Author: modEmMaik
Author Website:

Requirements: Extended_Eventhandlers Solus & Killswitch

Version: 1.10
Signed: Yes, key included

Short description:

Date: 2008-07-12 16:32


Comments: (2)
Rating:



 







T72a era upgraded tank
by
modEmMaik


Description:
- ERA "style" T-72 tank model incl. heavier WGL armor definition
- Custom texture ("1_co_cust","2_co_cust","3_co_cust". Usual texture areas 0,1,2)
- Numbers ("num1","num2","num3". Usual texture areas 3,4,5)
- Flag section ("u_flag". Usual Texture area 6)


Installation:
Extract the pbo(s) to your ...ArmA\Addons folder or use a mod folder to install/launch it (recommended).
If you don't know how to make and use modfolders have a look in our FAQ.


Included files:
t72_era_custom.pbo
smurfCModEmMaik.bikey
t72_era_custom.pbo.smurfCModEmMaik.bisign
readMe.txt
ARMA_SampleVehiclesAndWeapons_readme.txt


Usage:
Numbers can be accessed via the path \T72_era_custom\numbers\ followed by the number itself e.g.:
_tex setObjectTexture [3,"\T72_era_custom\numbers\zero"];
(see example Mission for more examples).

Included custom skin implementation in the mission:
textures.sqf :
Main function to change a t72's texture to user-defined (see reskin folder). This includes the possiblility to include as many skins as needed (2'nd parameter determines skin).
Mission.sqm :
Activation sequence via trigger, see sensors definition: changes t1's textures to mission-defined.
expActiv="test=[t1, ""cust""] execVM ""textures.sqf"";";


Credits:
model & config. by modEmMaik & Mateck & T72_era_custom_retex
Texture skins by the fabulous piranha-dl (http://www.denny-piranha.com/)

Config includes material / armor values from OFP-WGL mod.
Model is based completely on "BI Vehicles and weapons sample" models.

Credits to:
Burns and Evil Homer @hx3.de for their support and material (burns special for number textures ;) )
Hamis @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for supply of his engine sound
Mateck @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for custom skin invention and support
Sebastian Muller for the same invention for OFP custom skins
Maruk, Urki and Loneship crCTI clan @smurfclan.org for ideas, support and beta tests
T_bone, CameronMcDonald, hamis, Gedis, A.T.R.F. special: Marijus plus all the others @http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi for tests, photos and suggestions
Rellikki (http://www.rellikki.armaholic.net/) for his superb Sahrani Liberation Army Desert Troops (http://www.armaholic.com/page.php?id=705) I used as blueprint for this reskin
piranha-dl (http://www.denny-piranha.com/) who inspired me to add some scratches (although his scratches look much better...)
Vilas (http://ofp.gamepark.cz/_hosted/vilas/), who enspired me by his T72-B ERA
WGL mod team (http://ofpc.de/wargames/news.php) for their great mod
ACE team (http://ace.usmc-warriors.org/), successors of the former WGL team
Solus & Killswitch for their Extended_Eventhandlers implementation
BI (http://www.armedassault.com/) for their sample models


Forum topic:
- BI forums




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