Author: AxiosODST
Author Website:

Requirements: CUP Terrains Core

Version: 0.793
Signed: Yes, serverkey included

Short description: In the post-Soviet country of Chernarus. Several years has passed since the insurgency conflict and viral outbreak.

Date: 2018-09-08 17:57


Comments: (1)
Rating:



 







Chernarus Redux

by
AxiosODST


Description:
In the post-Soviet country of Chernarus. Several years has passed since the insurgency conflict and viral outbreak. The russian oriented country is now desolate and overgrown. The few that remain and inhabit the surrounding cities have chosen to bare arms and scavenge the land for supplies which is difficult to come by. Some may chose to believe Chernarus is hopeless, however there is a growing movement of survivors trying to take back the very cities they lost 26 years ago.


Installation:
To install Chernarus Redux you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
chernarusredux.pbo
chernarusredux_*.pbo


Media:



Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel

Notes:
Please Read Inserted Readme for More infomation


Credits & Thanks:
The Team
AxiosODST (Lead Developer)
Killjoy (Lead Developer)
ComatoseBadger (Lead Developer)
Smiffy (Terrain Developer)
WreckedEm (Terrain Developer)
NiiRoZz (Model Developer)
Dan Tronic (Sound Developer)

Contributions
Bohemia Interactive
Ronhill
ArmanIII
Evil Organ
Torndeco
BadBenson
LaNa
DankusMemeus
Haleks
Drinkings
And Many More


License / Disclaimer:
APL SA
With this licence you are free to adapt (i.e. modify, rework or update) and share (i.e. copy, distribute or transmit) the material under the following conditions:
Attribution - You must attribute the material in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the material).
Noncommercial - You may not use this material for any commercial purposes.
Arma Only - You may not convert or adapt this material to be used in other games than Arma.
Share Alike - If you adapt, or build upon this material, you may distribute the resulting material only under the same license.

Please Read Inserted Readme for More infomation.


Changelog:
v0.793 Hotfix Release Notes
- Fixed Balota Airfield duplication
- Fixed death-trap roof of some new garage objects
- Fixed a pond object missing from Batarov
- Fixed map coordinates not being aligned
- Fixed small gap in Pobeda Dam Extension

