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Author: [MTW] Der Kroi
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Requirements: No addons required
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Version: 1.06.03

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Date: 2017-10-13 14:35

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Arma 3 Mafia Team Work

Der Kroi

Welcome to Katalaki Bay, a small coastline town, who’s inhabitants are terrorized by mafia families that fight each other to expand territories and gain respect of local godfather, Kenny Petrovic.

In Mafia Team Work, your family and yourself are working for Kenny Petrovic, in direct confrontation with an other family. Your objective is to earn more respect and prove to Petrovic that your family is the only one to trust.

This gamemode is a fast paced dynamic PvP mission, in a customized & optimized area of 9km². (But you can play in coop for testing)

Missions & Targets are common to both teams.

Each objective completed add Respect points to your team. When game time is over, the game ends once the current mission is completed.
The team that got the highest Respect score will gain the trust of Mr. Petrovic, Godfather of Katalaki Bay.

At respawn location, use flag’s menu to get a car. All cars can be field-repaired anytime.
Open your GPS to reach objectives faster. You can also follow waypoints (3D Icons) that point objectives locations.

. RED Objective: Kill or Destroy
. BLUE Objective: Take and drop (do not destroy)
. YELLOW Objective: Drop location for car or briefcase (only seen by the driver/carrier)

Equipment and weapons can be found in Ammo Crates on objectives, or in your Victim’s Vehicles.

If you want to play SINGLEPLAYER, simply host a LAN game in the Multiplayer menu, Server Browser, host Server tab.

Official Dedicated Server :

NO NEED MOD. A version with modded cars will come later.

Many more information on your Website :

Media: has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Youtube channel

Features :
_ Detailled civilian life, on car, on foot, chatting...
_ Cops on patrol, reinforcement, apprehend.
_ The difficulty level and the amount of weapons are dynamic, depend on the number of player connected.
_ FBI and Army reinforcement link to the research level.
_ A fast paced dynamic PvP mission, in a customized & optimized area with terrain cleanup for nice driving (9km²)
_ Reinforcement system with research level for some Take and Drop missions.
_ Stunt Jump with score.
_ Bellow 80km/h, you can get out of your vehicle safely. Get out at higher speed is still possible, but is at your own risks.
_ 15 detailed missions each with a large random combination. (Others will come).
_ Event random with awesome stuff (Heli Army crash for the moment and one Army convoy very soon).
_ When a vehicle’s engine is destroyed, it will ignite, and blow up after a moment.
_ You can be polite and salute civilian, or you can dis em, or steal their car, and deal with consequences.
_ Respawn with a car, no sway, 126% speed on foot, BIS revive.
_ Custom sound for ambient life, dialogs and Hint.
_ Ballas and Triads gang with an exclusive car color.
_ Kill tickets.
_ Every player's respawn with same weapon/stuff.
Do you want the best ? Rush to the curently mission and get your reward !
_ If you like Hip Hop, you like this mission

Future plans:
_ Car Radio ! Multiple loops available and a play/stop function added.
_ New dynamic script who handles number of civilian spawn for animated scenes. Better performance client and server side.
_ New Stunt Jumps.
_ Dynamic mix of "Living Proof Hip Hop Loops" on the Ballas Offroad radio (Mission de_06, Kill 8 Ballas members).
_ Searching new method to display the score of host/players in single player.

Bug correction :
_ A command could prevent cops backup to start driving when they where in a car.

Bug correction :
_ Some civilians were not deleted when players got out of Neochorie, it was provoking performance loss.
_ The research level was not always working for people joining missions already started (JIP).

_ Level Research 1, can be triggered by the random police control around Katalaki.
The police officer hunting you down can call backup and trigger research level n°2.
_ Around forty random spawn points for police control in the mission area.
_ New setting to setup the probabilty to find police control.
_ New van from the DLC "Law of war" in civilian life.
Bug Correction :
_ Random ambient sound and dog barking in random service station location did not worked.
_ Mission 3d icon did not worked in JIP in a specific mission.
_ Players to "Revive" did not appeared as a 3d icon or in the GPS.
_ Some minor bugs about research level where corrected.
Tweak :
_ AI Backup.
_ Random police control on the side of the road re-written with integration of research level n°1.

Bug Correction :
_ Some police officers in Neochori where not saying "Put Your Hands Up" to player when arresting them.
_ Removed many debug hints.
_ Some ambiants choppers crashed at spawn.
_ Civilians don't talk if the height difference is to high.

