Author: Desolation Redux
Author Website: http://desolationredux.com/

Requirements: No addons required

Version: 0.2.2
Signed: Yes

Short description: The goal of our project is to create a zombie survival mod that brings the feeling of DayZ Mod into the world of ArmA 3.

Date: 2017-11-15 21:22


Comments: (0)
Rating:



 



DesolationREDUX

by
Desolation Redux


Description:
DesolationREDUX is the spiritual successor to DesolationMod. REDUX is a large scale survival mod where the player must gather resources, build a home, and defend themselves from others looking to take what they have. THIS IS A PRE-ALPHA BUILD

Website: http://desolationredux.com

This is Pre-Alpha.
Server IP 158.69.53.62:2402

We have included Thesus Services into our addons: https://forums.bistudio.com/forums/topic/189167-theseus-services/


Installation:
To install DesolationREDUX you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Server files:
https://drive.google.com/open?id=0B_tt2mPGRJWyNE9LYjIzdnhOcE0


Included files:
SM_Zombz.pbo
dsr_*.pbo


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Notes:
https://github.com/BigBenMOTO/DesolationREDUX


Changelog:
v0.2.2
*HOTFIX*
-Added: Pickaxe and mining sound files
-Added: More edible foods

v0.2.1
Client Files
Added: Two missing item icon paths (antibiotics & rice)
Added: M500 pump animations and config
Added: DSR_Item_redApple
Added: New geometry to cooling tower bottom
Added: Ladder to cooling tower platform
Added: Pickaxe sounds for mining
Added: Ziptie model for capture
Added: Count 200 to DSR_Item_Lighter
Fixed: Missing weights for hiking backpack/added autocenter
Fixed: Spelling error on M500 gesture call
Fixed: Pump action weapon EH
Fixed: Mask picture path (added \)
Fixed: Missing letter in storage shed model.cfg sectionsInherit
Tweaked: Lowered access range for crate inventory to .02m
Tweaked: Statement code for house_2t2 door 9 and 10
Tweaked: Increased the storage capacity of Lvl 3 player house
Tweaked: Moved storage rack and spotlight on suv2 forward

v0.2.0
-Added: Flashlight icon
-Added: More visual lods for M4-300
-Added: New object used in Zombie Spawn/Cache system. Fixes RPT spam
-Added: Eating and Drinking animations
-Added: DSR_Item_Knife
-Added: Old Motorcycle
-Added: 3 more Mi8 variants
-Added: Fishing Rod animation added
-Added: missing dsr_x_ca.paa for axe icon
-Added: 43 new item icons
-Fixed: SUV_2 lightbar
-Fixed: Mi8 Main Rotor not spinning
-Fixed: CA Proxie error on HMMWV
-Fixed: Multiple class errors in intro mission.sqm
-Fixed: Path error and missing semicolon for metal mask
-Fixed: Error in housev_2t2 door config for doors 9 & 10
-Fixed: Removed extra space that broke m500 sounds
-Fixed: Oil Rig p3d texture errors
-Fixed: Storage shed model.cfg spelling erro fixed
-Fixed: Playerhouse lvl 1 p3d texture error
-Fixed: Campfire tripod texture error
-Fixed: Multiple weapons p3d errors (trigger and magazine axis missing)
-Fixed: Error in Hiking Backpack p3d
-Fixed: AN2 model.cfg skeleton error (speed bone listed twice)
-Tweaked: HMMWV suspension
-Tweaked: UH1H hitpoints. Added visual tobody and inst cluster.
-Removed: Geometry and geometryphysx LODs from preview objects
-Removed: Apex expansion requirement
-Removed: M4-300 bolt action from model.cfg (bolt not fully modeled)

v0.1.3.6
update failed!