v0.79 Release Notes
- Added Mountains on north western part of Chernarus
- Added Batarov (New city)
- Added Chezniki (New city)
- Added ship wrecks along northern river entrance reefs
- Added northern area to have river heading in-landwards
- Added roads and tunnels along new northern river
- Added Black Forest Resort
- Added Polana Redux
- Added Pavlovo Redux (Contribution by XenithZero)
- Added Orlovets Redux (Contribution by Tingnoy)
- Added Rogovo Redux (Contribution by ShyVic & XenithZero)
- Added Pulkovo Redux (Contribution by Mava & XenithZero)
- Added Prigorodky Redux (Contribution by Tingnoy)
- Added SM Sheds (Contribution of ComatoseBadger & StokesMaGee)
- Added map wide road crack and grass clutter
- Added Russian shop model
- Added custom sounds to some more bushes
- Added some new clutter models to use around the map
- Added mod icon and description
- Added Ambient Particle effects
- Added SullenSkies back in with new settings
- Removed chernarusredux_puddles.pbo because BI fixed ponds (mission makers, remove this add on requirement from missions)
- Removed military camp north of Kamenka to balance out military locations
- Modified map size to 16km x 16km
- Modified Map Cell Size to 4
- Modified so map has terrain synth
- Modified north side of map terrain to match with newly introduced mountains
- Modified map to have extra forests in north and west edge
- Modified bush rendering mechanism for performance
- Modified moon texture to higher resolution
- Modified concrete texture
- Modified Lighting configuration
- Modified Terrain clutter configuration
- Modified NEAF parking lot and airfield to concrete mask
- Modified Underground Train station parking lot to concrete mask
- Modified mask for majority of the map
- Modified CHR Soundtrack module to play songs randomly from individual songs
- Modified vegetation texture paths (Internal change)
- Modified terrain on North East Shore to prep for future implementation
- Modified map city and location names
- Fixed compatibility with CUP Terrains Maps (grass for everyone!)
- Fixed load screen background image bugs
- Fixed dirt coming out of several models when shot at
- Fixed various object bugs emerging due to cell size change
- Fixed various terrain bugs due to northern height change
- Fixed free willy at Novy Sobor (car wreck)
- Fixed terrain warping in Gvozdno
- Fixed toilet object clipping in Krasnostav
- Fixed Fuel Tank object clipping in Komarovo
- Fixed train station roof clipping in Komarovo
- Fixed Pine Tree clipping in to house in Chernogorsk
- Fixed tree clipping through house in Chernogorsk
- Fixed flying ivy in Kamenka
- Fixed fuel tank clipping through wall in Kamenka
- Fixed floating wreck in Kamenka
- Fixed trees in Kamenka
- Fixed floating bush in Balota Airfield
- Fixed floating train track near Cherno-Elektro tunnel
- Fixed misplaced barn inside barn in Pusta
- Fixed floating wagon in Pusta
- Fixed hay bails floating inside barn in Pusta
- Fixed objects on road at Pustoshka
- Fixed bush inside house at Lopatino
- Fixed ladder action at Gorka Petrol Station
- Fixed floating objects at Gorka Petrol Station
- Fixed tree growing through general store in Mogilevka
- Fixed floating bench object at Mogilevka
- Fixed rocks clipping in tree north of Elektro
- Fixed brick wall clipping through house in Dolina
- Fixed metal fence clipping through car in Dolina
- Fixed trash cart clipping through bus stop in Dolina
- Fixed fence clipping through house in Staroye
- Fixed restroom object blocking house entrance at Staroye
- Fixed house needing height change in Msta
- Fixed floating tree in Msta
- Fixed woodpile stock object blocking house entrance at Vyshnoe
- Fixed floating restroom object at Rogovo
- Fixed hen house clipping in to house at Zelenogorsk
- Fixed dog house clipping in to house at Lopatino
- Fixed floating wreck at Kabanino
- Fixed restroom object clipping in to house at Grishino
- Fixed misplaced hen house at Grishino
- Fixed building inside Altar bunker showind laddar action when it shouldn't
- Fixed CHZ train cargo model to not trap players
- Fixed Black Forest mass fps drop when looking at certain trees
- Fixed misplaced dog house at Berezino
- Fixed misplaced bench in Berezino
- Fixed free willy part 2 (trashcan) at Berezino
- Fixed shed clipping through vehicle depot at NWAF
- Fixed shed sunk in to port at Kamyshovo
- Fixed terrain warped at Tulga
- Fixed terrain warped at Msta
- Fixed doghouse and fuel tank clipping at Solnichniy
- Fixed trash can and bench clipping at Solnichniy
- Fixed bench clipping in to house at Solnichniy
- Fixed randomly placed wood fence at Solnichniy
- Fixed floating sign at Solnichniy
- Fixed duplicate sign at east coast factory
- Fixed unaligned ivy at east coast factory
- Fixed duplicate sheds at east coast factory
- Fixed warped terrain at Elektro east docks
- Fixed warped terrain at Vybor
- Fixed warped terrain around house in Sosnovka
- Fixed warped terrain around house in Gvozdno