Changelog 1.05.02

Difficuly :
_ AI of objectives has been completely redone and will auto adjust based on the number of player/COOP.
IA will automaticly adjust if players come or left the server.
Previously it was balanced only for the PVP mission.

! Don't forget to use the dificulty parameters that are given in the Workshop/Armaholic description.

Added :
_ Tanoa civilian added for more diversity.

Bug correction :
_ Some detail changed in the random events of Neochori.

Tweaks :
_ Civilian no longer start to talk to each other in the middle of the road, they only salute and keep walking.
_ Neochorie optimization.

Added :
- Players can now respawn with Mk20C as default weapon (if toggled in mission parameters).
Fixes :
- Army's Strider wasn't leaving its spawn (when 5 stars wanted level).
- Neochori's parked cars were always using the same spawn locations.
- Police car reinforcement wasn't coming when Police station was under attack.
- In rare cases, 2 cops were not properly deleted.
- Tanker trucks had 1 chance on 2 to not follow their waypoints correctly.
Tweaks :
- In missions envolving Wanted levels, reinforcements spawn system has been completly rewritten :
Before, reinforcements AI was spawning first close to objective, then next to the objective deposit place, via pre-defined marker positions.
Now, reinforcements finds a random road close to objective but without any player nearby. If reinforcements loose track of players, they will be relocated near objectives following their new spawn process.
- A lot of improvements regarding random interactions/murders between civilians.
- Delay added before Police and Army helicopters respawn.
- Take And Bring Back vehicles now have a speed limitation, except if there is no police backup, or no players in opposition (= coop).
- Size of police/FBI forces no depend of the amount of players.
- Several tweaks regarding reinforcements AI.

Added :
_ New civilians behaviours, they can meet up, and chat.. or settle accounts with each other.
_ 4 new Stunt Jumps.

Bug fixes :
_ 3D Icon for case/car objective was displayed at wrong height when player died over some map objects.
_ Police patrol vehicles will not longer overlap civilian vehicles when spawning (was causing explosions in most cases).

In singleplayer/client hosted (previously this function was dedicated servers only) :
_ When mission ends, Team Score is now also given via radio by Petrovic.
_ Score hint is now broadcasted correctly to player when performing a Stunt Jump.

Tweak :
_ Cop car's loots are ajusted dynamicaly according to the players number. This also balance difficulty for single player.
_ Respawn time decreased to 3 secondes for singleplayer / 2 players sessions.

Difficulty :
_ Custom difficulty paramaters for the best experience added to the workshop description.

class DifficultyPresets
class CustomDifficulty
class Options
class CustomAILevel
// Change thirdPersonView=1 to thirdPersonView=0 if you really want third person view.

-Radio on civilian cars added with On/Off. 5 Loops available (Hip-Hop & RATM) Only in Singleplayer. Needs more testing to be sure it works 100% on dedicated servers.
-New AI for the random patrol police. The player who attack cops will be chased by them and have research level 2.
-In some “Take and Bring Back” and “kill the general” mission the patrol random will keep on going to the objective but will also keep spawning around a random player.
-Player attacking the random patrol police will get research level 2.
-New random reaction of civilian when you stole they’re car added.
Bug Corrections:
-Now the cops in hellicopters will shoot.
-Since new arma update some sounds (insults,civilian greetings, music) had a really low volume and now all the sounds and ambiance his like it was meant to be.
-Some small details where corrected too.
-Significant optimisation the “take and bring back” missions with research level.
-The random police patrol car can not spawn or go around bluefor base in Lakka.
New Ip server :

A small bug can break the mission in some cases

Added :
_ SP/Coop/Lan compatibility.
_ Research Lvl 2 : Tells the player who killed the general that a patrol is chasing him.
_ 3D icons for Jacob's car's in the mission with the plane to destroy.

SP/Coop/Lan compatibility :
_ 3D icon to indicate locations of objectives and rewards.
_ Hint resuming mission objectives and the random event "Military Helicopter Down".
_ Job done hint when a mission is ended.
_ Petrovic speech about the story of the mission.

Bug Correction :
_ Eventhandler "crying" fixed for some civilian.
_ Removed custom 3D icon for the revive as they added an official one in 1.70 update.
_ Two tracks in the ballas pickup bug fixed (Only one was working in the mission de03, kill 12 gang members).
_ Corrected the kill hint Agents by Agent in mission de_04 (kill 8 FBI agents).
_ Adjusted timing for clean up of some dead bodies.

Forum topic:
- BI forums

Steam Workshop:
- Subscribe

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Tags: Fbi,   Dynamic,   Cops,   Gta,   Mafia,   Teamplay,   Gamemode,   Traffic