v0.1.3.5
Client
-Added: Crafting option for white armbands
-Added: Individual p3ds for Metal Masks
-Added: Small Boat
-Added: preview models for campfire and campfire w/ tripod
-Fixed: Open buildings geometry and shoadow lods
-Fixed: Armands now working
-Fixed: Added muzzleFlash named property to FAL LOD4
-Fixed: Mi8 rotor and character animations
-Fixed: Hunting Backpack shadow lod
-Tweaked: Open buildings config to simplify categories
-Tweaked: Oil rig geometry tweaked
-Tweaked: Metal Mask config
-Tweaked: Heli_Medium character animations
Server
-Added: Item action function for crafting ITEMS
-Added: Missing pbos from mission.sqm
-Added: Mi8/Heli_medium/LR/Small Boat to vehicle spawn list.
-Fixed: Anticheat bug that banned new players
-Fixed: Anti gamma filter. No longer runs server side
-Tweaked: Mission pbo addon list to be alphabetical
-Tweaked: Civilian loot lowered the chance for scrap metal
-Removed: Time management code that should not have been in

0.1.3-2
Client Files
-Added: Chemlight actions to player hip
-Added: Holding action for camping light
-Added: Power count to LiPo charged battery
-Added: Location data export tool
-Added: Inventory pictures for m500, mp40, axes, pickaxe, russian sights
-Added: Code to prevent redux from being used on Taviana (stolen map)
-Added: Admin menu UI
-Added: Terrain Builder Tools
-Added: Camo Hunting Rifle texture
-Added: Nuclear plant cooling tower
-Added: 6 new opened a2 sheds added to dsr_opened_buildings
-Added: DSR_Chernarus port
-Fixed: Hiking backpack pathing
-Fixed: UH1H main and tail rotor blur
-Fixed: Weapons config scopes
-Tweaked: Zombie brain tweaked with new mechanics
-Tweaked: Furniture proxies for dsr_opened_buildings
-Tweaked: Mainscreen camera positions by Optix
-Tweaked: Textures on workbench and lumber
Server Files
-Added: Holdable items controller
-Added: Variable for current open container
-Added: Linked items added to list of addable items
-Added: Admin tool plugin
-Added: Zombie attack now shakes screen like bullet damage does
-Added: PluginManager now has a config for custom locations
-Added: Myshkino Tents location into CfgPluginLocations
-Added: PluginManager Location data now syncs with clients
-Added: NVG backend for powering them through batteries
-Tweaked: Expanded attachToHand to include multiple hand support
-Tweaked: Saturation filters to have less saturation
-Tweaked: Damage reduction changed from 25% to 10%
-Tweaked: Axe hit sounds distance reduced to 50m
-Tweaked: Player sound on zombie hit distance reduced to 50m
-Tweaked: Zombie Spawn radius is now 2x location size
-Tweaked: DSZombz now waits until map edits have finished loading
-Tweaked: Zombie agro improved and working with new brain solution
-Fixed: Wall climbing
-Fixed: Axe swing bug in fn_onSwing.sqf
-Fixed: Script errors in new spawn region system
-Fixed: Critical bugs with DSZombz
-Fixed: Script error in holder additions
-Fixed: Error with findSafePos
-Fixed: Issue with updating vectors and position of objects
-Removed: NameMarine from spawn location list

0.1.3
Client Files
-Added: Chemlight actions to player hip
-Added: Holding action for camping light
-Added: Power count to LiPo charged battery
-Added: Location data export tool
-Added: Inventory pictures for m500, mp40, axes, pickaxe, russian sights
-Added: Code to prevent redux from being used on Taviana (stolen map)
-Added: Admin menu UI
-Added: Terrain Builder Tools
-Added: Camo Hunting Rifle texture
-Added: Nuclear plant cooling tower
-Added: 6 new opened a2 sheds added to dsr_opened_buildings
-Added: DSR_Chernarus port
-Fixed: Hiking backpack pathing
-Fixed: UH1H main and tail rotor blur
-Fixed: Weapons config scopes
-Tweaked: Zombie brain tweaked with new mechanics
-Tweaked: Furniture proxies for dsr_opened_buildings
-Tweaked: Mainscreen camera positions by Optix
-Tweaked: Textures on workbench and lumber
Server Files
-Added: Holdable items controller
-Added: Variable for current open container
-Added: Linked items added to list of addable items
-Added: Admin tool plugin
-Added: Zombie attack now shakes screen like bullet damage does
-Added: PluginManager now has a config for custom locations
-Added: Myshkino Tents location into CfgPluginLocations
-Added: PluginManager Location data now syncs with clients
-Added: NVG backend for powering them through batteries
-Tweaked: Expanded attachToHand to include multiple hand support
-Tweaked: Saturation filters to have less saturation
-Tweaked: Damage reduction changed from 25% to 10%
-Tweaked: Axe hit sounds distance reduced to 50m
-Tweaked: Player sound on zombie hit distance reduced to 50m
-Tweaked: Zombie Spawn radius is now 2x location size
-Tweaked: DSZombz now waits until map edits have finished loading
-Tweaked: Zombie agro improved and working with new brain solution
-Fixed: Wall climbing
-Fixed: Axe swing bug in fn_onSwing.sqf
-Fixed: Script errors in new spawn region system
-Fixed: Critical bugs with DSZombz
-Fixed: Script error in holder additions
-Fixed: Error with findSafePos
-Fixed: Issue with updating vectors and position of objects
-Removed: NameMarine from spawn location list