Chernarus Redux 0.65 Update
* Added CHR Official Ambient Soundtrack as module
* Added Pusta Redux (contribution by Thomas)
* Added small survivor camp site somewhere
* Reworked Mask
* Reworked Satmap
* Reworked Road Textures
* Reworked Ground Texture
* Reworked Terrain Clutter
* Reworked Coastline Height*map
* Reworked global tree/bush height values phase 1
* Reverted Ponds (Due to BI Ponds fix)
* Optimized Mogilevka
* Optimized Msta
* Optimized Dolina
* Optimized Shakhovka
* Optimized Staroye
* Potential fix to Mogilevka fps drop
* Fixed Land_ds_HouseV_3I4 ladder action
* Fixed Shopping Cart object collision
* Fixed reducing bird sounds in forest during day
* Fixed Tree growing on road on eastern coastline
* Fixed several ponds able to enter under water
* Fixed bus stop in the middle of the woods
* Fixed tent interior looking weird when observing through window
* Fixed wrongly placed poly*line type road in Staroye
* Fixed several warping metal walls in Staroye
* Fixed road slope north of Chernogorsk
* Fixed floating plant in Chernogorsk
* Fixed floor object gap in Chernogorsk
* Fixed vegetation library left in middle of nowhere
* Fixed decals existing east of Dolina
* Fixed gap in build at Pobeda Dam
* Fixed warping walls in Guglovo
* Fixed shack missing at comms tower in Chernogorsk
* Fixed industrial building missing in Chernogorsk
* Fixed gap in fake land on Kamenka Cliffs
* Fixed rocks missing in Underground Trainstation
* Fixed warping side*walks at Gorka Petrol Station
* Fixed terrain surface uneven at Zub Castle
* Fixed several object clipping in to hangar at Balota AF
* Fixed bush in the middle of road in Dubrovka
* Fixed one dam object higher compared with others in Pobeda Dam
* Fixed bush inside house on coastline of Chernogorsk
* Fixed fallen tree inside house north of Chernogrosk
* Fixed truck clipping in to house in Kamenka
* Fixed bus clipping in to concrete wall in Chernogorsk

0.596.3
*Night time lighting fix

0.596.2
Moved cba to optional folder

0.596.1
Small fix

0.596 Hotfix
Fixed DSHouses not able to see objects outside window
Fixed Weapon Attachment Flash lights comparability with CBA
Fixed Night Crickets Sounds
Fixed Sat Map in Elektro
Fixed Underground Train Station missing a rock
Fixed Kamenka Caves missing several rocks
Fixed floating houses in Kozlovka
Fixed missing construction site building in Chernogorsk
Fixed log object effecting view brightness in Msta
Fixed missing building in Gvozdno
Fixed missing rocks in quarry
Fixed Floating Industrial building in Elektro
Fixed Floating Barn in Elektro
Fixed Dam and several clutter objects floating in Topolka Dam
Fixed random house missing in the middle of nowhere

v0.48.03
Added DS Houses in to Mod (DS Houses will no longer be required)
- Server Owners see https://pastebin.com/QFDKpW1J
Added map wide missing trees in forests/mountains
Added Kozlovka Redux
Added Shavhovka Redux
Added Guglovo Redux
Added Staroye Redux
Added Novy Sobor Redux
Added Mogilevka Redux
Added Bor Redux
Added Msta Redux
Added Dolina Redux
Added Kamenka Cliffs Rework
Added Chernogorsk Elektro tunnel Rework
Added Kamenka River Rework
Added Car Park to Altar Bunker
Added darkness effect inside Altar Bunker (initial implementation)
Added New Models (some still WIP)
Hand-held Flash-light "CHR_FlashLight" (works in Altar)
Lamp Posts
Lamp Posts (Bent)
Arma2 Wrecks
Arma2 Vehicle Parts
Ivy/Vines
Barricade Boards
Trash Clutter
Paper Cutter
Brick Clutter
Added New Decals (some still WIP)
Bullet Casings
Glass Shards
Papers
Road Cracks
Patches
Pot Holes
Added Custom Sound
Sound Loops: Day Meadow
Sound Loops: Day Forest
Sound Loops: Night Meadow
Sound Loops: Night Forest
Animals: Birds
Animals: Crickets
Environment: Rain (Weak)
Environment: Rain (Strong)
Environment: Rain (Near Some Tents)
Environment: Rain (Near Some Buildings)
Environment: Wind
Environment: Cave
Environment: Water Drops (In Sewers)
Pastebin
Replace all building classnames in your server config (CfgBuildings_Chernarus.h) - Pastebin.com

