Author: LordJarhead
Author Website:

Requirements: No addons required

Version: 5.17.0807.01
Signed: Yes, serverkey included

Short description: A soundmod for ArmA3 and ArmA3 Apex. With more than a few thousand new sound effects JSRS SOUNDMOD provides a powerful and new sound experience, from all vanilla ArmA3 to the APEX DLC contents!

Date: 2017-08-07 12:13

Comments: (8)


JSRS Soundmod


A soundmod for ArmA3 and ArmA3 Apex - The lastest delevopment in the direction of audiovisual dimension by JSRS-Studios. With more than a few thousand new sound effects JSRS SOUNDMOD provides a powerful and new sound experience, from all vanilla ArmA3 to the APEX DLC contents!

Don't forget to also check out the additionals!

Weapon Handling and Reloading Sounds:
ADR97 Weapon Pack Sounds:

To install JSRS Soundmod you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

If you'd like to support me, like what I do here or just want to get me drink, feel free to do so :) I thank you very much!!!
Patreon or PayPal

License / Disclaimer:
JSRS SOUNDMOD by Dennis Kahl (LordJarhead) is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Based on a work at
Permissions beyond the scope of this license may be available at or

- Versioning

- Tweaked Explosion sound volumes for Mortar and Shell impacts were too low
- Tweaked Weapon firing sound volumes where too low
- Fixed Error message Config: array does not have 2 entries
- Fixed CAS2 weapon sound distances had a wrong numbering

-ADR97 in wrong folder

JSRS Soundmod - 5.17.0804 Changes:
- Added New MG Chain/Belt noises when firing Mashine guns
- Tweaked MX Rifle family sounds
- Tweaked Explosion distance "cracking" sound
- Tweaked Shortend distances for weapon firing sounds
- Tweaked Closure sound effects (Preshot sound)
- Tweaked Quadbike ATV High Off sound samples to be a loop
- Tweaked Quadbike ATV config
- Tweaked Volume of distance tails in 'houses' and 'forest' areas were too loud
- Tweaked Added volume curves to multiple shaders that got cut by range only
- Tweaked Close Soniccracks have no volume curve
- Tweaked Soniccracks within 25 meters spatialized
- Fixed Some explosions had a wrong numbering in the cfg
- Fixed Wrong entry in range target for SD Interior sounds
- Fixed Multiple conflicting Addons due to compression

- Tweaked Soniccracks were changed drastically
- Tweaked Bullethits got updated with zipp/whizz sounds
- Tweaked Soniccrack Wizz sounds got removed
- Tweaked Arty Mortar incomming sounds
- Tweaked Shell fly over sounds
- Tweaked Bullet sub sonic and super sonic sounds got separated
- Tweaked Distance sounds using mono sounds
- Tweaked Bullethits now have additional zipp/wizz sounds on further distances
- Tweaked Mortar Shell incomming sounds have been improved
- Added New Soniccrack sounds for close, medium and far distances
- Added New Bullethits and Bullet FlyBy sounds
- Added New sounds for walking on interior surfaces (No High Heels any more!)
- Added New ATV Quadbike engine sound effects
- Fixed RPT jsrs_soundmod_p_weaponsounds\shot\ugl\mid2 (3).ogg not found !!!
- Fixed RPT jsrs_soundmod_p_vehiclesounds\tires\grass_ext_all.wss not found !!!
- Fixed Shells caused a long fly over sound after they exploded already

- Fixed MG chain clippers where looping
- Fixed Vehicle Explosion too loud on further distances

- Tweaked Vehicle weapons sounds got cut off after the shot
- Tweaked Tail sounds for vehicle weapons
- Tweaked Distance sounds for weapons and vehicle weapons got cut off after the shot
- Tweaked Vehicle Explosion Fireball volume was too loud
- Fixed Conflicting Addons "Trg20 and Titan MPRL addons"