0.1.2017062814upd2
Client
-Added: M110, SVD, cz550, cz750, mp5, ak74, mk12 spr, Scar-L, AKM
-Added: PSO-01, PSO-03, Kobra (Red), Kobra (Green)
-Added: Weapon effects EH function
-Added: Assault pack
-Added: New campfire and campfire w/ cooking pot.
-Tweaked: Lee-Enfeild, added bolt action and adjusted ammunition
-Tweaked: All DSR Buildings
-Tweaked: Makarov texture
-Tweaked: M16 fire mode. Replaced Full Auto with Burst.
Server
-Added: Interupt for Autorun
-Added: Basic moon phase controls to time manager
-Added: Littlebird Spawn Positions (A2 Terrains only)
-Added: High precision arrays for up/dir/pos
-Added: Loading objects now use high precision if available
-Added: Update requests for buildings now only submitted if needed
-Added: Fatal error logging and reporting
-Added: Lib folder to hold functions library for plugin creators
-Added: New spawning system for zombies
-Added: attachToHand function to library
-Added: New melee weapons and centralized the melee code to core-Added: Ability to select spawnType for different spawn zones
-Added: Auto detection to check if spawn zone types are configured and use default if not
-Fixed: Escape key being blocked bug
-Fixed: Objects deleted in game now registered as killed in DB
-Fixed: Spawn bug
-Tweaked: Helicrash smoke now has no max render distance
-Tweaked: "Server will be shutting down" to "Server will be restarting" because it confused people
-Tweaked: Moved core plugin manager functions into a core folder
-Tweaked: Cfg values and network synced faces
-Tweaked: desolation.cfg loot, added new weapons, removed apex weapons, added fuel canisters

0.1.2017062814upd
Client
-Added: New Main Menu screen
-Added: New HUD icons
-Added: New Main Menu music
-Added: Makarov
-Added: G17
-Added: Inventory sound effects
-Added: Padlock UI
-Added: Scrap electronics, morphine, and makeshift bandage
-Fixed: DSR_Storage_Shed sound error on server login
-Fixed: Issue with mainscreen world not reloading
-Tweaked: M4-300, m4a3, and sv98 sounds
-Tweaked: Stockade geometry lods
-Tweaked: Saving bug when exiting game with alt-f4
Server
Added: New craftables & buildables
Added: Loot positions for arma 3 altis and malden
Added: Tire repair kit can be used to repair wheels by 25% per repair kit
Added: Item actions for turning electronics into electrical parts
Added: Item actions for turning pillows into fabric
Added: New placable tent objects
Added: Padlock system. Houses & Gates can now be locked and unlocked with a 5 digit combination
Added: New backpacks/weapons/items/attachments/ect.
Tweaked: Rebalanced loot table
Tweaked: Spawning system to make it easier for server owners to define custom spawn areas
Fixed: Players can no longer autorun with broken legs
Fixed: Blood now regenerates when the HUD icons show 100% hunger and thirst
Fixed: Wall glitch bugs
Fixed: CBA & TFR are now compatible
Removed: Debug Monitor
Removed: Fishing Rod Craftable

