Author: CHKW30k
Author Website:

Requirements: No addons required

Version: 1.1.1b
Signed: Yes, serverkey included

Short description: Add "HIGH-MACS" from "GUNGRIFFON THE EURASIAN CONFLICT" video game console.

Date: 2018-10-20 07:29


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HMCS Addon

by
CHKW30k


Description:
This addon adds "HIGH-MACS" from "GUNGRIFFON THE EURASIAN CONFLICT" (1996).

"GUNGRIFFON THE EURASIAN CONFLICT" is a video game console of Sega Saturn by GAME ARTS.
https://en.wikipedia.org/wiki/Gungriffon

"HIGH-MACS" is appearance as a "2nd Generation AWGS (Armored Walking Gun Systems)" at this game.
Name means "HIGH-Mobility Armored Combat System".
This special mech is capable of "3-Dimentional Action".


Installation:
To install HMCS Addon you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
HMCS.pbo


Usage:
FOR NEW PILOTS
HIGH-MACS is inside "AWGS" of BLUFOR at EDEN Editor.
Can use in Zeus. Your mission needs to set "All addons" inside "Game Master" module at EDEN Editor.
HIGH-MACS is NOT SUPPORT AI. (sry man)
Watch tutorial video (English sub available) on top of page. Tutorial start at 1:26.

MISSION EDIT TIPS
Useful supply script is here. Can resupply for HIGH-MACS like original game "Gungriffon".
Resupply Helicopter Script by God of Monkeys
http://steamcommunity.com/sharedfiles/filedetails/?id=1126511665

PYLON SETTING (DYNAMIC LOADOUTS) MUST SELECT "GUNNER" IN EDEN SINCE ARMA3 VER 1.76.
Seat mode is decided by seats condition at the start of mission.
(e.g. if no crew inside, It is selected "Single Seater")
Set this code to Unit's init. Can activate "Cargo Mode" at the start of mission.
"this animateSource ["InitCargoMode",1,1000];"
When starting engine at midair, "High Mode" is selected and auto activate "Jump".


Notes:
! THIS UNIT IS EXPERIMENTAL NOW !
Unit is inside AWGS of OPFOR at EDEN Editor.
There are the following limitaitions and problems.


Known issues:
Limitations & Problems
Limited armament, Can't use Dynamic Loadouts.
Low Resolution LODs are nothing.
Easy to spin when using the main gatling arms while driving.
Unstable switching when to High Mode from Low Mode.
Can not move while Cargo Mode.
OVER POWERD !


Changelog:
v1.1.1b
-Fixed : "BIS_fnc_debugConsoleExec" can't execute.

v1.1.1a
-Fixed : "Wheel Destruct Protection" function dose not work properly.
[HIGH-MACS]
-Fixed : Shadow LOD problem about head parts.

v1.1.1
[JagdPanther]
-Tweak : Improves "GAU-13/B Gatling Cannon 30 mm" penetration and accuracy.

v1.1.0
[HIGH-MACS]
-Added : Adds muzzle flash for gunner's view.
-Fixed : Missed "Hit Point" visual settings for low resolution LODs.
[JagdPanther]
-Added : Adds low resolution LODs.
-Tweak : Changes Optics texture.
-Tweak : Removes "(WIP)" from unit name. JagdPanther got seal of approval.

V1.0.6
[JagdPanther]
-Added : Adds "FASGW-3LR Trigat" (4x AT Missile).
-Tweak : Changes texture for the pylon weapons and warhead.
-Added : Adds "JagdPanther Euro"(European Camo) and "JagdPanther Olive"(Single Color Olive Camo).

V1.0.5
-Tweak : Changes thrusters exhaust effect.
-Tweak : PhysX params tweaked.
[JagdPanther]
-Tweak : Some animation tweaked.
-Added : Supports "Dynamic Loadouts".
-Added : Adds "AA-25C Surgical Strike" (3x AA Missile).
-Added : Adds "CRV-7 Rocket 70 mm" (19x Guided HE Rocket).
-Added : Adds "Switch Weapon" sound.

V1.0.4c
-Tweak : Armors got reinforcement. FireGeometry and HitPoint changed to appropriate setting.
[JagdPanther]
-Added : Thermal map has been set up.
-Fixed : Headlights work fine.
-Tweak : Changes Optics texture.
-Tweak : Walk animation tweaked.

v1.0.4b
-Fixed : HIGH-MACS variants don't start control scripts.

v1.0.4
-Tweak : Improves some animations. (Turn Lean, Jump, Landing)
-Tweak : Changes internal engine sound volume.
-Fixed : Performance restrictions at running backward on "High Mode".
-Added : Cannon muzzle fire to HIGH-MACS's cannon.
-Added : New thrusters burner graphics.
-Added : Display boost status on HUD.
-Tweak : Changes thrusters exhaust effect.
-Fixed : Delete HMHeadLights inside Eden editor object list.
-Fixed : Broken driver's view. Force optics mode enabled.
-Tweak : Some weapons have changed Balistics Computer settings.
[Experimentally Update]
-Tweak : Changes some task suspend time for smooth behavior at MP.
-Added : Display new HUD indicator.(angle and direction)
-Added : YagdPanther(WIP) rollouts on CSAT.

v1.0.3b
-Tweak : Changes some task suspend time for smooth behavior.
-Tweak : "Footstep" sound volume is down.
-Fixed : When place HIGH-MACS unit to field at Eden editor, you get an error message.

v1.0.3a
-Tweak : Changes "RegulateSpeed" task suspend time for smooth behavior.
-Tweak : Changes unit display name. ("501th" to "Type12". But class name is not changed.)
-Fixed : Brake lights are always on.
-Fixed : 30mm Gatling is broken in some environments.

v1.0.3
-Tweak : Changes "Stabilize" task suspend time for smooth behavior.
-Tweak : "Locked Warning" sound volume is down.
-Added : Supports "Insignia". (can use "setObjectTexture")
-Fixed : "HIGH-MACS VW-1 Urban" can't use in Zeus.

v1.0.2a
-Fixed : Do not show Guidance at getin.

v1.0.2
-Added : Supports Dynamic Loadouts. (Can select other type Ammos in EDEN)
-Added : Add color variant. (VW-1 Urban)

v1.01
-Tweak: Incoming Sensor dosen't detect "own cannon shell" and "SmallSecondary".
-Tweak: "Drop Jump" function is improved. Now can "Drop Jump" from 10000m.
-Added: Add 3 new color variants. (501th, 501th Desert, VW-1)
(thanks! LT | POLPOX and Battleinc)

v1.0
-Release


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