- Hotfix AD97 Content went into JSRS main mod

- Tweaked Wind noises were too bassy
- Tweaked Framework volume maintenance
- Tweaked New explosion volume tweaks
- Tweaked Close shots are louder, distance shots are quiter now
- Tweaked Reduced vehicle weapons volumes on further distances
- Tweaked Increased Debris sound raduis
- Added Many new explosion effects
- Added Complete new explosion system
- Added Zipp/Wizz and Close-By bullet effects for close passing bullets
- Added New debris sounds for vehicle explosions
- Fixed RPT ".volume': Missing ';' at the end of line" in Framework

- Added New Sounds for reflections based on Caliber and not weapon type
- Tweaked 3DProcessors for small arms have a shorter radius
- Tweaked Wepon sounds had a too present tail noises apart from the tail system
- Tweaked Small SMGs preshot timing was too long
- Tweaked GlobalFilters
- Tweaked Weapon sounds now have a greater dropoff after the shot

- Fixed Multiple RPT entries frequencyRandomizer': Missing ';' at the end of line
- Fixed RPT entry delay': Missing ';' at the end of line

- Fixed Missing .ogg not found for ASP Kir
- Tweaked ASK Kir Sound where to bassy

- Fixed Versioning in Main Menu

- Tweaked Wind by houses were to noisy and present even in low winds
- Tweaked Wind noises for low wind speeds was too basy
- Tweaked Thrust factor controllers for vehicles got tweaked
- Tweaked RPM factor controllers for vehicles for a smoother transition
- Tweaked Volume and thrsut factors for wheeled APC engine sounds
- Fixed On higher altitudes the windy meadow sounds were present
- Fixed Empty space in Bullethits CFG
- Fixed Distance Sounds for warheads stage 2 were missing
- Fixed Missing ';' at the end of line on all explosion frequency randomizer entries
- Added New Soniccrack sounds just for minigun weapons to prevent clipping
- Added Plattform updates for future plans and RHS support

- Fixed ADR87 Addons was required to run this mod
- Tweaked MX Rifle sounds were too strong

- Fixed Missing Entry "JPEX_Mid2_SoundShaders" for SPAR rifles
- Fixed RPT "Missing ';' at the end of line" for all CFG entries
- Fixed Snaps sounds were too present in long distances
- Added New sound pool of big calibre weapons for distance sounds
- Added New sounds for MX Rifles
- Added Sounds separated for MX, Katiba, MK20 and TRG21 long and carbine rifles, as well as MXM
- Added Old entries and values for Environmental Sounds got added to new CFG to support third party maps
- Tweaked Multiple Volume tweaks
- Tweaked Bullethits volume got increased, distance got decreased from 90 to 60 meters
- Tweaked Soniccracks volume got increased by around 20%
- Twealed Soniccracks sound samples got pitched and tweaked
- Tweaked Weapon volume range curves have been edited
- Tweaked Weapon and explosion 3D Processors have been edited to wider range
- Tweaked Close helicopter engine and rotor sound volume got increased by 25% and distance by +100meters
- Tweaked Wheeled vehicles volumes and distances got increased
- Tweaked Tracked vehicles volumes and distances got increased
- Tweaked Weapon volumes got lowered by around 10%
- Tweaked Deleted Mid2 Sound classes for a smoother transition
- Tweaked Volume and range of crickets got decreased
- Tweaked Denoised Forest and Meadow soundshaders
- Tweaked Delay and delayRandomizer factor for Birds in forest and on meadows
- Tweaked 3DProession of footsteps got increased
- Tweaked Distance LowPass Filter for footsteps where too strong
- Tweaked Some Footsteps on Sand and Interior surfaces were too loud and noisy
- Tweaked Miving in tactical mode makes less noise and uses walking sounds
- Tweaked Crickets behave more like animals and become silent when the player is getting too close
- Tweaked Increased radius of 3DProcession for Soniccracks and distance for spatial effects
- Tweaked Sound samples of Soniccracks for more stereo feeling
- Tweaked Tank Turret noises were too loud and the distance was too long
- Tweaked Tank engine sounds were too quiet
- Tweaked Wind noises got improved

- Added New Footstep sounds for various surfaces like dry and tall grass, forest and concrete
- Added New windy noises to bushes and trees
- Tweaked Mutliple foley volumes for harder and softer surface reflections
- Tweaked Mods Logo/loading hint
- Tweaked Added big calibre bullets to the bullethit sound cfg