0.1.2017062814
Client
-Added: M9 Beretta
-Added: Glock 17
-Added: Tents to placeable items
-Added: Implenentation of client side progression
-Added: Player Progression page to journal UI
-Added: Journal Player Progression description
-Removed: False texture on houseV_1L1
-Fixed: Stockade Object group geometry lods
-Fixed: Shadow lods for all objects
-Fixed: Hitpoint detection for DSR_Hatchback and DSR_Hilux
-Fixed: Hitpoint detection for UH1H
-Fixed: Ammunition config error for 762x35mm_300_AAC_OT
-Tweaked: DSR_Mi8_AMT config
Server
-Added: Implemented start of player progression system
-Added: Players receive progression points for general tasks
-Added: New Hilux to vehicle spawn
-Fixed: Reduced sway modifier
-Fixed: Helipads not spawning dynamically
-Tweaked: Reorganized spawnFromDB to more accurately spawn buildings in

0.1.2017062512
Client Files
-Added: UH1Y Crash Site for Heli Crash Events
-Updated: UH1H Hitpoints
-Updated: Heli_Medium hit locations
-Updated: Config for Heli Crash Object
-Fixed: viewGeometry LODS on all stockade and player house objects
Server Files
-Added: Repair/Replace parts for helicopters and airplanes
-Updated: UI to scale properly
-Updated: Death screen to notify players on how to respawn
-Fixed: Bug causing zombies to spawn outside the manager
-Fixed: Script error with refilling water
-Fixed: Glitch Punisher Script

0.1.2017062316
Client Files
- Added Server Tick Manager FSM and Register Function
- Added Hilux Open
- Added Hilux Closed
- Added More Heli Medium Variants
- Updated All Golf Hatchback models. Added new animations and fixed damage models
- Fixed Memory issues with Heli Medium
- Fixed Update issue with storage variable
- Fixed M500 model errors
- Fixed 22lr model errors
- Fixed DMR model errors
- Fixed sv98 model errors and config issues.
Server Files
- Added Server Tick System
- Added Loot manager to server tick system
- Added new vehicle spawns
- Added sound detection by zombies when in buildings
- Optimized Server Initialization
- Updated Loot Manager to not use remoteExecCall
- Updated Airdrops to use the tick manager
- Updated Loot config
- Fixed M500 buckshot spread code
- Fixed Zombie uniform cleanup

0.1.2017062110
Client Files
- Added fix for zombies opening doors
- Added First stage voice effects
- Added Required addon to config
- Added New Zombie sounds
- Tweaked Music Config Order
- Tweaked Open buildings to add new door action statements
- Fixed Error with saving notes
- Fixed Order of Op error when saving
- Fixed Damage materials for hatchback
- Updated Zombie brain and removed irrelevent zombie items
Server Files
- Added New voice sounds
- Added PVAR loading
- Added New Voice effects plugin
- Added Myshkino Safe Zone & Helipads
- Added player texture loading/saving
- Added Sound effects for melee weapons
- Added Player hit sounds for melee
- Added more weather settings and deeper fog control
- Added Hatchback config entries
- Tweaked Zombie hearing
- Tweaked Melee weapons. Melee weapons now 1 hit zombies
- Tweaked Zombie roaming moans
- Tweaked Ammo crate drop
- Tweaked Damage model
- Fixed Autorun
- Fixed Player slot error
- Increased weapon chance to spawn with magazine
- Removed Infection for time being

v0.1.2017061605
Client:
- Tweaked land contacts for Stockade Objects
- Tweaked hand animations for all weapons
- Tweaked billboard texture
- Tweaked House Level 1 version 2
- Fixed 3DEN editor double click bug
- Added camera offset for 3rd person
- Added DSR_srifle_22lr
- Added DSR_Crafted_Sten
- Added DSR_item_Tent_Dome_Packed/Tent_A_Packed
- Added DSR_Tent_Dome_F/A_F
- Added new Take On Helicopter ports (hatchback / helicopters)
- Added WIP notes page into the journal (Between Index page and Inventory)
Server:
- Tweaked zombie agro senses
- Fixed a bug in the core Plugin Management System
- Fixed locked cars bug
- Added spawn points for UH1H
- Added ammo helicrashes
- Added ammo crate drops
- Added vector snapping to the object movement plugin
- Removed random building damage at server start

