Author: nocnico
Author Website:

Requirements: Arma 3 Apex

Version: 1.1
Signed: Yes, serverkey included

Short description: The Tanoa Tides Mod brings you a working Tidesystem for Tanoa into your Game. It orientates itself on the current InGame time and changes the Sealevel smoothly.

Date: 2017-04-27 10:19


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Tanoa Tidesystem

by
nocnico


Description:
The Tanoa Tides Mod brings you a working Tidesystem for Tanoa into your Game. It orientates itself on the current InGame time and changes the Sealevel smoothly.
You can actually set the Minimum / Maximum impact of the Tides by yourself and even explore the Ocean floor of Tanoa.

Altis Tidesystem: http://www.armaholic.com/page.php?id=32688

Setting the values requires a bit knowledge about Mods but feel free to ask for any Help.
You can set the Tide impact in the pbo itself by editing the config.

Example 1 (default):
MinTide = 1;
MaxTide = -6.5;
Enables the Tidesystem like it's shown in the pictures.

Example 2:
MinTide = 50;
MaxTide = 50;
Tanoa is completely flooded. The Sea level is now 50 Meters above default.

Example 3:
MinTide = -150;
MaxTide = -150;
You can explore the Ocean floor of Tanoa.

This mod needs to be run clientside because it overrides some values of the Map.
Serverkey included.


Installation:
To install Tanoa Tidesystem you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
tanoa_tides.pbo


Changelog:
v1.1
Unbinarized "config.cpp" for editing.

v1.0



- Arma 3 Apex


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Tags: Ambient,   Effects,   Enhance,   Environment,   Miscellaneous,   Sealevel,   Simulation,   Tanoa,   Tide