Updated map internal structure to new layout
Updated pond objects to address screen darkening as a workaround
Updated around Chernogorsk Helicopter Extraction Point
Reverted Elektro back to Arma2 original to prepare for Rebuild
Optimization for Altar Hill Bunker Build
Optimization for Underground Train Station Build
Optimization for Pobeda Dam Build
Optimization for Fake Land Models
Optimization for Ivy Models
Optimization for Sewer Models
Optimization for DS Houses
Fix for certain tents not spawning loot (Potential)
Fix for boats acting weird on water (Potential)
Fixed where sometimes sewer objects topple over when player dies on top
Fixed several missing class names
Fixed floating military tower
Fixed town name not showing on map with correct weight in Balota
Fixed random tree on road in Balota
Fixed car clipping through terrain at south west road block
Fixed stop gate misaligned at south west road block
Fixed camo tents missing poles at south west road block
Fixed several roads not socializing across map
Fixed road not flat near Topolka Dam
Fixed weird gleaming texture near Kamenka
Fixed Dam near Kamenka has no name
Fixed Dam water near Kamenka
Fixed boat kind of floating in Kamenka
Fixed hanging man misaligned (yet again) at Kamenka Port
Fixed road miss placed in Chernogorsk
Fixed road missing in Chernogorsk
Fixed road uneven in Chernogorsk
Fixed road class weight in Chernogorsk
Fixed height of ladder in Chernogorsk
Fixed ground object having gap in Chernogorsk
Fixed floating plank in Chernogorsk
Fixed Bus clipping in to building in Chernogorsk
Fixed industrial pipe looking weirdly placed at Chernogorsk Industrial
Fixed misaligned bridge south of Vybor
Fixed trees growing from road in Balota
Fixed tree and Hay Bail clipping and such near Gorka
Fixed floating bush inside Underground Train Station Cave
Fixed warping grass on Underground Train Station
Fixed misaligned rail road at Underground Train Station
Fixed field tent missing poles at NWAF
Fixed several side walk not making sense in NWAF
Fixed unevenly placed side walk in NWAF
Fixed building clipping through wall in NWAF
Fixed bush on road near Krutoy Cap
Fixed trees on road near Krutoy Cap
Fixed unused power line towers north of Elektro
Fixed road not even west of Elektro
Fixed sign in middle of road north of Elektro
Fixed tree in the middle of road in the middle of nowhere
Fixed random house existing in the middle of field for no good reason
Fixed somewhere north west, road suddenly downgrading class
Fixed weird alignment of wreck object in field
Fixed tree growing through building object somewhere north east
Fixed sewers where object flips when someone dies on top of it
Fixed random tree growing from road near Pusta
Fixed tree growing through house just because in middle of nowhere
Fixed shack sunk on port on east coast
Fixed Log pile floating in Gvozdno
Fixed random container placed in middle of field in NEAF
Fixed not being able to get out of certain area in NEAF quarantine
Fixed road bump north of Orlovets
Fixed Road height weird in Duboravka
Fixed lamp post going through bus stop in Duboravka
Fixed missing trees near Duboravka
Fixed terrain level being weird in Myshkino

v0.48.02
Added DS Houses in to Mod (DS Houses will no longer be required)
- Server Owners see https://pastebin.com/QFDKpW1J
Added map wide missing trees in forests/mountains
Added Kozlovka Redux
Added Shavhovka Redux
Added Guglovo Redux
Added Staroye Redux
Added Novy Sobor Redux
Added Mogilevka Redux
Added Bor Redux
Added Msta Redux
Added Dolina Redux
Added Kamenka Cliffs Rework
Added Chernogorsk Elektro tunnel Rework
Added Kamenka River Rework
Added Car Park to Altar Bunker
Added darkness effect inside Altar Bunker (initial implementation)
Added New Models (some still WIP)
Hand-held Flash-light "CHR_FlashLight" (works in Altar)
Lamp Posts
Lamp Posts (Bent)
Arma2 Wrecks
Arma2 Vehicle Parts
Ivy/Vines
Barricade Boards
Trash Clutter
Paper Cutter
Brick Clutter
Added New Decals (some still WIP)
Bullet Casings
Glass Shards
Papers
Road Cracks
Patches
Pot Holes
Added Custom Sound
Sound Loops: Day Meadow
Sound Loops: Day Forest
Sound Loops: Night Meadow
Sound Loops: Night Forest
Animals: Birds
Animals: Crickets
Environment: Rain (Weak)
Environment: Rain (Strong)
Environment: Rain (Near Some Tents)
Environment: Rain (Near Some Buildings)
Environment: Wind
Environment: Cave
Environment: Water Drops (In Sewers)
Pastebin
Replace all building classnames in your server config (CfgBuildings_Chernarus.h) - Pastebin.com

