Author: Rictor_Scale
Author Website:

Requirements: No addons required

Version: 0.5.3.5
Signed: Yes, serverkey included

Short description: Adds different inventory items

Date: 2017-11-14 16:22


Comments: (0)
Rating:



 



vop items

by
Rictor_Scale


Description:
This mod is a collection of custom items for use as mission objectives, inventory triggers, etc. As a mission objective an example would be recover the stolen nuclear codes terminal and return it to base. As an inventory trigger an example would be find the red keycard to gain access to an enemy building.

This mod has a server key and contains no unnecessary scripting logic. I may add unique 3D models in the future, but it's not critical for the items to work as inventory mission objectives or triggers. The 2D textures as pictured above work fine in unit and container inventories.

Items:
---
vop_bacon
vop_beer
vop_bon_bons
vop_bile
vop_game
vop_gold_bar
vop_id_guard (guard ID badge)
vop_id_military (military ID badge)
vop_id_police (police ID badge)
vop_journal
vop_keycard (green keycard)
vop_keycard_east (red keycard)
vop_keycard_west (blue keycard)
vop_lightsaber
vop_logbook
vop_nuclear_football (nuclear codes terminal)
vop_nuclear_terminal
vop_playboy
vop_sausage
vop_snowballs
vop_spam
vop_twinkies
vop_whiskey
vop_yoohoo


Installation:
To install vop items you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
vop_items.pbo


Usage:
For usage instructions and information of how to use the vop items please refer to the included documentation and/or example mission.

Examples of how-to-use:
To place from editor: Look for 'Supply Box [VoP]' under civilian/props/supplies/ammo.
To add item to container via script: container1 addItemCargoGlobal ["vop_keycard", 1];
To add item to unit via script: player1 addItem "vop_keycard";
---

Here's a scripting example from my 'Lightning Strikes' mission for a locked door that requires a keycard. This script is triggered by a repeatable trigger placed via editor over the door on the map with about a 3m radius:
if (({"vop_keycard_east" in (magazines _x)} count _list) > 0) then	
{
dome setVariable ["bis_disabled_Door_1", 0, true];
}
else 
{
if (player in _list) then //prevents local-owned AI from popping hint on the distant owner's screen
{
hint "Restricted Area: Scan keycard for access.";
};
};


Changelog:
v0.5.3.4
v0.5.3.3
Added the four recently created items to the 'Supply Box [VOP]'.

v0.5.3.2
Added: Guard ID, Military ID, Police ID, and Nuclear Codes Terminal.

v0.5.3.1
Fixed cover image showing older version.

v0.5.3
v0.5.2
Added gold bar. The scripting name is 'vop_gold_bar'.

v0.5.1
v0.5
Added vop_keycard_east, vop_keycard_west, and changed vop_keycard to have green/indpendent color.

v0.4.1
v0.4
Corrected issue with item not being counted as in inventory with 'items' or 'magazines' command, (count = 0).

v0.3
Added server pairing.

v0.2
Added server pairing.

v0.1


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Tags: Civilian,   Fictional,   Inventory,   Object