Author: aliascartoons
Author Website: http://www.aliascartoons.com

Requirements: No addons required

Version: 1.6

Short description: Creates an awesome atmosphere in your missions

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Date: 2018-05-07 12:00


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Radiation and Post-apocalyptic script DEMO mission

by
aliascartoons

Description:
Features
• a script component for placing radioactive zones and objects randomly or not, also provides a way to define and use anti-radiation gear.
• a script component to create a post-apocalyptic atmosphere using particles, color filter and sounds


Media:



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Notes:
* Demo mission on ALTIS.
* Tested on dedicated.
* Un-pbo the mission and read the comments or watch the video tutorial for more information.


License / Disclaimer::
You can use, adapt and/or modify the script as you see fit.
DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!


Changelog:
v1.6
* now for each object you can set a different value for damage, which in other words will make some objects more or less radioactive than others
* AI can be set to take damage and avoid radiation if they have a detector, see _AI_react_rad parameter
* Post-apocalyptic part was removed, it will be released as a separate script soon
* You can make units to glow in the dark if they get in contact with radiation via a parameter called _glowindark. Players can avoid that if they exit the radiation area quickly before acumulating enough radiation to glow in the dark. If they stay 30 seconds or so in radiation they will glow.
Units will stop glowing after the amount of time you set via _timetoglow parameter, in demo mission the time is set to 10 seconds
* for the moment the markers cannot be used to create radiation pockets, so until the next update stick with objects, you can move randomly or not the objects on the map if you want to have a different location for radiation everytime you start the mission or during the mission

v1.51
* Fixed sounds broken by the last arma update

v1.5
* Added a new parameter which designates an item to work as radiation detector.
For instance here i made the Mine detector work as radiation detector.
If you have this in inventory you will hear the geiger counter when radiation is present in vicinity.
are_gen = [3,50,0.01,"H_PilotHelmetFighter_B",["a","b","c"],"MineDetector"] execVM "AL_radiation\area_radiation.sqf";
If you don't want to use a radiation detector, assign as detector an item that all players would have, like a map or watch
This way everyone possesing for instance a watch will hear the geiger sound
EX:
are_gen = [3,50,0.01,"H_PilotHelmetFighter_B",["a","b","c"],"ItemWatch"] execVM "AL_radiation\area_radiation.sqf";
* Made the DEMO mission with respawn enabled for those needing an example.
* Few tweaks in script files

v1.0


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