v0.1.2017060608.2
-Fixed: Key issue

v0.1.2017060608.1
-Fixed: Weapon hand animations
-Added: 22lr
-Added: Sten
-Added: UI scaling

v0.1.2017060608
Server
- Added Progression System Point Controller
- Added Callback Handler System for developers
- Added Achievement System
- Added temporary fix for zombie uniforms causing crashes
- Reworked Database backend code
- Fixed one of the bugs with combining magazines
- Fixed bug causing vehicles to still retain wheel damage when all wheels are repaired
- Fixed bikes not spawning
Client
- Added new weapon FnFal
- Added new weapon Ak47
- Added M16a2 icon
- Added DSR_Item_Fish_Medium / DSR_Item_Fish_Medium_Cooked
- Added DSR_Item_Fish_Large / DSR_Item_Fish_Large_Cooked
- Added DSR_Item_Beef / DSR_Item_Beef_Cooked
- Added DSR_Item_Leather
- Added DSR_Item_Fertilizer
- Added DSR_Item_Feathers
- Added carrying capacity to backpack descriptions
- Began adding a knife item :)

v0.1.2017050813
Client
-Fixed edges of Plywood and Lumber models
-Fixed config issue overwriting Mk14
-Added New inventory icons
-Added 25 new preview images for crafting items
-Added Log Seat
-Added Item action for "Taking Your Own Blood"
-Added 2 new UH1H variants (TKA and Camo)
-Added MOCAP Zombie Animations
-Added MOCAP Climbing/Vaulting action
-Added New HUD Icons
-Added New Bleeding Overlay
-Added M16A2 Assault Rifle
-Added M-500 Shotgun w/ Slug and Buckshot rounds
-Added M4-300 ACC Blackout
-Added New campfire and cooking tripod w/pot
-Tweaked CfgDifficulties to enable/dissable a few things
-Tweaked HUD Icon opacity to give better visial aid
Server
-Fixed Some RVExtensionArgs issues
-Fixed Typo in GlitchPunisher
-Fixed Death Screen Timer
-Fixed vehicles now spawn with random fuel (0-90% in steps of 10%)
-Fixed Zombie hearing bug
-Fixed Typo in Heli Crash message
-Added New preview images to player journal config
-Added Texture syncing for vehicles
-Added Texture saving to and loading from the DB
-Added More complex checks for nearest buildings. Should solve somebuilding detection issues
-Added Code for taking your own blood
-Added Failsafe for a bugged database. Server will still boot, but will display an error
-Added Visual effects when shot
-Added DSR Climb into Vault keybind
-Added M16A2 to loot config as Semi-Common weapon
-Added M4-300 to loot config as Rare weapon
-Added M500 to loot config as common weapon
-Removed Katiba_GL from loot table
-Tweaked SpookyWeather (added overcast)
-Tweaked zombie count (increased)
-Tweaked knockout from low blood

v0.1.20170411.02
Client
-Fixed: landContact LODs for house lvl 1 v2 and lvl 3.
-Fixed: storage shed door opening sound error

v0.1.20170411.01
Client
- Tweaked: Zombie sounds

v0.1.20170411
Client
- Fixed TACS uniforms

v0.1.20170411
Client
- Added: New Main Menu
- Added: Scissor Jack
- Added: More inventory item icons
- Added: Craftable Storage Shed
- Fixed: Ladder climbing speed increased
- Fixed: Metal Mask classnames
- Fixed: Geometry lods on stockade walls
- Fixed: landContact for House Lvl 1 V2
- Removed: DSR_Jointrails
- Removed: Slender Mask

