Author: ODST_General
Author Website:

Requirements: Community Base addons A3, Operation: TREBUCHET

Version: 1.08
Signed: No

Short description: This Terrain is based off of the book Halo: Last Light and is still work in progress. There is bug and other issues that will need to be resolved.

Date: 2018-05-29 07:43


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Gao

by
ODST_General


Description:
This is the Beta (and initial steam) release of Gao. This Terrain is based off of the book Halo: Last Light and is still work in progress. There is bug and other issues that will need to be resolved. Some I am aware of, some I may not be. If you do run into any issues please report it here on the steam page for the mod, my facebook, or twitter. Links to those last two can be found below.


Installation:
To install Gao you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
OGA_gao_terrain.pbo


Known issues:
-Road textures misaligned and other small flaws in some areas
-Road textures in zoo don't match current road type
-Not all roads have textures
-Terrain reverted to an earlier state causing some roads to become less smoothed


Credits:
ROF
Ice
Nightovizard
Many different map creators (used other maps to learn how to better create mine)
17th ODST members for testing and feedback
Bushlurker


License / Disclaimer:
Halo © Microsoft Corporation. Gao was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.


Changelog:
v1.08
-Addition of new assets to Campos city and Zephyr's landing areas.
-Removed some assets from these areas to make room for new buildings
-Fixed vehicle lift in Campos City military base
KNOWN BUGS
-Audio issues still have not been resolved (have yet to find what the cause is)
-Road Textures not aligning with road properly
-New foodstands have no collision, (these are unifnished Optre assets not intended for public release.)
-Modular Building doors do not open.

v1.07
Addition of .bikey

v1.06
Addition of signed files for servers

v1.05
v1.04
- Replaced construction area of Campos City with an orbital elevator complex

v1.03
-Addition of lighting through out Campos City
-Minor tweaks to some roads
-Added walling around a stacked building to prevent entry

v1.02
-Added road some roads to satellite textures
-Applied road intergration in Terrain Processor
-Lowered cocoa trees throughout map
-Small audio file change
-Adjusted placement of some road merging points

v1.01
-Fixed Meadow Daytime and Night time ambient audio
-Shortened wild grass further
-Added more points to roads in preperation of update (some roads may now be slightly misaligned)
-Fixed Stray light North West military base
-Lowered trees around Firebase Rock

v1.0
Initial release



- Community Base addons A3
- Operation: TREBUCHET


Steam Workshop:
- Subscribe




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Tags: Island,   Terrain,   Woodland,   Fictional,   Gao,   Halo