- Fixed Conflicting addon JSRS_SOUNDMOD_Air_Weapons in 'jsrs_soundmod_w_h_air_weapons
- Fixed Error: File: jsrs_soundmod_p_vehicleweaponsounds\dist_shot\cannon\dist_shot1 XXX.ogg not found !!!
- Fixed There was a time between 6 and 10 oclock when the animal where quiet
- Added New distant vehicle weapon sounds
- Added A new pool of sounds for far away vehicle weapon sounds
- Added New Hitsounds for bigger bullets like 20 - 40mm Rounds
- Tweaked Distances of vehicle weapon sounds
- Tweaked Bullethits and hits inside a vehicle sounds got increased

- Fixed Buzzard missing main gun sounds
- Fixed Buzzard missing main gun sounds continued on loop
- Fixed Muffled sounds behind objects (see addition occlusionFactor and obstructionFactor)
- Fixed Missing rolling sounds when laying on ground
- Fixed Class gatling_30mm to class gatling_30mm_base
- Fixed Updating Base Class MX SW Rifle - BaseSoundModeType
- Added New environmental system with 3DProcessing based on Tanoa now added to Stratis and Altis
- Added Around 250 new sound effects for nearly every possible weather and daytime condition
- Added Around a few hundret animal sound effects for a vast wildlife based on Greek
- Added New occlusionFactor and obstructionFactor to all weapon related sounds
- Added Many new movement sound effects for concrete and forest surfaces
- Added New filters and 3D Processors for mutliple new environmental effects
- Added Around 100 new weapon and firefight soundeffects for greater distances
- Tweaked occlusionFactor and obstructionFactor for a softer sound blockage of non-visual soundeffects (e.g. Shooter behind a building)
- Tweaked Vehicle weapon distances and volumes
- Tweaked Removed various unattractive soundsets for handheld weapon for a clean-up
- Tweaked Mixed multiple layers into single samples for a smooth transition and less stutter
- Tweaked Added new trigger-like "fake sounds" before the actual weapon shot sounds to further improve the weapons power feeling
- Tweaked Added a lot more punch to the weapons based on general feedback and own impression (due to new HQ setup)
- Tweaked Almost every sound related to movement
- Tweaked Movement Gear and Stereo sounds where too loud and present
- Tweaked Increased volume of distant explosions
- Tweaked Weapon sound distances and volumes
- Tweaked Removed BaseCore SoundSets from weapons
- Tweaked Removed Jet sounds from Mod due to new updating Jet SoundSets

- Tweaked Config of both CAS Planes
- Tweaked Sound Volume of Minigun Sounds
- Fixed Missing AH9 Pawnee M134 Minigun Sound
- Fixed Missing Cas1 Plane 30mm Gatling Gun Sound
- Fixed Wrong RequiredAddons List for A-164 Wipeout and To-199 Neophron resulting in a mix of BI and JSRS Sounds
- Added First new CAS Gau Sound for a Test. WIP
JSRS Soundmod - 5.17.0214 Changes:
-Tweaked Deleted redundant sounds[] = {"StandardSound"}; value in GM6 Lynx and M320LRR
-Fixed M320R LRR and GM6 Lynx had Semi Auto firemodes because of wrong superclass

-Tweaked Deleted redundant sounds[] = {"StandardSound"}; value in GM6 Lynx and M320LRR
-Fixed M320R LRR and GM6 Lynx had Semi Auto firemodes because of wrong superclass

-Tweaked The new logo was missing

- Tweaked Separated the reloading and handling souds into a new mod that requires JSRS Soundmod
- Tweaked Added all the apex content sounds to the main addons folder for clearance
- Added Additional mod for the ADR97 Weapon Official Mod Sound Support

JSRS Soundmod - 5.17.0210
- Tweaked Hunter MRAP vehicle config for later integration of 3DProcessors for vehicles
JSRS Soundmod - 5.17.0201 Changes:
- Fixed Missing Closure ogg entry for Dagr and Scalpel ATGM Rockets
- Tweaked Volume for very close soniccracks. Volume is also based on calibre now

