Author: PhטeŅîх
Author Website: https://vk.com/epsmmod

Requirements: Community Base addons A3

Version: 0.3
Signed: Yes, serverkey included

Short description: This mod adds a line of exoskeletons. Exoskeletons have a special ability of being able to jump with the help of special boosters or to fight with pomschi servos of the exoskeleton.

Date: 2018-03-17 11:41


Comments: (2)
Rating:



 







ExoMod Remastered

by
PhטeŅîх


Description:
This mod adds a line of exoskeletons. Exoskeletons have a special ability of being able to jump with the help of special boosters or to fight with pomschi servos of the exoskeleton. In the future the mod will be added a variety of ammunition, equipment, objects around and other things.


Installation:
To install ExoMod Remastered you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
Furniture.pbo
Exoskelet_system.pbo
ExoMK1.pbo
EPSM_data.pbo


Usage:
1) the configuration of the exoskeleton.
First, customize your buttons for your exoskeleton.
To do this, go to the tab Settings where you can select the Configure tab addons (config Addons) - there find the tab, E. P. S. M. EXOMOD. Configure all the keys for themselves.
(Example in first picture)

2) the use of the exoskeleton.

After you set up all your keys, it's time to check what it's like.

The first thing worth mentioning is that the exoskeleton uses a special charge (the second picture), so if you can't make some action, take a look at counter, you may just not have enough charge. (In the future, HUD and the text will be replaced).

Use charges:
(Only you have 100% charge, it will be updated when you stand on the ground)

Boost takes up 50% of the charge.
Boost forward takes 50% charge.
Punch takes 20% charge.

Abilities:
1) You do not get tired when running.
2) the Impact of the exoskeleton.
3) the Ability to jump up and down with the help of boosters
4) In future there will be an exoskeleton with stealth module.
5) the Possibility of heavy air strikes.

Equipment MK-1:
1) Helmet MK 1 (Black and multicam coloring)
Has a version with lowered and raised his visor.
There is PNV
2) the Exoskeleton in black and multicam coloring pages MK-1
3) body Armor MK 1 in black and multicam coloring

At the moment the mod has 1 line Exo gear in the form MK-1


Notes:
This mod is a re-release of exomod. This time we did everything completely with 0, all models were made on the various concepts.


Changelog:
v0.3
Update "Air support" was released !
Fixed bugs with the display of armor, helmets and exoskeletons. Added alpha version of the tactic command center OSIRIS. Added exoskeleton MK-2, Korund body armor and helmet of Loki.

v0.2
Added medium kit MK-1. Armor fix.

v0.1



- Community Base addons A3


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Tags: Gear,   Military,   Equipment,   Futuristic,   Opfor,   Blufor,   Exoskeleton