Updated map internal structure to new layout
Updated pond objects to address screen darkening as a workaround
Updated around Chernogorsk Helicopter Extraction Point
Reverted Elektro back to Arma2 original to prepare for Rebuild
Optimization for Altar Hill Bunker Build
Optimization for Underground Train Station Build
Optimization for Pobeda Dam Build
Optimization for Fake Land Models
Optimization for Ivy Models
Optimization for Sewer Models
Optimization for DS Houses
Fix for certain tents not spawning loot (Potential)
Fix for boats acting weird on water (Potential)
Fixed where sometimes sewer objects topple over when player dies on top
Fixed several missing class names
Fixed floating military tower
Fixed town name not showing on map with correct weight in Balota
Fixed random tree on road in Balota
Fixed car clipping through terrain at south west road block
Fixed stop gate misaligned at south west road block
Fixed camo tents missing poles at south west road block
Fixed several roads not socializing across map
Fixed road not flat near Topolka Dam
Fixed weird gleaming texture near Kamenka
Fixed Dam near Kamenka has no name
Fixed Dam water near Kamenka
Fixed boat kind of floating in Kamenka
Fixed hanging man misaligned (yet again) at Kamenka Port
Fixed road miss placed in Chernogorsk
Fixed road missing in Chernogorsk
Fixed road uneven in Chernogorsk
Fixed road class weight in Chernogorsk
Fixed height of ladder in Chernogorsk
Fixed ground object having gap in Chernogorsk
Fixed floating plank in Chernogorsk
Fixed Bus clipping in to building in Chernogorsk
Fixed industrial pipe looking weirdly placed at Chernogorsk Industrial
Fixed misaligned bridge south of Vybor
Fixed trees growing from road in Balota
Fixed tree and Hay Bail clipping and such near Gorka
Fixed floating bush inside Underground Train Station Cave
Fixed warping grass on Underground Train Station
Fixed misaligned rail road at Underground Train Station
Fixed field tent missing poles at NWAF
Fixed several side walk not making sense in NWAF
Fixed unevenly placed side walk in NWAF
Fixed building clipping through wall in NWAF
Fixed bush on road near Krutoy Cap
Fixed trees on road near Krutoy Cap
Fixed unused power line towers north of Elektro
Fixed road not even west of Elektro
Fixed sign in middle of road north of Elektro
Fixed tree in the middle of road in the middle of nowhere
Fixed random house existing in the middle of field for no good reason
Fixed somewhere north west, road suddenly downgrading class
Fixed weird alignment of wreck object in field
Fixed tree growing through building object somewhere north east
Fixed sewers where object flips when someone dies on top of it
Fixed random tree growing from road near Pusta
Fixed tree growing through house just because in middle of nowhere
Fixed shack sunk on port on east coast
Fixed Log pile floating in Gvozdno
Fixed random container placed in middle of field in NEAF
Fixed not being able to get out of certain area in NEAF quarantine
Fixed road bump north of Orlovets
Fixed Road height weird in Duboravka
Fixed lamp post going through bus stop in Duboravka
Fixed missing trees near Duboravka
Fixed terrain level being weird in Myshkino