JSRS Soundmod - 5.17.0130 Changes:
- Tweaked SoundShaderLimits for explosions and soniccracks

JSRS Soundmod - 5.17.0123
- Added New 3D movement sound effects for firstperson view
- Tweaked SoundShaderLimits for all sound effects for better performance
JSRS Soundmod - 5.17.0122 Changes:
- Fixed Wrong decoded sound files ended up being mono
- Fixed Multi-stream Load failed \cwts (7).ogg not found
- Added Many new environemt sounds for new daytime controller
- Added New Environment states "morning", "noon" and "evening" to houses, meadows and forests
- Tweaked Environment Config has now new envi sounds based on daytime rather than on/off switch

JSRS Soundmod - 5.17.0118
- Fixed Wrong superclass MBT3 Kuma
- Fixed Wrong subclassing for Tigris AA
- Fixed Updating Base Class MK20 FullAuto and Single Fire Mode
- Fixed Updating Base Class HMG12.7mm RCWS
- Added Mission Editor Fixed files
- You can load these files on game start and load your missions that require old JSRS versions, safe the mission and its clean of JSRS requirements!
After that you can unload the Fixed Files on game start and have your mission back on track, no JSRS required!
- Added New sounds for all Anti Air Cannon Weapon systems
- Tweaked Explosion sound volume for smaller 20mm HE rounds and 40mm HE Grenades
- Tweaked Increased Volume of Kuma MBT Engine sound

JSRS Soundmod - 5.17.0116
- Fixed All Editor Savegame Requirements
- Fixed Autocannon loop sound caused CTD after latest x64 update
- Fixed Added requirement for JPEX_GlobalFilters and JPEX_Framwork to vehicle weapons
- Fixed Missing required addons update list for CTAR rifles
- Fixed CMR/DMR07 had no JSRS sounds
- Fixed SMG now have a superclass called Rifle_Short_Base_F
- Fixed Missing AI firemode supports for DMRs and Rifle_Long_Base_F weapons
- Fixed Wrong entry "meadow" for CfgWeapons is not a controller
- Fixed Missing Mk1 EMR weapon sounds when AI uses it
- Fixed Missing firemode for AI on MMGs and MK14
- Fixed Relocated shell interior sound cfg entries into the jsrs framework cpp
- Fixed Missing sound exhaust4.wss for MARID APC
- Fixed Missing tail systems for some vehicle weapons
- Fixed Updating base classes
- Fixed Some parts of the mod were required for saved missions
- Fixed Missing Soniccrack globals/reflector effects
- Added New Core Explosion effects
- Added New footstep sounds
- Added More frequency and volume randomizer to all weapon/explosion sounds
- Added New layer "Solid" and "Soft" to footstep/boot sounds
- Added New Silencer shot sounds based on calibre
- Added new helicopter distance sounds for all helicopters
- Added new Mortar sounds - Mk5 Mortar 82mm
- Added Many new reflector sounds
- Added New curves and filters
- Added CDS to the build
- Added New weapon interior shooting sounds for peformance reasons (Watch for separation in the tweaks down below)
- Added New Tails for all vehicle weapons
- Added New Volume curves
- Added New 3D Processors for weapons and tails
- Added Newly created LowPass Filters
- Added New Distance Filter FreqAttenuation for all weapon sounds
- Added New BiPod down and up sound effects
- Added New Frequency Randomizer for all weapon and tail sounds
- Added Shell interior sounds for various APEX weaopns like AKM and AKSU74 ect
- Added Replaced all stances/handling sounds with new/better samples
- Added New gear noises
- Added New closure effects for all weapons, seperated by type and calibre
- Added New set of explosion sounds for 20 - 40mm HE Rounds
- Tweaked All Vehicle weapon sounds have more "popping" sounds to fit the handhelf weapon effects
- Tweaked 3D Panner and Processors for all Tails/Reflectors
- Twaeked Changed the functions of Soniccrack tails, reflectors and globals
- Tweaked Explosion sound effects got improved with new additional sounds
- Tweaked Mixed new Close2 Sound effects for smoother transition
- Tweaked Footstep sounds lowered while boot sounds got increased
- Tweaked Reduced the number of distance sound samples to a minimum
- Tweaked Reflector sound samples
- Tweaked All land vehicle exhaust sounds
- Tweaked All land vehicle sounds volume and distances
- Tweaked Helicopter sound distances and volumes
- Tweaked Vehicle Weapons volume factors
- Tweaked Distance separations got enhanced
- Tweaked Seperated close range sounds for Interior and Non-Interior to prevent limitation
- Tweaked Cleared all tail sets and used a pool of shaders for mutliple weapons
- Tweaked Lowpass filters and 3D Processers for all weapons and explosions
- Tweaked Cleared weapons cpps from multiple unnecessary repetitions
- Tweaked Volume and ranges of shell interior noises from 5 to 15 meters at 50% volume
- Tweaked Weapon sound volume close range
- Tweaked Movement sound volume gear
- Tweaked Lowered suit fabric sounds volume while moving
- Tweaked Closure volumes to match EQ levels high/low freq
- Tweaked Deleted unused tail_houses entries and function for all weapons for better performance
- Tweaked Added more audible tails for distance firefights outside of houses/forests controllers
- Tweaked Shorter distance seperations for weapons and explosions
- Tweaked Cleaned Config files and deleted trashy entries or not needed classes
- Tweaked Movement sound samples and error fixing
- Tweaked Movement gear volumes and distances, same for stances

