Author: jarrad96
Author Website:

Requirements: Community Base addons A3, RHSUSAF

Version: 1.2
Signed: No

Short description: This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.

Date: 2018-06-20 10:07


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NATO Marine Corps Overhaul [RHS]

by
jarrad96


Description:
This mod is a total replacement of the North Atlantic Treaty Organisation units, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the NATO faction will be using the new faction as well.

The Faction-

NATO soldiers have been changed into a force resembling the United States Marine Corps, with more comtemporary weapons such as the M4A1 Carbine replacing the MX rifle. The standard uniform is MARPAT Woodland for all infantry units, with most units having SPC vests and MARPAT combat helmets.

The M27 IAR in 5.56 NATO is the standard autorifleman weapon, giving the individual fireteams more precise fire at longer ranges. Marksman carry a RCO equipped M16A4, and the Marine force as a whole is armed with a mix of M4A1 Carbines and M16A4 Rifles. The M240 Bravo is in the faction as a medium machinegun asset, and the M590 Mossberg shotgun is added for breaching and CQC operations. The M4 carbine with the burst trigger group is used by units that are not combat orientated, such as helicopter pilots and vehicle crewman.
The standard AT weapon is the AT4 launcher, but Javelin and Stinger teams are available as heavy weapon assets replacing the Titan AT/AA. The Standard sidearm for all regular Marine forces is the Berreta M9.

Specialist Elements-

The Recon SF units have been loosely based on the MARSOC Marine Raiders and are equipped differently to the standard line infantry units.
They carry the more compact Daniel Defence Mk18 or M4A1 Block 2 rifle's loaded with Mk316 SOST rounds as standard and have the Mk11 as a DMR, with support from a M249 machinegun. UAV and JTAC (Joint Terminal Attack Controlers) are intergrated into the SF ground teams to provide CAS and reconnaissance if needed.
They are wearing M81 Woodland Cyre G3 uniforms and MBAV vests. Standard sidearms for the Recon and MARSOC forces is the Glock 17.

The Assault Diver teams have been re-armed with HK416 assault rifles, respresenting a basic SEAL Diver team from SEAL Team 10- it's not as accurate a portrayal as my existing SEAL mod because the Overhaul is attempting to keep some of the original feel to the units.

Combat Patrol squads are similar to the Infantry forces in MARPAT uniforms and SPC vests, but- hey are equipped primarily with M4A1's with supressors for steath missions and have the M14 EBR, M249 SAW's and M240's Bravo's for support.

The CTRG Forces, including Captain Miller, have also been turned into Raider units, carrying slightly more advanced weapons compared to the normal Raider forces. They have the M2010 MSR for sniper support, Mk11's and have more Mk18's instead of M4A1 Block 2's, as it's a more compact rifle.
They are wearing M81 Woodland Cyre G3 uniforms and MBAV vests.

Supports-

NATO Forces retain all their original support assets, from Merkava MBT's, Oshkosh M-ATV MRAPs and many other ground vehicles, with air support from AH-6 and MH-6's, RAH-66 Comanches and CH-47 Chinooks.
I am NOT able to add RHS vehicles into the main game campaign, it breaks missions. If you want to you can easily just use normal RHS vehicles for your own missions instead.

A-10's and FA-18X's provide fixed wing ground attack and air-to-air interdiction, respectively.

Important Notes-

The faction is fully functioning as a total campaign replacement, but it can occasionally have an error where some units are not replaced in the campaign- Usually it's Kerry's unique helmet, sometimes a NATO unit of some kind in your squad, and cutscenes might revert the gear.

'Drawdown 2035' does not work properly- Play the campaign starting from 'Situation Normal' Instead.

Faction has full Editor, Zeus, MCC and ALiVE support (faction name BLU_F ) Also supports ACE3 Medical system.
It totally replaces the BLUFOR NATO faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.


Installation:
To install NATO Marine Corps Overhaul [RHS] you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
NATORHS.pbo


Changelog:
v1.2
Tanks DLC Update-
Added UAV Operator (AL-6)
Added UAV Operator (AL-6 Medical)
Added Mine Specialist
Missile Specialist weapon changed from Javelin to SMAAW, due to weight restrictions meaning the Javelin gunner could not carry ammo.

v1.1
v1.0
First Release



- RHSUSAF
- Community Base addons A3


Forum topic:
- BI forums


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