Author: BobTheHunted
Author Website:

Requirements: BTHBC Mods Core - Functions and Definitions, CUP Terrains Core, CUP Terrains Maps

Version: 0.5a
Signed: Yes, serverkey included

Short description: First release of my terrain data addon. Contains various custom objects and other data used in my terrains. More info will be added in the future.

Date: 2018-03-19 21:23

Comments: (0)


BTHBC Terrains Core - Objects and Shared Definitions


First release of my terrain data addon. Contains various custom objects and other data used in my terrains. More info will be added in the future.

Any feedback or input is welcome

To install Uriki's Ballistic Mask you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Credits & Thanks:
Includes ALIAScartoon's waterfall script
Thanks for letting me use it!

License / Disclaimer:
Read APL-SA_license.txt in @BTHBC_Map_Data for license information

Version 0.5a - New Textures - Experimental Decals
- Tweaked 2 other surface textures
- Added 3 new surface textures
- Added new muddy road texture
- Modified + Added sound sets and sound shaders
- Added 2 new rock decal overlay models
- Fixed geometry issues on some models
- General config tweaks

Version 0.4a - New Objects - Road decals
- Added 12 new modified/retextured A2 city objects
- Added new wall models designed for concealing clipping between buildings
- Added new road decal models
- Removed CUP - Maps dependency - Hopefully there won't be anything I missed
- Removed BTHBC Core dependency - Not entirely necessary for terrain mods

Version 0.3.5a - Runways - New buildings
- Adapted 5 new A2/A1 buildings and modified them for A3
- Made 5 new runway models based on the original A3 runway models with some modifications
- Modified 2 surface textures

Version 0.3a - New Objects - Visual Overhaul - Minor Optimization
- Added 7 new bush models (modified from a2 samples) with updated shaders
- Updated/modified many tree textures
- Complete overhaul of all tree rvmats for upgraded appearance
- Added 2 new surface textures
- Clutter adjustments
- Redesigned pond materials - Visual upgrade

Version 0.2.5a - New Textures - Replacement Sidewalk Models - Serious Optimization
- New footpath texture
- New surface textures
- Added several new sidewalk models - Mostly ones fit to replace existing models
- Added "Point of Interest" marker for terrain development
- Changed several tree textures
- Heavily modified several tree .rvmat materials for better appearance
- General tree optimization - should noticeably help with performance
- Fixed bad file references in several models
- Updated penetration materials of several models to use the A3 version

Version 0.2.0a - New Models - New Surfaces - Buildings/Fences/Structures etc....
- Added several new surface types
- Added many new object models
- Added modern-west style shed models - has 4 texture variants
- Added modern-west style fence models - 2 types - 1 gate - 4 texture variants
- Added trampoline prop (modern-west residential areas)
- Added several sidewalk models based on western infrastructure - 6 color coded texture variants
- Tweaked surfaces and surface clutter configurations
- Tweaked overall clutter configuration for consistency between terrains
- Moderate file path/directory restructuring/tweaks
- Various config updates/tweaks/fixes
- Various model updates/tweaks/fixes
- Probably a lot more I am not thinking of right now

Version 0.1.6a - Surfaces - Model Tweaks - Config Tweaks
- Added several new surface types
- Added several new clutter models
- Tweaked textures .rvmats
- Various small config tweaks/fixes
- Various small model tweaks/fixes

Version 0.1.5a - New Bridges - Roads - Surfaces - Fixes - Config Tweaks
- Added several new road types
- Added many variants of each road type, old and new
- Added three bridge objects, designed for new roads
- Added several new surface types
- Added several new clutter models
- Replaced main terrain detail texture
- Replaced one surface and renamed it to fit the other names
- Tweaked clutter/surface configurations
- Tweaked textures .rvmats
- Various small config tweaks/fixes

Version 0.1.4a - New Trees - Fixes - General Updates
- Added three new tree objects
- Added several new surface types
- Added several new clutter models
- Added new editor objects for terrain making
- Improved polyplane LODs on several trees
- Fixed fire geometries on multiple tree objects
- Fixed view geometries on multiple objects
- Tweaked textures and some .rvmats slightly
- Various small config tweaks

Version 0.1.3a - Creeks and Ponds - General Updates
- Added creek models with flowing water (several variations, can be found in 3den)
- Added several surface types and clutter models for use in future terrains (None currently available)
- Added footpath texture and surface
- Improved view LOD for one tree that was still having minor issues with AI
- Improved polyplane LOD for one of the trees, fixed color (also applies to its smaller variant)
- Improved visual appearance of ponds
- Various small config tweaks

Version 0.1.2a - Terraforming Objects
- Added natural looking terraforming objects (humps, piles, things like that) to allow more options for mission creators (especially on my recent "Ryderwood Island" terrain, which is very mountainous)
- Improved view LOD's for most of the trees
- Improved polyplane LOD for one of the trees (color is still off, but I'm working on it)

Version 0.1.1a - Minor tweaks and fixes
- Repaired the init function to trigger the ALIAS waterfall script (wrong class name from older version)
- Repaired sound shaders and sound sets for the dead trees (still not quite perfect)
- Tweaked volume and pitch of waterfall sound effects for the waterfall script (Turned very quiet in recent update)
- Tweaked .rvmat file for small pine tree polyplane LOD (No longer glowing, actually looks like original object)

Bespreek deze update in de discussies-sectie.
Update: 23 jul @ 4:22
Version 1.0a - First release

- BTHBC Mods Core - Functions and Definitions
- CUP Terrains Core
- CUP Terrains Maps

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Tags: Object,   Bthbc