JSRS4 Apex - 1.2:
- Tweaked V44-X Blackfish config
- Tweaked CMR76 sounds
- Added new sounds for MB 4WD
- Tweaked new sounds for KH-3A_Fenghuan
- Tweaked new sounds for MQ12_Falcon
- Tweaked new sounds for V44-X_Blackfish
- Tweaked new sounds for Y32_Xian
- Tweaked new sounds for Prowler
- Tweaked ReadMe file
- Tweaked MQ12 Falcon engine sounds
- Fixed missing SPAR17 Silencer sounds
- Fixed beach surface caused running in water sounds
- Fixed missing ah9_pawnee\int_main.wss (wrong entry)
- Fixed missing forest footsteps
- Added new footstep sounds for muddy surfaces
- Fixed entries leading to an old/missing PBO
- Fixed missing CTAR Hex sounds
- Fixed missing LIM85 Firemode FAST sounds
- Added new sounds for KH-3A_Fenghuan
- Added new sounds for MQ12_Falcon
- Added new sounds for V44-X_Blackfish
- Added new sounds for Y32_Xian
- Added new sounds for Prowler

JSRS4 Apex - 1.0:
- Ported on new framework
- Fixed missing forest (6).wss files
- Fixed .wss entries
- Separated Reloading sounds from main sounds
- Added some sort of binaural closure effects
- Added crack tails to all weapons
- Tweaked Ak family shot sounds
- Fixed CTD when using LIM85
- Fixed updating base classes on UGL
- Fixed error message on main menu 3GL/EGLM
- Tweaked reload sound volume
- Tweaked Environmental SFX noises
- Tweaked new crack reflectors
- Tweaked silenced weapon sound effects
- Added new noise layers
- Tweaked CMR shot sounds
- Tweaked stereo sounds for vehicles
- Fixed distortion for vehicle sounds external
- Added different sounds for different SPAR versions
- Added Apex Content sounds
- Added new sounds for AK-12 7.62mm
- Added new sounds for AK-M 7.62mm
- Added new sounds for AK-SU74 7.62mm
- Added new sounds for CMR-76 6.5mm
- Added new sounds for CTAR-95 5.8mm
- Added new sounds for LIM-85 5.56mm
- Added new sounds for PM9M 9mm
- Added new sounds for Protector 9mm
- Added new sounds for SPAR-16 5.56mm
- Added new sounds for Type-115 ARX
- Fixed missing Tanoa footstep/crawl sounds
- Fixed missing class CTAR GL
- Added different sounds for SPAR, SPAR S and SPAR 17
- Tweaked Tank sounds
- Added new Tank Idle sounds

