Author: vurtual
Author Website:

Requirements: No addons required

Version: 0.10
Signed: No

Short description: This is a very simple, hastily-made model pack designed for building "Mother Base" style offshore platforms, like in Metal Gear Solid: Peace Walker, and Metal Gear Solid V.

Date: 2018-08-11 15:19

Comments: (0)


Mother Base Parts


This is a very simple, hastily-made model pack designed for building "Mother Base" style offshore platforms, like in Metal Gear Solid: Peace Walker, and Metal Gear Solid V.

One assembled platform is made out of separate side, corner, and center pieces, plus a few accessories.
I've only made a few for now, but they should cover a lot of use cases. The complete platform has a top deck, and two belowdecks, leaving plenty of room for end user requirements.

Most of the models have WIP textures, though a few parts are missing them, and they should generally work fine for player use. There's no AI pathing support yet, but with a "helipad" object placed below you can land AI helicopters on them.

An assembled platform will be about 60x60m, roughly the size they are in MGSV, and the helipad is a bit over 20x20m like MGSV, which will fit virtually any helicopter you can imagine. If you want to place buildings on the platform surface, you can use the "foundation" pieces included to make it easier. One can sit on top to cover up the "below-ground feet" of
smaller buildings, the other can fill up the entire level below, covering even the most tenacious of footings.

This is exceedingly unfinished and subject to change, though the current configuration works fairly well. Many things need to be tweaked, added, and adjusted. I've got a few small ideas for what I could do next when I resume this project.

(Units/gear in the screenshots are mostly from CUP Units.)

To install Mother Base Parts you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.

Included files:

Fixed the inner corner physx. That model was really messed up. Report anything still broken.
Added every part to zeus, though weird behavior might result.

Added server key.

Added framework for, and two examples of, "composition" parts. They come in the form of entire simple platforms you can place, and feature automatic "pathing fixer" parts placed at the base. Still an early WIP, so pathing might not always "fix" itself properly(due to placement height/slopes).

Fixed hangar lift being named "big hangar".
Fixed the horrid collision of the longside part.

Fixed runway top so the ramps stop at the deck level, instead of a few cm below.
Added corner 3, the inverted corner, so you can make really weird shaped platforms now.
Added interior 4, the big hangar, it's 4 floors instead of 2, and can fit most aircraft, even the gigantic Apex VTOL(just barely).
Added the first "misc", a thick wall to close off the big hangar. Twice as thick, so you can flip it either way for either side.
Added hangar elevators 1 and 2. They're a bit buggy so be careful. When you use their built-in action, they teleport everything from the top platform to the bottom, and vice versa. They're sized for teleporting from a runway surface to the bottom deck, one for 2F hangars, one for 4F hangars. Now you can easily load aircraft from the hangar, or trucks, or whatever you want. (I recommend an aircraft towing mod)

Airstrip beta update.
Added "top" runway piece, build a runway out of it, and combine it with "interior", "side", and "corner" pieces to build a ridiculously huge airport platform.
Pathing is a bit bugged for now.
Added "Side 5 (Single Stair Longside)", like the regular single stair but stretched out, best to line it up directly with a core to make sure pathing works. Use it to simplify long airstrips. (Or absurdly ginormous squares!)
Added "Interior" pieces 1-3. A 1F flat piece for future compatability and inventive uses, and 2F hangars based off the hangar core. Those are great for giant runway storage areas, though there's no elevators yet.
Dummied out (scope=0) the "foundation" parts as they didn't work with AI pathing and didn't do much anyway.
New WIP metal wall texture! Made by yours truly, it's a little less of an eyesore.
Now you can truly be the biggest boss.

First test version of AI navigation support, due to arma limitations it seems to only work if the platform pieces are placed near the ground, eg the bridge won't work if lined up properly because it's too far "off the ground", so any offshore base will get minimal benefits at best.
Fixed the corner's walls not being solid.
Tweaked the two open cores to have slightly different stair-ramps, to better align with the semi-functional AI pathing. note: contains a visual bug, some aren't aligned completely properly, but they still work.
Decided an update that does basically nothing sucks, so added a part above even the corner. I hereby award this part the title of "Big Corner".

New floor WIP texture, less intrusive on the eyes.
Fixed the "crawl under" on the bridge-connector side.
Added "hangar" core and "hangar" side, allowing for bulk storage of large vehicles and objects.
Added "single stair" side that doesn't have stuff sticking off it.

Added initial WIP textures.


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