Author: IvosH
Author Website:

Requirements: No addons required
Island(s):
Playable options:

Version: 1.07.01

Date: 2018-11-09 09:43


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WarMachine PvP game mode

by
IvosH

WARMACHINE
Advance And Secure game mode for Arma 3, with dynamically generated missions. Inspired by the Battlefield games, combining conquest and rush game modes. Designed primarily for PvP, can be played as SP / Coop / PvE / PvP. Game mode is playable from 1 to 48 players.

VARIABILITY
Every created mission is unique. In the mission generator, you can select any place on the map, set up mission parameters, or leave it randomized. You can easily create missions from small scale infantry combat to battlefield style scenario with all the vehicles, artillery and close air support. Capture points and FOBs are every time different.

IN ACTION
Improved AI system is designed to populate battlefield with low number of players. AI units follow squad leader (player) and respawn at his position, or in the vehicle occupied by him. If autonomous AI is enabled, all AI units will join the battle and attack objectives. It's recommended to be a squad leader. Occupy the squad leader positions first in the lobby, or select BECOME SQUAD LEADER in the actions menu.

FOCUSED ON COMBAT
Your main task is to fight with your team for victory. All weapons and vehicles are available from start. No restrictions to unlock equipment. No complicated logistics. Choose your favorite weapon and fight.

GAMEPLAY
Advance And Secure game mode consists of two phases. First phase of the scenario is a sector control game, second phase is an attack/defend game.


SECTOR CONTROL: Both teams fight for 1-3 sectors. If your team holds all the sectors, then opponent’s tickets start bleeding. You win first phase, if enemy runs out of tickets.

ATTACK/DEFEND: Team, that won the first phase, attacks the enemy FOB (forward operating base). Enemy team has to defend. If attackers capture enemy FOB, then defender’s tickets start bleeding. You win, if enemy tickets are depleted.

PvE, PvP
It's recommended to be a squad leader. If autonomous AI is disabled, AI units need to be led by the player. Occupy the squad leader positions first in the lobby, or select BECOME SQUAD LEADER in the actions menu. For pure PvP disable AI in the lobby.

SP, Coop
To play mission as Singleplayer or Coop, enable autonomous AI in the mission generator, or use ZEUS. If autonomous AI is enabled, all AI units will join the battle and attack objectives. All playable units and vehicles are editable by Zeus. Zeus is available for administrator and server host. Tickets are reduced when player or AI unit dies. Tickets bleed if one team holds all the sectors (1st. phase), or if Attackers capture enemy FOB (2nd phase). Do not delete any of the playable units or vehicles created by the mission generator. New units created by Zeus don't affect tickets.

FEATURES
MISSION GENERATOR (Actions menu): Create mission. Opens setup dialog window. Select area of operation, set up mission parameters, start mission.
SECTORS: The capture area of the Sectors (Fob) has a radius of 50 meters. Capturing speed depends on the number of players and AI units present in the area. More players / AI units = faster capturing. If your team holds all the sectors, then opponent’s tickets start bleeding. Reward: respawn position, combat support.
COMBAT SUPPORT: Every squad leader can access combat support by pressing 0-8-(support type). Transport helicopter and supply drop is available from the mission start (every 5 minutes). CAS and artillery is obtained as a reward after capturing a sector. (every 20 minutes)
FLAGS: Flags serve as a teleports for fast travel between Base, Fob and Runway.
MARKERS: Represent position of the Base, Fob and respawn positions of the vehicles.
CUSTOM LOADOUT: You can create custom loadout in the virtual arsenal, supply box on the base. Custom Loadout is available in the respawn menu: Default > Custom Loadout.
EQUIPMENT: Appropriate equipment is required for special actions. No role restrictions. Medkit / First aid kit - revive teammates. Toolkit - repair vehicles and defuse explosives. UAV terminal – hack and operate UAV.
BECOME SQUAD LEADER (Actions menu): You can become leader of your squad.
REQUEST PATROL BOAT (Actions menu): As a squad leader, you can request a patrol boat once per game.
REQUEST BOAT (Actions menu): Small transport boat is available for the squad leader after each respawn.
PUSH THE BOAT (Actions menu): Player can push the boat into the water (Boat will be moved 15m in front of the player)
CLOSE MAP - If you get stuck in the map press 0-0-0

