Author: maximilionus
Author Website: https://github.com/maximilionus/A2ATA3

Requirements: No addons required

Version: 0.9.2.1
Signed: Yes, serverkey included

Short description: ArmA2 Anims To ArmA3 (A2ATA3) - mod for ArmA3 that change the most part of movement animations in A3 to A2 animations.

Date: 2019-08-14 10:57


Comments: (1)
Rating:



 







ArmA 2 Anims To ArmA 3 | A2ATA3

by
MAXIMILI


Description:
ArmA2 Anims To ArmA3 (A2ATA3) - mod for ArmA3 that change the most part of movement animations in A3 to A2 animations.
Warning: This mod is in development, so if you notice any problems just let me know!

Steam profile:
http://steamcommunity.com/id/maximilionus/


Features:
Movement animations in A3 changed to animations from A2
Completely working, fully fixed animations


Installation:
To install ArmA 2 Anims To ArmA 3 | A2ATA3 you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
a2a_data.pbo
a2a_anims.pbo


Media:



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License / Disclaimer:
https://www.bistudio.com/community/licenses/arma-public-license-share-alike
- This mod is licensed under APL-SA.
- All rights to animations belong to Bohemia Interactive Studio.


Changelog:
0.9.2.1
[EDIT] New logo.
.bikey updated

0.9.2A
- updated version in $PBOPREFIX$.

0.9.2
[NEW] .bisign updated to v3
[FIX] Fixed animation freeze when player trying to sprint while aiming in [Player > Main Weapon > Raised (Aiming) > Stand > Sprint].
[EDIT] File structure reworked.
[REMOVED] Removed useless classes from 'A2ATA3\a2a_data\anims_cfg.hpp'.
[REMOVED] Removed 'tactical' animations from 'A2ATA3\a2a_anims\Anim'.
-- .bikey updated

v0.9.1
[FIX] Fixed problem with animation interpolation for rolling actions.
[REMOVED] Removed useless for moving animations "CfgGesturesMale" class from [a2ata3\a2a_data\ext\config.cpp].
[REMOVED] Removed [player > ALL > rolling(Left + Right)] animations.
-- .bikey updated

v0.9A
[FIX] $PBOPREFIX$ : displaying .pbo version was updated to 0.9A.

v0.9 : 16 JULY 2018
[FIX] Corrected footsteps sound source for [Player > Pistol > Raised > Stand > Walk] animation.
[FIX] Corrected footsteps sound source for [Player > Pistol > Lowered > Crouch Left > Run] animation.
[FIX] Corrected footsteps sound source for [Player > None > Stand > Walk > Backward (+ Back-Left & Back-Right)] animation.
[EDIT] Speeded up a2's [Player > Pistol > Lowered > Crouch > Run] animation and used it instead of a3's.
[EDIT] Speeded up a2's [Player > None > Crouch > Run] animation and used it instead of a3's.
[EDIT] Speeded up a2's [Player > None > Stand > Sprinting] animation and used it instead of a3's [Player > Binocular > Stand > Sprinting].
[EDIT] Speeded up a2's [Player > None > Crouch > Sprinting] animation and used it instead of a3's [Player > Binocular > Crouch > Sprinting].
[EDIT] [AI > Main Weapon > Lowered > Stand > Run] was changed from special A3 animation to A2 anim.
[EDIT] @\CHANGELOG.txt was restructured.
-- .bikey updated

v0.8.7 : 02 APR 2018
[EDIT] New logo and icon for modification.
[EDIT] The use of stamina while sprinting was decreased to make it equal to A3 sprint.
[FIX] Switching from 1st to 2nd weapon - speed and interpolation -- pos: prone.
[FIX] Switching from 3rd to 1st weapon - speed and interpolation -- pos: kneel.
[FIX] Switching from 2nd to 1st weapon - speed and interpolation -- pos: kneel, prone.
[FIX] Switching from 2nd to 3rd weapon - speed and interpolation -- pos: kneel.
[FIX] Switching from 1st weapon to binoculars - speed and interpolation -- pos: prone, kneel.
[FIX] Running with binoculars -- wrong footsteps sound source.

v0.8.5 : 11 MAR 2018
[FIX] Walking forward-right with 3rd weapon animation speed.
[FIX] Walking with 3rd weapon sound source.
[FIX] Walking backwards with 2nd weapon animation speed reduced.
[FIX] Walking backwards with 3rd weapon animation speed increased.
[FIX] Lowered 2nd weapon moving right & left animation speed reduced.
[FIX] Lowered & Raised 2nd weapon footsteps sound sources.
[FIX] Walking backwards with 2nd weapon animation speed
[FIX] 2nd weapon footsteps sound source.
[REMOVED] Tactical running forward-right while crouching with 3rd weapon animation.

v0.8.1_hotfix : 17 FEB 2018
[REMOVED] A2 Fatigue system testing was stopped due many issues and a2a_fatigue was removed for some time.

v0.8
[NEW] ArmA 2 style fatigue system -- More info in "@*\README.txt".
[EDIT] File structure reworked.
[EDIT] Config file with animations was edited a little bit: removed all duplicated animation class names.
[EDIT] Overall size of modification has been reduced.
[FIX] Minor animation fixes.
[FIX] Slow prone animation speed was reduced.
[FIX] Crouching animations speed was fixed.
(.bikey updated)
_
Work on splitting animations config file is not finished yet, so i decided to add it after it will work properly.

v0.6.3
- AI walking with lowered weapon animations from A3 switched to A2 animations. | Added
- Kneel with pistol/main_weapon footsteps sound fix. | Fix
- Erect with pistol/main_weapon footsteps sound fix. | Fix
(.bikey updated)

v0.6.2
- Removed some prone animations that worked wrong with new A3 skeleton. | REMOVED
(.bikey updated)

v0.6.1 #HOTFIX
- Error with config mismatch that caused disabling all ragdolls and "Unconscious" animation instead of ragdolls | Fixed.
(.bikey updated)

v0.6
- Changing from run to evasive with lowered/raised main weapon | interpolation fix (Erect, Crouch)
- Walking with lowered pistol animation | speed adjust.
- Walking with raised rifle animation | footstep sound fix.
- Walking with lowered rifle animation | footstep sound fix.
- Crouching with raised rifle animation | footstep sound fix.
- Walking without weapons animation | footstep sound fix.
- Crouching without weapons animation | footstep sound fix.

(.bikey updated)

v0.5
- Changing stance from kneel to prone animation fix.
- Changing weapon to launcher while kneel animation fix.
- Switching to prone while running animations mismatch fix.
- Switching to prone while sprinting animations mismatch fix.

Update: 15 nov @ 18:32
v0.4.1

- Prone (weapon) animations fix.
(.bikey updated)

v0.4

- Walking with main weapon animation adjusted and added.
- Adjusted no weapon walking animations speed.
- No weapons animations mismatch fixed.
- Prone animations fix.
(.bikey updated)

v0.3
- Switch to prone while running with pistol animation speed adjustment.
- Some binoculars animations fixed.
- Weapon switching animations fixed.
(.bikey updated)

v0.2.1
- Walking with lowered pistol animation speed adjustment.
(.bikey updated)

v0.2
- All sitting animations fixed.
- Lowered pistol crouch_in/out & prone_in/out animations mismatch fixed.
- Proning forward with pistol animation speed adjustment.
- Lowered main weapon crouch_in/out & prone_in/out animations mismatch fixed.
- Animations config file was moved to "a2a_data.pbo".
(.bikey updated)

v0.1
- FIRST PUBLIC VERSION


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