Server
- Tweaked: Zombie sound detection
- Added: Zombies at crash sites and airdrops
- Added: Loot locations at tents and lighthouses
- Added: Ladder animation speed boost (2x faster)
- Added: Swimming speed boost (2x faster)
- Added: Duct Tape to loot config
- Added: Action to combine magazines (they must be exactly the same - meaning you can't combine 556 red tracers with yellow tracers)
- Added: 3D action to fill water bottles from pumps
- Added: 3D action to fill gas tanks with gas canisters.
- Added: Campfire Buildable (requires 2x logs)
- Added: Storage Shed Buildable (requires a lot of items)
- Fixed: Bug preventing players from getting in vehicles with friends
- Fixed: Loot cycling bug that allowed infinate looting of any building
- Fixed: Filling water bottles with item action


0.1.2017040819
- Removed broken PBO xD

0.1.2017040819
- Removed broken PBO xD

0.1.2017040819
Client
Removed
- SM Zombz Client Files
Added
- UH1H Wreck for heli crash
- New Jump animations
- Eden editor map config generator tool
- Zombie sounds and new agro brain
- Theseus Services Gear
- Sound check for zombie agro
- Lock action for player created objets with doors (lock your base and gate)
Fixed
- Geometry and Roadway lods for Sleeping Mat
- Bag of Rice and Tuna can now be eaten
- Can now refil water bottles from Chernarus Pumps.
Server
Removed
- SM Zombz Server Files
- Time Modify Plugin
Added
- Map Design Controller within APMS
- Building Replacement Controller within APMS
- DS Zombz Server Files
- Buildables are now only unlocked for the original placer
- Time Management Plugin (this now handles shutdown and start time)
- Loot configs for unlootable buildings
- Open Buildings
- New Jump Animations
- Deleting Preview Objects with 3D Actions
- Map Design by Mike
- Color Correction to improve the feel of chernarus
- TACS gear to loot table
Fixed
- Bandage bug
- Loot bug when getting in and out of vehicles
- Shutdown timer not notifying correctly
- Plywood Crafting
- Bug causing multiple restart timers to initialize
- Animation bug when using items inside a vehicles
- Fall damage being to high
- Helicrash bugs
- Bugged splint crafting recipe

v0.1.2017040218
Added -
New Preview2 object for all basebuilding objects to supply a new stage in the basebuilding system
10+ new inventory icons
Pad_lock as been added to client files
Several new seeds have been added to client files (potato, tomato, peas, lettuce, corn, watermelon)
New Watering can that shows if it has water in it
Recipe Books are now in the client files - not yet being used by a system
SV98 has been added
Several Metal Masks
Slender Mask
Added several editorPreview Images
DSZombz is now in the client files (not yet being used server side)
Fish have been config'd and now just waiting on the initial system to be implemented.
DSR_Editor tool has been completed and implemented in the 3den Editor. (Useful server admin tool)
The old flashlight has been replaced by a new one which looks a lot more normal with hand animations.
Sleeping bag/roll - Just waiting for the coding side of things to implement this fully
Lighter and Repairkit has been added
Several new suv skins (Orange, Blue, Pink, Red, Green, Camo, etc...)
DSR_Opened_Buildings (This will soon be a standalone addon on the workshop)
New Plugin Event Manager (This allows plugins to easily add player and server events that are automatically managed for them.)
Pressing Escape when placing a prewview object will delete it
Chernarus (Loot/Vehicles/Spawnpoints/helicrashes)
Loot Positions (Every single building has been gone through from a2 and loot positions have been added to the ones necessary)
Spawn Location names can now be easily configured by the server admin.
New Action System that has completely replaced the Old 3d Actions system.
Vehicle repair is now a chance-based system (removing a wheel at 50% health gives you a 50% chance of receiving a 100% wheel vs no wheel)
Tweaked -
Several tweaks to farming equipment (Watercan_Empty/Full and Shears)
Removed some useless lods on several models.
Hand animations for the mp40, sv98, m24 have been tweaked/fixed
Darkened texture of the LeeEnfield
Geometry on all basebuilding objects have been tweaked
M4A3 positioning and textures have been changed
loot spawns
Object Movement system to allow large objects to be more easily controlled
Building system (this will help prevent death from preview objects)
Fall damage
Fixed -
Some objects/houses placed backwards and have now been fixed
MP40 had a magazine reload issue
Spacebar bug with 3D Actions System
Objects spawn bug that prevented built objects from being interacted with.
Vehicle spawn bug that could lead to vehicles blowing up on server start.
Hunger and Thirst now lower blood by 100 per second when at 0.
WIP (Not Implemented) -
New zombie system rebuilt to improve performance
Jump animations
Fishing system

