Author: modder
Author Website: https://projectuncut.org/

Requirements: Community Base addons A3

Version: 0.3.3 BETA
Signed: Yes, serverkey included

Short description: Project Uncut is a continuation of the ADF: Uncut mod. Project Uncut is an Arma 3 modification aiming to replicate weaponry, equipment and vehicles of the Australian Army, Navy and Air Force.

Date: 2018-09-04 07:43


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Project Uncut

by
Project Uncut Dev Team


Description:
Project Uncut is a continuation of the ADF: Uncut mod. Project Uncut is an Arma 3 modification aiming to replicate weaponry, equipment and vehicles of the Australian Army, Navy and Air Force.

This is a beta relase of the new Project Uncut mod. We encourage people to download and try our units and assets. Feel free to leave comments, suggestions and concerns below in the comments sections. Please report issues to our bugtracker here: https://github.com/discoADFU/Project_Uncut_Issues/issues

This is a beta relase of the new Project Uncut mod. We encourage people to download and try our units and assets. Feel free to leave comments, suggestions and concerns below in the comments sections. Please report issues to our bugtracker here: https://github.com/discoADFU/Project_Uncut_Issues/issues


Installation:
To install Project Uncut you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
ADFU_Weapons.pbo
ADFU_Units_AMCU.pbo
ADFU_Base.pbo


Usage:
Recommended and/or optional addons and mods to use with PROJECT UNCUT - Australian Defense Force mod:
- Advanced Combat Environment 3 (ACE 3)


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
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Credits & Thanks:
Project Uncut Dev Team
LJFox - Texture Artist, 3D Modeller
Tonnie - Texture Artist, 3D Modeller
Monty - Configs, Texture Artist, 3D Modeller, Animations
Raid - Configs, Texture Artist, 3D Modeller
aTacticalError - 3D Modeller, Animations
Willithappen/Davis - Configs
modder/Disco - Configs
Omega/Sifex - Web developer
Azza276 - Animations, Public Relations

CONTRIBUTORS
A Huge Thank You to the guys behind Military Gear Pack mod for donating infantry gear assets:
Adacas
Mery G
Sabre
Aardvark
Zeealex
Roadrunner
Warden_1

PetraCephas - sharing knowledge and assets from his Armscor mod

Friends of Uncut

Jarrad96 - feedback & photographer


License / Disclaimer:
Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License


Changelog:
v0.3.3b
Added:
+ASLAV! (Though still WIP).
+S70-A9 Blackhawk (Still WIP).
+Alive/MCC Compatibility.
+TBAS Belt variants added to some units, for variety.
+Suppressor capability to the Browning Hi Power
+Made the Community Extras Pack (Has a poorly written readme in it so feel free to ask questions about it)
+Units within the predetermined groups now randomize gear. (They no longer look like clones)
+Added Editor Previews for all units
+Added new UI images for all bits of equipment in the standard groups (Helmets, Vests, Uniforms, Backpacks)
+Placeable units now have optic variants of their primary weapons
+Maximi Para can now mount a suppressor too!!
Removed:
Fixed:
~AMC-T, AMC-S, AMP and MC all have new across the board textures (you can never please an artist apparently ;) ) Thanks to the community we now have an accurate AMC pattern and colours. Thanks so much for those who helped me get that all working
~Maximi Texture in First Person, it decided it wanted to be a mk200
~TBAS T1 (MC) [LSW] belt model.
~M4A5 GL can now attach a suppressor.
~M4A5 & M4A5 GL shadows. They didn’t have any, so they were some sort of vampire things
~Browning HP Mk II Suppressor Proxy wrangled back into position with the help of vampire duct tape we acquired from the M4’s
~Dispersion and Fire rate for all our Minimi and Maximi Variants as well as the Mag-58
~Browning Hi Power now has 13 round magazines instead of 9
~Light Machine Gunners now use a scoped Minimi Para instead of the standard para
~Plugged into Buzzfeed and learnt how to apply first aid. All units now have FAK’s so they can heal themselves
~Added 1 red dot to the Elcan Spectre, I don’t like guessing where I shoot
~Tracers now are the standard red instead of yellow
~Zeus Unit placement issues (some units would not appear correctly which would cause a chain reaction that prevent whole groups of non-placeable units)
~AMC_FTL is now visible, no idea how we missed that one but apparently sections have been running around like headless chickens
~Helmets are now named for the mission/situation that they may be used
~Goggles Glasses on the OpsCores are now what they should be, which is see-through and not some weird interstellar inception texture
~Apparently the letter ‘s’ broke some of weapons, NICE!!!!

v0.1.2 beta
Added:
+Browning Hi Power
+M4A5
Removed:
-N/A
Fixed:
~Changed ammunition tracer colour from yellow to red (were we the enemies all along?)
~F88-SAx Series renamed
~Adjusted F88-SAx series carry weight to be inline with other Steyr family weapons (isn't a feather anymore)
~Applied AMCU onto extra gear
~Carl Gustav smoke round particles and effects
~Pistol on the TBAS LSW has been adjusted for better fit
~Airframe and TBAS distance LOD fixes (no longer pops into view noticeably)
~Massif AMCU textures adjusted and updated
~The Swarovski Scope (ADI) model update
~F89 Fire rate adjusted
~F89 Burst fire mode removed
~Fixed HK417 Suppressor, will now fit on the rifle ;)

v0.1.1 beta
Added:
+Uniform Insignia hidden selections (now everyone can enjoy seeing what group they are with again)
+MG Iron sights now hide when an optic is mounted
Removed:
-Rail covers from the Maximi/Para and Minimi
Fixed:
~The Airframe’s RV’s no longer make the helmet glow in the dark
~Airframe shadow bug
~The TBAS RV’s no longer make the vests glow in the dark
~The hit-points for the TBAS vests (they no longer make the wearer a bullet absorber terminator)
~The carrying capacity of the TBAS vests (can now carry more than your wallet)
~Adjust all weapon deployment pivot points (players will no longer become one with the ground when deploying weapons)
~5.56/7.62 round damage for all ADFU weapons has been corrected
~Renamed the Swarovski Scope to the ADI scope

v0.1 beta
This release marks our first ever beta released of the revived ADF: Uncut mod. The new team has worked hard over the past few months to present you a BETA release of present day R.A.R. infantry in AMCU uniforms with modern weaponry and equipment.



- Community Base addons A3


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




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Tags: Adf,   Airforce,   Army,   Australian,   Blufor,   Equipment,   Gear,   Military,   Mod,   Modern,   Navy,   Units,   Vehicle,   Weapons