Author: A bandpass filter
Author Website:

Requirements: No addons required

Version: 1.11
Signed: Yes

Short description: A small addon to provide a bullet-time effect, with graphical distortion and audio effects. It is implemented with a timeout and "recharge".

Date: 2017-09-11 08:51


Comments: (0)
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Bullet-Time (Slow-Motion)

by
A bandpass filter


Description:
A small addon to provide a bullet-time effect, with graphical distortion and audio effects. It is implemented with a timeout and "recharge".

Fans of this mod: Please do comment with feedback with your suggestions, ideas for improvements, etc. I'd be happy to consider suggestions and make tweaks!


Installation:
To install Bullet-Time (Slow-Motion) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
bulletTime.pbo


Usage:
Press Caps-Lock to enable/disable bullet-time. Watch the hint messages in the top-right to see when bullet-time recharges.

Additional notes on the feature
- When in bullet-time, the player gets a temporary health boost
- When recovering from bullet-time, the player recovers some health (to heal from wounds that were taken prior to activating bullet-time).
- Damage taken while in bullet-time does not impact the player after the bullet-time effect finishes (unless player killed while in bullet-time).


Media:



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Changelog:
v1.11
Increased bullet-time duration from 7.5 seconds to ~11 seconds.

v1.10
As requested, added optional "god-mode" feature, which allows for infinite slow-mo duration and no recharge delay.

v1.9
Fixed tracer-vision feature, and it is now enabled by default. Now all weapons including non-vanilla weapons should work flawlessly with this feature. Weapons that have tracer mags as an option will 100% be assigned tracer rounds in slowmo. Weapons that do not have tracer mags as an option will not be affected.

v1.8
- Minor correction to text in context menu for enabling tracer-vision

v1.7
-Optional "tracer-vision" feature, where all friendlies and enemies fire tracer rounds while in slow-motion. AI bullets also travel slower in order to make this feature more immersive. This feature can be enabled in the context menu during the first 10 seconds of gameplay. NOTE: I'm considering this as an "alpha" feature. Please let me know of any bugs.
- Auto-react feature now toggleable in the player context menu only for the first 10 seconds of gameplay (temporary solution)

v1.6
Shortened naming of bullettime script to "bulletTime.sqf". No other change in code (other than name change)

v1.5
Shortened naming of bullettime script to "bulletTime.sqf". No other change in code (other than name change).

v1.4
Updated non-critical bug in code where a divide by zero would occur in some situations. It did not prevent mod from working in my game but best not leave unfixed.

v1.3
Changed the graphical effect for something more subtle and less obstructive! (chromatic aberation)

v1.2
Removed hint text and adjusted AI bullet speeds when in bullet-time.

v1.1
- NEW: Player now moves faster (relative to all other AI, players, objects) in bullet-time
- NEW: Player will react into bullet-time when caught unaware by enemy fire (there is a cooldown for this feature as well)

v1.0


Forum topic:
- BI forums


Steam Workshop:
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