JSRS3 DragonFyre EDEN Version 1.4 RC:
- Added sounds for RGN Mini Grenade
- Tweaked reloading sound volume/distance
- Tweaked Closure effects for various weapons
- Tweaked Framework reflector sounds
- Added new Tank engine sounds external
- Tweaked explosion/thud sound effects
- Tweaked snap sound distance/volume
- Tweaked SD weapon sound effects
- Added soniccrack snap effects to various ammunition
- Tweaked explosion sound effect muffler
- Added Server Side Files for JSRS public server support
- Tweaked debris noises for 20mm/30mm/40mm HE/AP rounds (performance)
- Tweaked Gatling Cannon 20mm distance
- Fixed removed tails from 20mm/30mm/40mm HE/AP rounds (performance)
- Tweaked body hit sounds volume lowered
- Tweaked volume and distance for grenade bouncing sounds
- Fixed AP 30mm, 120mm shells caused explosion sounds
- Tweaked snap and crack volume and distances
- Tweaked global snaps louder in forests/on meadows
- Fixed updating base class issues
- Tweaked MX rifle sounds
- Tweaked soldier movement volumes and distances
- Tweaked helicopter gear and hydraulic sound volume
- Fixed wrong Sniper Bolt Action sounds
- Added new Flare launcher sounds
- Tweaked REFLECTOR SOUNDS volumes
- Fixed missing REFLECTOR SOUNDS on MX Full Auto Mode
- Added new OGG file format
- Tweaked mod size due to decoding
- Fixed missing sprint sounds on concrete surfaces
- Fixed .wss sound entries in cfgs
- Fixed missing sound files
- Fixed wrong numbering in environment cfg
- Fixed missing tree wind sounds
- Fixed missing houses wind sounds
- Fixed error message "helicopter landing sounds missing"
- Tweaked handheld weapon handling sounds in cfgs (Reload,Dry,Firemode...)
- Increased performance and faster transaction of sound files
- Tweaked mod loads faster
- Fixed updating base class MXC_Rifle

Update 1.1:
- Weapons and explosion volumes for distances
- Louder soundscape overall
- Louder helicopters and jets
- Fix missing reloading sound (what 5.56mm weapon exactly?)
- Fix missing weapon sounds for handheld and vehicle weapons
- Fix missing SD sounds for heavy mg's
- Fix missing building collapse sounds
- Add Flyby Sounds for rockets
- Add falling mortar incoming sound
- Fix missing beach and wave sounds
- Tweak suspension sounds for vehicle Offroad
- Add another soundShader called "first" for weapons
- Tweak "pop'iness" of weapon and distance sounds
- Full RHS support
- Fixed missing sound Twin Cannon 20mm on Buzzard
- Fixed missing sound Cannon 20mm on Blackfoot
- Fixed missing sound Caseless Cannon 30mm Kajman
- Tweak off road rattle and suspension on vehicle OffRoad
- Added FakeFall incomming sounds to shellcore and mortar
- Added interior bullethits for vehicles
- Tweak FlyBy sounds for rockets, missiles and shells
- Tweak sound volume of distance explosions
- Tweak sound volume of distance weapons
- Fixed missing beach and coast wave sounds
- Tweak all air vehicle increased volume and sound distances
- Tweak M134 Gatling sounds
- Fixed missing SD sounds for NAVID HMG
- Fixed low volume building destruction sounds
- Tweak decreased cartridge distanz from 50 to 5 meters
- Tweak explosions of 20mm cannons were to strong/sounded bigger
- Added loop function/sound to gatling weapons
- Added new sound for 20mm cannon
- Added new sound for 30mm caseless cannon
- Tweak increased volume of gatling weapons
- Tweak CAS plane gau loop function
- Added new CAS (gau8) weapon sound
- Fixed Navid HMG background bolt action sound in some samples
- Tweak Increased turbine sound distance of jets
- Added missing CAS missiles 03 and 04 sounds

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Tags: Ambient,   Character,   Explosion,   Modern,   Ordnance,   Sound,   Vehicle,   Weapon