ADMIN OPTIONS
Zeus is available for admin or server host.
LOBBY PARAMETERS:
Mission generator can be available for anyone, or only for admin.
Virtual arsenal can be disabled.
Enable DLC content.
CUSTOM COMMANDS MENU:
Become Zeus - To become Zeus press 0-0-1
Unassign Zeus - To unassign Zeus press 0-0-2
Teleport - Press 0-0-3

COOP
You can use ZEUS to play the mission as COOP. Zeus is available for administrator and server host. Create and start the mission. Open ZEUS interface and place created enemy units and vehicles at the objectives. All playable units and vehicles are editable by Zeus. Tickets are reduced when player dies, or if playable unit controlled by AI respawns. Tickets bleed if one team holds all the sectors (1st. phase), or if Attackers capture enemy FOB (2nd phase). Do not delete any of the playable units or vehicles created by the mission generator. New units created by Zeus don't affect tickets.

KNOWN BUGS
CLOSE MAP - If you get stuck in the map press 0-0-0
0 > supports > Helicopter transport (BIS function, only BIS can fix it)
For proper functionality, if you call the helicopter, get in as a last one, after all teammates are onboard. Also disembark as last one, after all teammates are out.

MEDIA
Trailer

LINKS
- DOWNLOAD WARMACHINE FROM STEAM WORKSHOP
- War Machine community on Discord
- BI Forums

IvosH

Changelog
1.07 - 9.11.2018
WarMachine is now playable as SP/Coop/PvE/PvP. ...YES :-)
Added Autonomous AI. If autonomous AI is enabled, all AI units will join the battle and attack objectives. options: Disabled / Enabled, infantry / Enabled, use vehicles.
Fixed virtual arsenal to filter items properly by side.
Become Zeus, Unassign Zeus and Teleport functions are now avaliable fo Admin, Server host and if player is alone on the server. Now you can enjoy SP even on the dedicated servers.

1.06 - 28.10.2018
Area of operation increased for combined ground forces and full spectrum warfare.
Boats requested by squad leader now include diving gear in the cargo.

UPDATE 1.05 - 14.10.2018
Added tickets bleed system. Tickets are reduced when player dies, or if playable unit controlled by AI respawns. Tickets bleed if one team holds all the sectors (1st. phase), or if Attackers capture enemy FOB (2nd phase).
Respawn changed. At the 2nd phase of the game, respawn for defenders at FOB is available first 2,5 minutes and than, until enemy gets close to the FOB.

Update 1.04 - 4.10.2018
Virtual arsenal reworked
Items are filter by side and role. Arsenal is now accessible in radius 50m. Tested also with CUP mod and works.
No restrictions:
Basic items (map, radio, compass, GPS…), pistols, weapon accessories, ammunition, vests, goggles.
Restricted by side: West (NATO) / East (CSAT) / Independent (AAF)
Helmets, uniforms, UAV terminals, backpacks.
Restricted by roles: Based on the players primary and secondary weapons
Assault - All assault rifles, submachine guns.
Sniper - All sniper rifles, Ghillie suits.
Machine gunner – All machine guns.
Missile specialist - All assault rifles, submachine guns and all missile launchers
Zeus is now available if player is administrator/server host, or if player is alone on the server.
Now you can enjoy Zeus, practice, or play SP on the server, while you waiting for other players to join.

1.03 - 18.6.2018
Fixed script for random creating area of operation AO

1.03 - 28.5.2018
KNOW BUG - If you get stuck in the map press 0-0-0
Some times, when you join the game, you get stuck in the map and can't close it. In that case pres 0-0-0 on your keyboard.
Fixed script for creating area of operation AO manually

1.02 - 13.4.2018
Added Tanks DLC support
All DLCs ON by default (Can be disabled in the game lobby parameters)

Update 1.01 - 1.3.2018
Virtual arsenal restrictions fixed (Thank you UD1E)
Hint “Become squad leader” fixed
Added automatic assignment of newly joined players


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Tags: Warmachine,   Pvp,   Multiplayer