v0.48.01
v0.48
Added Altar Hill Bunker Structure
Added Pobeda Dam Industrial Structure
Added Balota AirField Rework
Added North Berezino Underground Train Station Rework
Added Kabanino Update
Added NorthEast Airfield Update
Added Military Checkpoint Minor Update
Modified water parameters a bit
Modified sea shoreline parameters a bit
(Potential) Fix for Land_Tent_East and loot spawns for certain game modes
Fixed random houses missing across map
Fixed building type housev_1t shifted or too high off ground map wide
Fixed building type housev_2i shifted or too high off ground map wide
Fixed building type housev_2t1 shifted or too high off ground map wide
Fixed building type housev_3i1 shifted or too high off ground map wide
Fixed building type housev_3i2 shifted or too high off ground map wide
Fixed building type housev_3i3 shifted or too high off ground map wide
Fixed building type housev2_01A shifted or too high off ground map wide
Fixed building type housev2_01B shifted or too high off ground map wide
Fixed office building floating bug (changed from Land_A_Office01 to Land_A_Office01_EP1)
Fixed some bridges on coastline a bit more
Fixed some lakes and ponds acting weird
Fixed Supermarket in Elektro being able to pass through walls
(Potential) Fixed floating houses if in case using CUP Maps while CHR is loaded
Fixed rain going through ceiling of Underground Train Station
Fixed several floating items in Underground Train Station
Fixed wall detached in Underground Train Station
Fixed graffiti at east coast Factory
Fixed floating ivy at east coast Factory
Fixed missing body bags from south west road block
Fixed Chimny clipping through wall at east coast Berezino Industrial
Fixed pipe not connected correctly at east coast Berezino Industrial
Fixed Gas Tank clipping through building at east coast Berezino Industrial
Fixed something embedded in to terrain at Shakhovka
Fixed garbage bags clipping through metal wall in Chernogorsk
Fixed some sidewalls floating in NWAF
Fixed floating signs and ivy at Kamenka
Fixed floating trailers at Kamenka Port
Fixed trees growing inside train station at Komarovo
Fixed electric pole in the middle of road north of Elektro
Fixed several of hay bails duplicated and clipping in to each other around map
Fixed lamp post placed in front of hangar in NWAF
Fixed gate pole placed in the middle of the road at NWAF
Fixed tree clipping through terminal building at NWAF
Fixed tank wreck turret duplicated at NWAF
Fixed road overlapping showing weird in Chernogorsk
Fixed bushes floating in air at International Hotel in Chernogorsk
Fixed old toilet clipping in to barn east of Chernogorsk
Fixed duplicated heli crashes in Klen Hill

v0.43
Fixed Missing P3Ds
Fixed Incorrect Spelling
Fixed ChernarusRedux_Buildings
Fixed Floating Buildings
Added Kamenka Update
Added Komarovo Update
Added Komarovo Industrial Update
Sorry For Major Inconveniences, One problem Followed By Another

