Author: _SCAR
Author Website: https://github.com/ostinelli/SCAR_E2TB/releases

Version: 0.10.1

Short description: I'm pleased to announce the release of E2TB, a small module for Arma 3 that allows you to export data to Terrain Builder in .lbt file format.

Date: 2017-12-12 20:07


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[E2TB] Export To Terrain Builder

by
_SCAR


Description:
I'm pleased to announce the release of E2TB, a small module for Arma 3 that allows you to export data to Terrain Builder in .lbt file format. Writing this announcement here because it only concerns Terrain Makers.

Why?
If you have tried to import from EDEN or from any other custom tools that generate objects while in mission to Terrain Builder (such as XCam, Surface Painter, Map Builder), you may have seen the hassle of objects' rotations being often incorrect once imported.
This has been very painful for many terrain makers, given the fact that rotations needed to be corrected back into Terrain Builder.

Scale
E2TB will use the size as reported by the following tools:
XCam
Surface Painter
Map Builder


Installation:
To install [E2TB] Export To Terrain Builder you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
scar_e2tb.pbo



Usage:
How does it work
* Copy the objects to the clipboard:
* From EDEN: click on the menu Tools > SCAR E2TB: Export to Terrain Builder
* From within a mission (SP): run the action Copy the map objects to the clipboard. To do this you'll first need to drop the SCAR_E2TB_Module in your mission.
*Copy the contents of the clipboard in a file and save it with the extension .lbt
* From within your map in Terrain Builder: File > Import > Objects


Credits & Thanks:
This came out of a painful session of 4 days (for 40 lines of code or less), where after all experiments I was able to import using .lbt format, the format that Terrain Processor exports with. The last 2 of those days have been heavily spent on Discord's Arma3 #terrain_makers channel. A big thank you for help / discussions to @lappihuan @zgmrvn @mikero @W4lly63 @ianbanks @Ice @cring0 @Adanteh @HorribleGoat @t_d ...and all the other folks involved in those discussions in those memorable days of October 18th and 19th 2017.

Thanks to all alpha and beta testers, in particular:
* Lappihuan
* zgmrvn
* mikero
* W4lly63
* ianbanks
* Ice
* cring0
* Adanteh
* HorribleGoat
* T_D


License / Disclaimer:
Hopefully this will work for you; if not, I'm not sure I'll be able to help further than this.


Changelog:
0.10.1
Add model to slopeModels.

0.10.0
Add import for slopelandcontact objects.

0.9.0
Added the possibility to ignore models.

0.8.1
Use a safer reference.

0.8.0
Fix check on empty line.

0.7.0
Add progress bar.

0.6.0
Fix XCam compatibility.

0.5.0
Use ianbanks's text format instead of LBT.

0.4.0
Move menu.

v0.2.0
v0.1.0


Forum topic:
- BI forums


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Tags: Tool,   Editor,   Terrain Builder,   Rotate,   Objects,   Export