldiers :)

The "classic" colonial marines are present - M41 pulse rifle, M-240 flame unit, M-56 heavy gunner, Officer and Pilot. Additionally, the "extra" weapon sets found in the Colonial Marines Technical Manual are also present - sniper, DMR, grenadier, A-T soldier, etc. Ammo and Equipment crates, as well as USCM and WY flags, are present in their respective categories... simply search for "colonial" or "weyland" to find them if you have trouble with them.

The shoulder-mounted lights do not operate. There seems to be a limitation on the uniforms' ability to use the light feature, although they are within the weapon category.

To install Aliens Mod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Recommended and/or optional addons and mods to use with xxxxxxx:
- Operation: TREBUCHET
- Pandora
- Raptors, Zombies and more

Known issues:
As this is a new release it may have some undiscovered issues... we'll have to play it out and see.

- FIX: dropship crashes when vehicle cargo is loaded
- FIX: dropship damage textures
- FIX: Vilas P4 flashlight direction was reversed
- IMPROVED: VTOL / Hover indicator display settings
- IMPROVED: dropship cargo affects flight dynamics
- IMPROVED: dropship now uses custom script to attach APC to the ramp instead of the "default" VIV location
- IMPROVED: dropship damage values
- IMPROVED: dropship physX gear values
- NEW: dropship pilot cockpit "cargo secured" indicator to know when the vehicle is loaded, and vehicle chat pointers

Forum topic:
- BI forums

Enable javascript to be able to download from Armaholic please!

Tags: Alien,   Equipment,   Fictional,   Futuristic,   Independent,   Mod,   Units,   Vehicle,   Weapons