Author: Forrest_Gump
Author Website:

Requirements: No addons required

Version: 1.07
Signed: Yes, serverkey included

Short description: This mod adds sound samples and phrases to Arma 3 AI units. Sound samples from STALKER game are in Russian. The are NO word about zone, radiation or stalkers.

Date: 2018-06-16 10:58


Comments: (0)
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Stalker Voices for AI

by
Forrest_Gump


Description:
Play it with ANY Eden Editor, SP or Dedicated MP missions without any scripting needed!
For all factions from Any mod.

This mod adds sound samples and phrases to Arma 3 AI units. Sound samples from STALKER game are in Russian. The are NO word about zone, radiation or stalkers. Only combat samples that are suitable for common Arma Missions. Only AI units are affected by addon letting players say something smart by themselves :)

So if you have Playable BLUFOR units and OPFOR AI units for PvE - only OPFOR units will be affected by addon. If you add nonPlayable BLUFOR unit at base - it wil say something sometimes.

Units will talk in careless patrol, combat or even standing on position. What they will say depends on what they are doing. It is good for close combat and stealth missions because you will hear AI unit standing inside building or patroling near the bush where you are hiding.

This mod doesn't replace or modify something so you can launch it with any mission you want (even with official BIS missions) and start it with new narrative feeling.

It is recomended to spawn or create Bandit or Paramilitary units for INDEPENDENT side to make unit's outfit and new voice style meet each other.

It is made for SP and MP game so every player close enough to the AI unit will hear the same phrase from the same AI unit.

There is no big and hard scripts. Addon is FPS friendly. It is no difference what faction you are spawning. Only SIDE parameter is matter.
ARMA SIDES vs STALKER FACTIONS:
WEST = = military
EAST = = mercenaries
INDEP = = bandits
CIV = = newbies


Installation:
To install Stalker Voices for AI you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.


Included files:
fgsv_common.pbo


Usage:
You dont have to edit or rebuild you mission files to hear something new from AI.

FOR SP
launch any SP mission and AI units will be affected by this addon. You dont need any script or option change.

FOR SERVER AND MP
it is recomended to add this mod as a serverside mod and put the Key in keys dirrectory, so people without this mod can still join and play. "STALKER VOICES FOR AI" will be in "Suggested but not nessessary" addons.

Launch it like:
"-servermod=path\to\addon\@STALKER VOICES FOR AI;" + FGSV.bikey in "keys" folder on server.

FOR PLAYERS IN MP
with this addon you can join only those servers where this addon is alowed (FGSV.bikey file in server "keys" folder)

TESTED in SP APEX PROTOCOL mission and on Dedicated MP Server

TODO:
optional english language for WEST units
optional arabic language for EAST units (for Takistan missions)
more "triggers"
more additional sound effects and unit reactions on environment

Thanks to:
BIS for Arma3
GSC Game World for S.T.A.L.K.E.R.
Arma community for support
my wife for patience :)


Media:


Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel


Future plans:
optional english language for WEST units
optional arabic language for EAST units (for Takistan missions)
more "triggers"
more additional sound effects and unit reactions on environment


Notes:


Credits & Thanks:
BIS for Arma3
GSC Game World for S.T.A.L.K.E.R.
Arma community for support
my wife for patience :)


License / Disclaimer:
All content that has been made by GSC Game World included with this distribution, unless declared otherwise, is commercial GSC Game World property.

This work is licensed under
ARMA PUBLIC LICENSE SHARE ALIKE
https://www.bohemia.net/community/licenses/arma-public-license-share-alike


Changelog:
V1.07
- fixed: sound name errors
- fixed: wrong samples for non "COMBAT" units without weapons

v1.06
- info update

v1.05
- fixed possible voice spam for JIPs if AI unit is near 70m from spawn point

v1.04
1) added option to choose sides to activade sound mod.

place this in InitServer.sqf or Init.sqf:
missionNamespace setVariable ["FGSVsides",[WEST,EAST,RESISTANCE,CIVILIAN]];

choose sides you want to be affected by addon in free order

//Only WEST units will talk
missionNamespace setVariable ["FGSVsides",[WEST]];

//Only EAST and RESISTANCE will talk
missionNamespace setVariable ["FGSVsides",[EAST,RESISTANCE]];

if no command - default options will be applied - all sides.

v1.03
v1.02
v1.01
v1.00


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Tags: Sound,   Voice,   Character,   Fictional,   Stalker,   Russian,   Opfor,   Blufor