Author: [GR]FLOROS G
Author Website:

Requirements: No addons required

Version: 4.2

Short description: Spawn Random Crash sites , at Random position, including configurable loot, to spice it a little bit.You are free to do anything but i would like to give me Credits for this! Simple and easy to use and adapt . Have Fun !

Date: 2018-07-01 07:57


Comments: (3)
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GF Crashsites Script

by
GEORGE FLOROS [GR]


Description:
Spawn Random Crash sites , at Random position, including configurable loot,
to spice it a little bit.You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !


Installation / Usage:
For usage instructions and information of how to use the GF Crashsite Script please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included
in the init.sqf , to copy paste in your mission .

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.
For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:
https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/


Notes:
    You can select the number of Crash sites to spawn.
    The type of Wrecks at the crash sites.
    The type of loot is configurable.
    The position of the loot placed.
    5 different kind of loot lists.
    It is possible to change the Crater.
    It is possible to change the Smoke effect.

I tried to fix everything more clear , for everyone to be able to edit this , by their own needs.

For the rarity of the items :
you can adjust this , by putting double (or more) items (x2) of this kind that you want more.

For the ammount of the items :
you can adjust this , by changing the last number on theese lines:
//lootitems5 items 2 Here ONLY :items , PointerAttachments , BipodAttachments , MuzzleAttachments , OpticAttachments , NVG
lootitems5 = "groundweaponHolder" createVehicle _lootPos5; lootitems5 addItemCargo [_items_loot2, 2];

2 more pics:




Credits & Thanks:
Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .


Changelog:
v4.2
A fix for the Markers option.

v4.1
added options to:
Create a Box container at the Crashsites with random loot,
spawn a Recon Team to move to the Crashsite,
added loot for clothes,vests and backpacks for,
Vanilla , CUP and Unsung mod.

v4.0
Code optimization,
added options to:
cut the grass around the Crashsites,
create a Marker for the Crashsites,
added some options and small additions inside the scripts ,
changed the name of all the scripts , starting now with GF .

Version 3.0
Fixed an error to spawn correctly the Attachments
There is availale loot for Unsung , CUP , Ravage and combination of this
CUP mod http://cup-arma3.org/
Ravage mod http://www.armaholic.com/page.php?id=29638

v2.0
Change the Smoke particles
Added a second file ,
with loot for the Unsung mod http://www.armaholic.com/page.php?id=29948

v1.0


Forum topic:
- BI forums
- Armaholic forums




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Tags: Crashsite,   Loot,   Script,   Spawn,   Random