Author: jarrad96
Author Website:

Requirements: Community Base addons A3, Specialist Military Arms (SMA), MRT Accessory Functions, NIArms Core, NIArms M60 GPMGs, NIArms P226 Pistols, VSM - Accessory, VSM - Uniforms, VSM - Vests and Helmets

Version: 1.0
Signed: No

Short description: This mod is a total replacement of the Combat Technology Research Group, or CTRG units with new weapons, uniforms and equipment.

Date: 2017-10-23 08:41


Comments: (0)
Rating:



 







CTRG Overhauled

by
jarrad96


Description:
This mod is a total replacement of the Combat Technology Research Group, or CTRG units with new weapons, uniforms and equipment.

It works in any custom or downloaded scenarios that use the CTRG faction. It does not work in Apex because of the Loadout Selector.

The Faction-

Much of the info on the CTRG unit is speculation, but they appear to be a British, later multi-national, special forces group with possible links to CIA Special Activies Division or Mi5/ Mi6. Several of the known members of CTRG are ex- British Royal Navy Special Boat Service (SBS) or Royal Marines.

The Faction-

The Overhauled faction is not based on any particular unit in real life, so I have used Project Honour camo uniforms to give them a more unique feel, similar to the original Splinter camo they used in the base game.
The primary armament of the CTRG Forces is the FN SCAR platform, in both 5.56 and 7.62, usually with CQC length barrels for more close range jungle fighting. Many of the soldiers are carrying 7.62 SCAR-H CQC's, which will let them shoot through the ground cover and foliage of the jungle rather well, and a single good hit should drop most enemy forces in the close range jungle engagements.
They have an M60E4 as their standard autorifleman weapon, with is also in 7.62 NATO. This is a PLACEHOLDER weapon, and will be replaced with a custom weapon when it has been completed. Standard sidearm is the SIG P226, due to it's sterling repuation in Naval units.

Specialist Elements-

Captain Miller is also changed in the mod, and any player-made scenarios using him will be using his new equipment, which includes a 6.8 SPC ACR and a stainless steel P226 in 357. SIG, because I wanted him to have very exotic weaponry to make him stand out.

Supports-

A range of vehicles have been added to the CTRG arsenal, such as the missing Armed version of the Prowler in CTRG Camo as well as new vehicles such as the Assault Boat, RHIB, and fire support can be called in from a F/A -181 (Stealth) is one of the supports the CTRG have available, and it's armed by default with 4x AA missiles and 2x GBU-12 bombs- the Stealth version has decreased radar detection.

They also have heavier support from V-44 Blackfish's, in both Transport and Gunship variants, in Blue/ Naval camo.


Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_CTRG_B ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR CTRG faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.


Installation:
To install CTRG Overhauled you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
CTRG.pbo


Changelog:
v1.0
First Release.
Some equipment and weapons, such as the M60E4, are placeholders and will be replaced in a future update.



- Community Base addons A3
- Specialist Military Arms (SMA)
- MRT Accessory Functions
- NIArms Core
- NIArms M60 GPMGs
- NIArms P226 Pistols
- VSM - Accessory
- VSM - Uniforms
- VSM - Vests and Helmets


Forum topic:
- BI forums


Steam Workshop:
- Subscribe




Enable javascript to be able to download from Armaholic please!



Tags: Unit,   Character,   Military,   Army,   Independent,   Fictional,   Faction,   Ctrg