v0.42.3
Chernarus Buildings Not Uploading Correctly

v0.42.2
Corrupt Upload Hotfix

v0.42.1
v0.42
Added Military Checkpoint Phase 1
Fixed Environment sounds
Fixed tree growing out of planter in Chernogorsk boardwalk
Fixed tree object placed too low on Chernogorsk boardwalk
Fixed random powerline in the middle of road north of Elektro
Fixed several of houses which were too high off the ground to enter
Fixed couple of floating hay bails
Fixed couple of sheds which were too high off ground and looked weird
Fixed restroom clipping in barn east of Chernogorsk
Fixed couple of garbage cans clipping in to building next to them
Fixed fence on top of road east of Chernogorsk
Fixed fence clipping in ground
Fixed floating gate at Shakhovka
Fixed bushes, clutter floating south west of Staroye
Fixed weird clipping objects west of Prigorodki
Fixed ladder height in Chernogorsk
Fixed car clipping in to bus at Klen Hill
Fixed randomly floating ivy at Klen Hill
Fixed whiteboard clipping through tent in Klen Hill
Fixed bag object clipping through tent in Klen Hill
Fixed removing dirt object near tower
Fixed camo tents floating at southwest roadblock
Fixed icy floating at west coast factory
Fixed factory building floating in Chernogorsk industrial
Fixed watchtower floating at Balota Airfield
Fixed floating car in Chernogorsk Industrial
Fixed gap in wall in underground tunnel
Fixed slightly floating railroad near underground tunnel
Fixed fuel barrel tilted in weird direction in underground tunnel
Fixed ground texture being concrete tiles around near underground tunnel
Fixed a few holes in the structure of underground tunnel
Fixed clutter objects slightly floating in underground tunnel
Fixed removing heli crash in between trees
Fixed building objects showing on map when there aren't any
Fixed tree clipping in to rocks along west river
Fixed plank supports clipping or floating
Fixed floating fake land near NEAF
Fixed tree growing from road at southwest roadblock
Fixed container clipping at southwest roadblock
Fixed box clipping through wall at southwest roadblock
Fixed wire feneces clipping to ground at southwest roadblock
Fixed floating truck and dirt piles at southwest roadblock
Fixed military truck floating at south west roadblock
Fixed fuel container clipping a bit in to cargo at southwest roadblock
Fixed icy clipping in to military container at southwest roadblock
Fixed stop gate placed weirdly at southwest roadblock
Fixed bushes floating along the walls of Cnerno international hotel
Fixed a slight gap in between floor objects in central Chernogorsk
Fixed unaligned powerlines north of Eketro
Fixed tree growing from road at NWAF
Fixed building too close to trees at NWAF
Fixed tree piercing through planks
Fixed garbage bags clipping through dumpster at west coast factory
Fixed container sunken in to other containers at west coast factory
Fixed stack of bamboo and removed from map as not lore friendly
Fixed bushes floating near coast between Cherno and Elektro
Fixed uneven ground near port at west coast
Fixed ivy floating from bus at Balota
Fixed objects floating at north west military base
Fixed pump slightly floating at Bor
Fixed gas tank clipping through building near west coast Factory
Fixed trees and bushes slightly floating west of Mogilevka
Fixed typo in map load screen
Fixed Balota town name not showing up when zooming out in map view
Fixed tree growing from house in Stary
Fixed huge tree blocking road at Kozlovka
Fixed floating survivor camp objects in central Chernogorsk
Fixed tree clipping in to hospital at central Chernogorsk
Fixed some hay bails clipping with each other around the map

v0.41
- Added New Easter Egg
- Changed terrain height around the newly added Underground Railroad Station
- Fixed ambient sound
- Fixed road beside Underground Railroad Station
- Fixed terrain inside train station being too high
- Fixed weird texture for one of the rocks between Chernogorsk and Elektro
- Fixed duplicated garbage can in east coast factory
- Fixed slightly floating car in Chernogorsk
- Fixed sidewalk being detached from the rest in NWAF
- Fixed dupe house north west of Elektro
- Fixed dupe industrial shack in east coast factory
- Fixed apartment facing the wrong way
- Fixed everlasting paint in Chernogorsk
- Fixed unreal situation of heli crash right up against tower at Klen Hills
- Fixed transmitter pole clipping in to sand block at Klen Hills
- Fixed random old restroom missplaced at Klen Hills
- Fixed ceiling piece not aligned correctly in underground station
- Fixed sand block inside warehouse at Klen Hills
- Fixed random abandoned ural inside warehouse at Klen Hills
- Fixed clipping sign at Klen Hills
- Fixed floating sand block at Klen Hills

