Author: Phantom Hawk
Author Website:

Requirements: No addons required

Version: 0.15
Signed: Yes

Short description: The Arma armored personnel carrier was developed as a private venture by Otokar to meet the Turkish Army requirement for amphibious wheeled armored vehicle.

Date: 2017-12-04 17:00


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Arma APC

by
Phantom Hawk


Description:
The Arma armored personnel carrier was developed as a private venture by Otokar to meet the Turkish Army requirement for amphibious wheeled armored vehicle. Development commenced in 2007 and first vehicles with 6x6 configuration were revealed in 2010. The Turkish Army requirement is for 336 such armored vehicles. For this requirement the Otokar Arma was competing against FNSS Pars and Patria AMV. The Arma is also aimed at the possible export customers. It has been exported to Bahrain, and Azerbaijan. First production vehicles were delivered in 2012. Other countries also showed interest in this armored personnel carrier.
Otokar company already developed the 8x8 Yavuz APC, which is a modified version of the Singaporean Terrex. The Yavuz received no production orders, however the new Arma might be a further development of Yavuz.(info from military-today)

This my attempt to try and make the Arma APC (yes that is what its called) for CSAT using the MSE-3 Marid as a base. they can be found in CSAT> APCs in the editor.

All APCs come with woodland desert arctic urban and jet black skins.

Addon features:
Arma APC with woodland desert arctic urban and jet black skins.
Arma APC turretless transport version with woodland desert arctic urban and jet black skins.


Installation:
To install Arma APC you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
Arma APC.pbo


Known issues:
- The turretless transport versions still have accessible gunner and commander seats that can cause glitches (No idea how to lock them for now).
- When the turretless transport versions are placed in the Editor they will still have there turrets but lose them in game.


Future plans:
- None at the moment. let me know if there is anything you want me to add.


Notes:
- The APCs are reskins of the MSE-3 Marid as the model is based on the real thing.



Credits & Thanks:
special thanks to:
- Night515 for his or her Texture Templates


Changelog:
v0.15
Updated the vehicles config code to match the code in the latest update.

v0.14
Added New BIKEY to stop players using all my mods at once on servers that don't allow all of them.

v0.13
Fixed the unarmed base class showing up in the editor.

v0.12
Changed the way the turrets are removed.
Removed the Gunner form the unarmed versions.
Fixed tires on the urban and arctic versions had grey textures.

v0.11
Added BIKEY for servers.

v0.10
Fixed an error with the faction names.

v0.9
Moved all units to there own sub factions.

v0.8
Tweaked the desert and woodland Textures to match my other Addons.

v0.7
Fixed the APCs using the wrong Crew.

v0.6
Fixed the APCs using the wrong Crew.

v0.5
MedEvac versions can now heal infanty.

v0.4
Added MedEvac Versions.
Fixed missing editor previews.

v0.3
Added missing bisign file.

v0.2
Fixed smoke launchers not working on the turretless transport versions.
Added map and virtual garage icons for the turretless transport versions.

v0.1


Steam Workshop:
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