Known Bugs -
In some cases you can still kill yourself with the basebuilding system
Your previews can blow up vehicles if you place them inside of it
If you place a crate inside of a house you can't access it's inventory.

v0.1.2017030804
Added -
Updated classnames for almost every single weapon/item/object and added more a3 objects to our dsr_classnames
Preview images for a majority of items have been added for the inventory ui
Pickaxe/Bat/Katana animations for melee are all in and working (still might need tweaking)
8 new backpacks (Alice, Assault, Coyote, Czech, Largegunbag, Medical, RPG aka Mega)
Advanced Building Saving to be more Precise
Katana Melee effects
Crates are now in buildables
Added a second flashlight varient (not in loot tables yet)
Attachments now spawn in loot tables

Tweaked -
ObjectMovement - Fixed jittering on ground and boosted performance (Also attempted fix on killing people)
Loot System - Loot doesn't spawn when player is in a vehicle anymore (Performance fix)
Melee System - Fixed it to be universal for more melee types and optmized were added
Loot Tables - Completely re-balanced loot tables again

Fixed -
Shadow lod for stockade_wall_window and dsr_cot
Some errors for vehicle loot spawns and removed FAKs from them
Buildings not finishing/completing when you fill them up
Objects how disable simulation when not being moved
Buildings are always straight up and down
Attempted fix on players not being able to get into vehicles with friends
Various melee system bugs

Known Bugs -
Level 1 Version 2 House will kill you instantly on build
Bikes still break when going over bridges
DSR Joint Rails is still buggy and certain attachments can mess up sights on certain weapons
Can't move items once you place them (you can move objects though)
Zombies are still broken and outdated (we are still working heavily on our new zombie system, it would be ingame but we are waiting on new animations/sounds)
Bandages sometimes not working

v0.1.2017022521
Added -
Boat spawns (Start checking those docks)
Custom Medical Items (Bandage/Painkillers/Antibiotic)
Food Items (Ration/Deviled Ham)
Two new jerry cans are ingame (large and small)
Flashlight (Animation is temporary) https://i.gyazo.com/beacd03450156795f5169ce1b0dea6f7.png
You can now place items to decorate your base (Placeable Items: Portable Generator/fmradio/campinglight/laptop/campingchair/sleepingmat/campfire/pillow/sleepingbag)
Bases should now save/lod to/from db ;)
Tweaked -
Vehicle Monitoring System (Fixed various bugs causing vehicles not to save/delete properly)
Building Monitoring System (Previews will not save to db, you must upgrade them before server restart)
Loot tables have been tweaked once again (Various new items were added/removed/adjusted)
Fixed -
Classnames for preview models on various objects were wrong (this caused the build button to break)
dsr_logs had a texture bug on lods past 0, this has been fixed for sure this time.

v0.1.2017022322
Added -
Suicide Button (Respawn button on the escape menu)
Holster Plugin (Default Keybind: 4)
Axe swing and tree chopping script (First test ingame)
DSR_SUV has been replaced by the Updated version with better interior and front grill
11 new skins for the Carryall, you can find them all here http://imgur.com/a/wgkAf
Tweaked -
Vehicle Monitor (Should remove vehicles lost at sea)
Adjusted Loot (Added and Removed multiple items and adjusted spawn rates for various items/building types)
Fixed -
Animation bug that would cause players to be sitting when relogging
DSR_Logs texture bug
DSR_Stockade_Wall and DSR_Stockade_Gate shadow bug has been fixed
New animation for Axe Swing (Still WIP)
DMR texture bug


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- desolationredux.com


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Tags: Civilian,   Dayz,   Desolation,   Equipment,   Fictional,   Gear,   Military,   Mod,   Objects,   Survival,   Units,   Vehicle,   Weapons,   Zombie