v0.4
- Added Underground Train Station
- Added clutter to eastern coast factory
- Added Evacuation Site in front of Chernogorsk Hospital parking lot
- Added Klen Hill Evacuation Site
- Added Southwest Roadblock Checkpoint
- Added Rats to environment
- Added Rats animations
- Added future models and tweaks to 3den configs
- Added further clutter to several random locations
- Tweaked Simulation Weather
- Fixed duped buildings around east coast factory
- Fixed floating buildings around east coast factory
- Fixed floating objects around east coast factory
- Fixed floating buildings around east cost lumber mill
- Fixed floating objects around east cost lumber mill
- Fixed floating trees around river on west side
- Fixed mask on south east coast line
- Fixed mask on east coast line
- Fixed floating objects around north west military camp
- Fixed clipping objects around north west military camp
- Fixed floating objects around north east military camp
- Fixed clipping objects around north east military camp
- Fixed leveling terrain around in north east military camp
- Fixed randomly floating hay bail
- Fixed part of Elektro where house was not existing
- Fixed several houses/shacks with trees growing inside them
- Fixed mask on west side dam/lake
- Fixed garbage pile floating near Devil's Castle
- Fixed removing random stone pillar in north west Chernogorsk
- Fixed tree clipping through wall in Balota Airfield
- Fixed random basket of grains sitting in the backyard of Balota
- Fixed several clutter objects clipping in to each other in Balota
- Fixed floating sign in Balota
- Fixed floating foliage in Balota
- Fixed along the southern coast where boats were floating
- Fixed random shack on southern coast where it was up against water
- Fixed floating barn in Zelenogorsk
- Fixed several trees clipping in to houses in Vysota
- Fixed randomly placed concrete wall in Elektro
- Fixed several objects clipping around Elektro Power Station
- Fixed house about to get on the loose in Elektro
- Fixed clipping garbage bag in Elektro
- Fixed woodpile on the loose in Elektro
- Fixed floating barn near Elektro
- Fixed duped houses near Elektro
- Fixed duped hospital in Elektro
- Fixed sandbag pile in Eketro church
- Fixed boat house walkway in Elektro swamp
- Fixed boat floating over water in Elektro swamp
- Fixed rocks against shore on Elektro shore line
- Fixed random mental wall on Elektro shore line
- Fixed bulldozer in weird angle around Quary
- Fixed car clipping in to building around Quary
- Fixed gas pumps facing odd direction on southern coast
- Fixed several houses not able to enter around center of map
- Fixed a hole showing the backstage of tunnel between Cherno and Elektro
- Fixed rocks showing inside railroad tunnel

v0.4.1
- Tunnel Hotfix

v0.4
- Changes clutter config (Thanks to Haleks)
- Changed textures
- Minor config changs
- Fixed Item str_ listed twice logs when running map on server
- Fixed Elektro assets duplication problem
- Fixed object clipping in most south and east coastlines
- Fixed several situations of buildings inside buildings near Solnichniy
- Fixed railroads suddenly cutting off around Elektro
- Fixed several locations of trees on road around center and north east of map
- Fixed several bridges where there was a visible gap around the coastline
- Fixed several clutter objects floating and clipping around Solnichniy
- Fixed several trees growing from houses around south and west coastline
- Fixed possibility of being able to enter behind the scenes around tunnel between Cherno & Elektro
- Fixed railroad slightly floating within tunnel between Cherno & Elektro
- Fixed buildings on the loose in Zelenogorsk
- Fixed cutoff walkway in Vysota
- Fixed trees in houses around in Vysota
- Fixed random helipad found in the middle of nowhere
- Fixed random floating objects across south and west coastline
- Fixed several assets floating, or clipping in Chernogorsk
- Fixed ladder in Chernogorsk where placement was too low
- Fixed office building in Balota where front entrance was floating
- Fixed floating walls around near Elektro power plant
- Fixed several clipped and floating bushes across south to west coastline
- Fixed several clipping issues in north west airfield
- Fixed a group of floating hay bails near Staroye
- Fixed several random objects clipping in to ground around south and west coastline
- Fixed several foliage shown to be floating in midair around south and west coastline
- Fixed several locations where roads were being cut off
- Fixed missing classname for some buildings
- Many more object fixes

v0.3
- Balota Airfield Mask Fixed
- Grass Clutter slightly sortened
- Missing Elektro Firestation
- Clipping Trees inside houses
- Railways Leveled out
- Small Tweaks to Elektro Terrain and Clutter
- Floating Buildings
- Fixed Floating Objects
- Fixed Sunken Objects
- Road Fixes inside Cherno
- Kamyshovo Lorry Fixed
- NWAF SW Pipes Removed
- Sunk Trucks near the tunnel
- Possible Fix For Crashes Near Kamenka
- Vybor Bridge Fixed

v0.2
Forgot to sign the pbo and create a server Bikey. Opps

v0.1
Initial Release

v0.1



- CUP Terrains Core


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